You can earn two avatars from playing Bilge Dice. One can be earned randomly while scoring a perfect 24. The second can be earned by winning ten games of Bilge Dice in a row.
How to play
The gameplay is simple, but requires both luck and strategy to win, as it is played with dice. To start, users have to choose how much money they are willing to bet (10, 50, 100, 500 or 1,000 NP *You have to play and win for the bets over 10 NP to become "unlocked"). The bet is called Ante. Once chosen, the game begins with the result of your first roll of six dice. Each roll, you have to Keep at least one result. The goal is to get as much points as possible by keeping only the best results (sixes) of a roll AND fulfilling the requirement of having kept a one and a four some time in the game. If you end the game without both of them, the score will not count and you lose.
What is enough to win depends on your opponents. If things aren't going well for them, you can win by only getting 21 points. On the other hand, even getting the maximum amount of 24 points might sometimes not be enough. If one of you opponents also gets 24 points, the game will end in a tie.
You can see you opponents' results so far on the right side. It's important to keep track of their scores. For instance, if you have secured a one, a four and three sixes and have to choose whether to Keep a four or roll again, it might be a good idea to see how your opponents are doing. Possibly, they aren't doing so well and a four might turn out to be enough to win (although you never know for sure until the end).
There are three possible outcomes. The first is that you lose (your Ante), which happens when you are disqualified for not getting a one and a four, or when any of you three opponents has a better score. The second possible outcome is a tie, which happens when you have the same score as the best of your opponents' scores. In case of a tie, you get your Ante back. Lastly, you can win the game when you have a score that beats the other three. The prize is your Ante times four.
|Monty||After watching him play a few rounds, you'll quickly realise why he is known by many as "Monty the Mad". Because of his crazy playing style, it's difficult to decide whether it's mischief or true madness. Quite the risk taker, Monty is as formidable an opponent as he is unpredictable.|
|Grimtooth||Grimtooth is commonly described as having a bite much worse than his bark. So heed any warning or glaring look you might receive. His skill may be questionable, but his ability to intimidate is proven again and again.|
|Deadeye||Deadeye is extremely skilled in the art of subtlety. Most of his opponents don't realise they've lost until its too late. A little piece of advice: keep one eye on the dice and the other on your NP's when you're around Deadeye.|
|Krawk Island Games|