Difference between revisions of "Neopets: Treasure Keepers"

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(Added adventure space descriptions. I'm saving regularly because my computer is being wonky.)
(More stuff added... too much to write out. More still to come.)
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{{construction|reason=New page, new game. Needs more info}}
{{construction|reason=New page, new game. Needs more info}}
[[Image:Treasure_Keepers_image.jpg|right|frame|"Neopets Treasure Keepers Logo"]]
Neopets '''Treasure Keepers''' is a Facebook game developed by Meteor Games, LLC for NeoPets, Inc.  It went into open beta testing on August 9th, 2011. The themes of the games are introduced in the ''Treasure Keeper's Story'' when users first start the game.  It explains how the portals in Portal City could be taken to a variety of places and were the source of all of the rare and varied items that the inhabitants of Portal City bought and sold.


Neopets '''Treasure Keepers''' is a Facebook game developed by Meteor Games, LLC for NeoPets, IncIt went into open beta testing on August 9th, 2011. The themes of the games are introduced in the ''Treasure Keeper's Story'' when users first start the gameIt explains how the portals in Portal City could be taken to a variety of places and were the source of all of the rare and varied items that the inhabitants of Portal City bought and sold.
==Basic Gameplay==
Players start at level one in four categories, Level, Combat, Reflexes, and Puzzle Solving.  By completing Adventures and Quests, selling items in their shop, and doing other tasks they can increase their level in all four categoriesAs their levels increase, it becomes easier to complete adventures and more difficult ones are unlocked.  There are progress bars for each category. Level is yellow and is visible at all times while Combat (green), Reflexes (blue), and Puzzle Solving (purple) are only visible while on an adventureIncreasing Level raises the players Health Points (HP) and opens various mini-map Adventures, while raising level in one of the other abilities makes them more likely to get a positive outcome on one of the '"Wheels of Uncertainty''.


==Portal City==
==Portal City==
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At the Money Tree, as at the [[Money Tree|one]] in [[Neopia Central]], players can get items for free.  They are limited to three items every eight hours.
At the Money Tree, as at the [[Money Tree|one]] in [[Neopia Central]], players can get items for free.  They are limited to three items every eight hours.


==Gameplay==
==Monetary Units==
There are two major gameplay sections in Treasure Keepers: the user's shop and Adventures.
There are two monetary units in Treasure Keepers.  The main, free unit is Neopoint Coins.  Items in shops are sold for coins and going on adventures can earn them if the adventure is completed successfully.  The secondary unit is Facebook Credits, used to buy some shop decor and display items and upgrades, all boosts, and access to some areas.
 
==Shop==
 
''...to be added...''
 
==Adventures==
The Adventure part of the game consists of a player going to one of the mini-maps in one of the adventure areas and rolling a single die to move along a path, similar to a one-player [[Key Quest]] game.  Whether a player can continue on an adventure is based on their health points (HP).  If their HP drops to zero they must either heal themselves using a potion or return to their shop and wait for their HP to recover.  Completing an adventure will earn them items and experience points (XP).
 
====Abilities====
[[Image:Wheel_of_uncertainty_ref.png|right|frame|''A ''Hard'' Reflexes Wheel of Uncertainty'']]
Players have various opportunities to improve their level in three different abilities: Combat, Reflexes, and Puzzle Solving.  The main way to increase these abilities is to land on a space in an adventure that opens a ''Wheel of Uncertainty'' (WoU), a circle with an arm that spins when the user clicks on the center of the wheel.  The amount of area that is green is based on the difficulty of the event and the ability of the player.  When the arm stops in the green area, the player is considered successful and gets a positive outcome.  When it stops in the red area, the player is unsuccessful and gets a negative outcome.


===Shop===
Filling the bar for an ability by collecting ability points as described below will increase the player's level in that ability and make the challenges less difficult, generally increasing the size of the green area for the same challenge.


===Adventures===
*''Combat'' - The combat ability is improved by defeating one of the various bad guys in one of the adventure mini-maps.  When the battle starts a combat WoU will appear.  Winning the battle requires two successful hits, while any outcomes in the red will be a hit against the player and will cause them to lose health.  Winning a battle can earn the player some coins, items, XP, and Combat points If the player loses all of their health points, they are given the option to heal, provided they have a healing potion of some sort, or return to their shop.  Returning to the shop forfeits any items and coins earned during that adventure.
The Adventure part of the game consists of a player going to one of the mini-maps in one of the adventure areas and rolling a single die to move along a path, similar to a one-player [[KeyQuest]] game.  As the player moves around, he or she encounters one of ten different squares.
 
*''Reflexes'' - The reflexes ability is improved by successfully avoiding one of several traps on one of the ''starburst'' or, occasionally, the ''question mark'' squares on the mini-maps.  Landing on one of these will cause a reflexes WoU to appear.  Having a result in the green area will earn the player Reflex points and XP.  Having a result in the red area will cause the player to lose health points.
 
