Difference between revisions of "The Miner Foreman"

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{{NQ2Boss|The Miner Foreman|http://images.neopets.com/nq2/m/m1008_4f897.gif|Dark Cave/Gold Mine|50|62|75|N/A|1 armor / weapon, 100 NP}}
{{NQ2Boss|The Miner Foreman|http://images.neopets.com/nq2/m/m1008_4f897.gif|Dark Cave/Gold Mine|50|62|75|N/A|1 armor / weapon, 100 NP}}
'''The Miner Foreman''' is the first boss in [[NeoQuest II]] and is found in [[Meridell]].  He is an optional boss and players concious of beating the game speedily often skip straight to [[Zombom]].  The Miner Foreman is a [[Kacheek]].  Has 50 NP and uses physical attacks only.  He is found deep in the mine found north of [[Trestin]].
'''The Miner Foreman''' is the first boss in [[NeoQuest II]] and is found in [[Meridell]].  He is an optional boss and players concious of beating the game speedily often skip straight to [[Zombom]].  The Miner Foreman is a [[Kacheek]].  Has 50 HP and uses physical attacks only.  He is found deep in the mine found north of [[Trestin]].


== Battle Speeches ==
== Battle Speeches ==

Revision as of 17:10, 3 April 2007

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Skills:

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NP Reward:
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Opening Dialogue:

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Flee Dialogue:

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Defeat Dialogue:

{{{Defeat}}}

Victory Dialogue:

{{{Victory}}}

The Miner Foreman is the first boss in NeoQuest II and is found in Meridell. He is an optional boss and players concious of beating the game speedily often skip straight to Zombom. The Miner Foreman is a Kacheek. Has 50 HP and uses physical attacks only. He is found deep in the mine found north of Trestin.

Battle Speeches

Opening Speech

The miner foreman says, "These halls were not meant for the living... so we'll have to make sure you aren't living any more!"

Flee Speech

The miner foreman shouts after you, "You can't escape forever, coward! There's no place to run!"

Victory Speech

"You should never have come down here, foolish mortal! This place was abandoned for good reason!"

Defeat Speech

The miner foreman screams, "Noooooo..." as he fades into nothingness. Suddenly, the oppressive darkness of the mine relents, and everything becomes a bit brighter. The ghosts and skeletons infesting the mine have all vanished, released from their torment by the death of the foreman! Behind where the foreman stood, you see a magic teleportation orb. It looks like it will send you back to the entrance of the mines.

External Links

PinkPT's In Depth Neoquest Guide