*''Puzzle Solving'' - The puzzle solving ability is improved by successfully solving a puzzle on a ''Puzzle'' square, finding a hidden treasure on an ''Eye'' square.  Landing on one of these will cause a Puzzle WoU to appear. Having a result in the green area can earn the player coins, items, Puzzle Solving points, and XP, and, if on a puzzle square, access to the area it blocksHaving a result in the red area will cause the puzzle area to be locked if on a puzzle square.
 
===Squares===
As the player moves around, he or she encounters one of ten different squares.


*''Blank'' - The blank square makes up a good number of squares on the mini-map.  Generally, nothing will happen when a player lands on these squares though, occasionally, they will be rewarded with an item or some coins.  After a player has landed on one of the other spaces, they will become blank.
*''Blank'' - The blank square makes up a good number of squares on the mini-map.  Generally, nothing will happen when a player lands on these squares though, occasionally, they will be rewarded with an item or some coins.  After a player has landed on one of the other spaces, they will become blank.
*''Single Arrow'' - This space is like the blank.  Occasionally items and coins are found, but often nothing is.  If a player lands on it, it keeps the arrow.  Its main purpose is to direct the player through the mini-map at crossroads.
*''Single Arrow'' - This space is like the blank.  Occasionally items and coins are found, but often nothing is.  If a player lands on it, the arrow image does not disappear.  Its main purpose is to direct the player through the mini-map at crossroads.
*''Treasure Box'' - Landing on this will give the player some items and coins.
*''Treasure Box'' - Landing on this will give the player some items and coins.
*''Four-way Arrow'' - Landing on this will either make the player go back 1-4 spaces, or have them get a set roll for their next turn.
*''Four-way Arrow'' - Landing on this will either make the player go back 1-4 spaces, or have them get a set roll for their next turn.
*''Eye'' - Landing on this will open a puzzle game.  If successful, the player will find items, coins, experience points, and puzzle solving points.  If unsuccessful, they will get nothing.
*''Eye'' - Landing on this will open a puzzle WoU.  If successful, the player will find items, coins, experience points, and puzzle solving points.  If unsuccessful, they will get nothing.
*''Starburst'' - Landing on this will open a reflex game.  If successful, the player will earn items, coins, experience points, and reflex points.  If unsuccessful, they will lose health points.
*''Starburst'' - Landing on this will open a reflex game.  If successful, the player will earn items, coins, experience points, and reflex points.  If unsuccessful, they will lose health points.
*''Question Mark'' - Landing on this has a variety of outcomes including items being found, luck points found, items being stolen, lost, or turned to sludge; random urges to do something that then fade, nothing happening, something not happening,  
*''Question Mark'' - Landing on this has a variety of outcomes including items or coins being found; luck points found, items or coins being stolen, lost, or turned to sludge; random urges to do something that then fade, nothing happening, something not happening,  
*''Puzzle Piece'' - A player can not land on this piece, it blocks the way to part of the map.  If the player wishes to enter this part of the map, they can choose to go in the direction of the puzzle piece and stop, forfeiting their remaining steps on their roll, the space before the piece.  They must successfully complete a puzzle challenge to open the area.  Additionally, they receive experience points and puzzle solving points when successful.  If unsuccessful, the way is barred and they are forced to go the other direction.
*''Puzzle Piece'' - A player can not land on this piece, it blocks the way to part of the map.  If the player wishes to enter this part of the map, they can choose to go in the direction of the puzzle piece and stop, forfeiting their remaining steps on their roll, the space before the piece.  They must successfully complete a puzzle challenge to open the area.  Additionally, they receive experience points and puzzle solving points when successful.  If unsuccessful, the way is barred and they are forced to go the other direction.
*''Fights'' - These spaces are inhabited by any of several different bad guys, unique to their mini-map and constant in their position. The player spins the battle wheel of uncertainty until they've defeated their opponent or been reduced to zero health points and are returned to their shop.  If the player is successful in defeating their opponent, they receive items, coins, experience points, and combat points.
*''Fights'' - These spaces are inhabited by any of several different bad guys, unique to their mini-map and constant in their position. The player spins the battle wheel of uncertainty until they've defeated their opponent or been reduced to zero health points and are returned to their shop.  If the player is successful in defeating their opponent, they receive items, coins, experience points, and combat points.
*''Finish Line'' - Reaching this square ends the mini-map game and the player is rewarded with several items, experience points, and gets to keep any items and coins earned while playing.  They are then returned to their shop.
*''Finish Line'' - Reaching this square ends the mini-map game and the player is rewarded with several items, experience points, and gets to keep any items and coins earned while playing.  They are then returned to their shop.


Each of the adventure locations listed below contain 4-6 themed mini-map adventure areas of varying difficulty.  The difficulty changes depending on a player's level.  The ratings below are based on a player at level six.
===Locations===
Each of the adventure locations listed below contain 4-6 themed mini-map adventure areas of varying difficulty.  The difficulty changes depending on a player's Level.  The ratings below are based on a player at Level six.
 
*''Palace Gardens'' - The Palace Gardens is home to six different garden-themed adventure areas:
**''Royal Orchard'' - Rated ''easy'' and open from the beginning.  It has one fight, against the ''Living Statue''.
**''Topiary Trail'' - Rated ''easy'' and unlocked at level two.
**''Hedge Maze'' - Rated ''average'' and unlocked at level six.
**''Aviary'' - Rated ''hard'' and unlocked at level eleven.
**''Enchanted Grove'' - Rated ''impossible'' and unlocked at level fifteen.
**''Queen Sallix's Garden'' - Rated ''average'' and unlocked by having three in-game friends or paying ten Facebook Credits.


====Palace Gardens====
*''Secret Tunnels'' - The Secret Tunnels is home to six different underground tunnel themed adventure areas:
The Palace Gardens is home to six different garden-themed adventure areas:
**''The Scurryway'' - Rated ''average'' and unlocked at level four.
*''Royal Orchard'' - Rated ''easy'' and open from the beginning.  It has one fight, against the ''Living Statue''.
**''Spyder Lair'' - Rated ''average'' and unlocked at level seven.
*''Topiary Trail'' - Rated ''easy'' and unlocked at level two.
**''Oubliette'' - Rated ''hard'' and unlocked at level nine.
*''Hedge Maze'' - Rated ''average'' and unlocked at level six.
**''The Stash'' - Rated ''very hard'' and unlocked at level thirteen.
*''Aviary'' - Rated ''hard'' and unlocked at level eleven.
**''Deepest Dungeon'' - Rated ''impossible'' and unlocked at level seventeen.
*''Enchanted Grove'' - Rated ''impossible'' and unlocked at level fifteen.
**''The Undercellar'' - Rated ''average'' and unlocked by having five in-game friends or paying ten Facebook Credits.
*''Queen Sallix's Garden'' - Rated ''average'' and unlocked by having three in-game friends or paying ten Facebook Credits.


====Secret Tunnels====
*''Docks'' - The Docks is home to five different waterside themed adventure areas:
The Secret Tunnels is home to six different underground tunnel themed adventure areas:
**''The Pier'' - Rated ''hard'' and unlocked at level ten.
*''The Scurryway'' - Rated ''average'' and unlocked at level four.
**''The Hungry Jetsam'' - Rated ''very hard'' and unlocked at level twelve.
*''Spyder Lair'' - Rated ''average'' and unlocked at level seven.
**''The Junkyard'' - Rated ''impossible'' and unlocked at level sixteen.
*''Oubliette'' - Rated ''hard'' and unlocked at level nine.
**''The Pride of Maraqua'' - Rated ''impossible'' and unlocked at level nineteen.
*''The Stash'' - Rated ''very hard'' and unlocked at level thirteen.
**'' Smuggler's Jetty'' - Rated ''average'' and unlocked by having ten in-game friends or paying ten Facebook Credits.
*''Deepest Dungeon'' - Rated ''impossible'' and unlocked at level seventeen.
*''The Undercellar'' - Rated ''average'' and unlocked by having five in-game friends or paying ten Facebook Credits.


====Docks====
*''Sewer'' - The Sewer is home to four different pipe themed adventure areas:
The Docks is home to five different waterside themed adventure areas:
**''Crumbling Tunnels'' - Rated ''impossible'' and unlocked at level fifteen.
*''The Pier'' - Rated ''hard'' and unlocked at level ten.
**''Fungus Cave'' - Rated ''impossible'' and unlocked at level nineteen.
*''The Hungry Jetsam'' - Rated ''very hard'' and unlocked at level twelve.
**''Drainworks'' - Rated ''impossible'' and unlocked at level twenty.
*''The Junkyard'' - Rated ''impossible'' and unlocked at level sixteen.
**''The Pipe Maze'' - Rated ''average'' and unlocked by having eight in-game friends or paying ten Facebook Credits.
*''The Pride of Maraqua'' - Rated ''impossible'' and unlocked at level nineteen.
*'' Smuggler's Jetty'' - Rated ''average'' and unlocked by having ten in-game friends or paying ten Facebook Credits.


====Sewer====
*''The Basement'' - The basement is in the player's shop instead of on the Portal City Map and it is used as a tutorial for the game. The outcome when played is completely prescribed in the game and is the same for every player and is locked once completed.
The Sewer is home to four different pipe themed adventure areas:
*''Crumbling Tunnels'' - Rated ''impossible'' and unlocked at level fifteen.
*''Fungus Cave'' - Rated ''impossible'' and unlocked at level nineteen.
*''Drainworks'' - Rated ''impossible'' and unlocked at level twenty.
*''The Pipe Maze'' - Rated ''average'' and unlocked by having eight in-game friends or paying ten Facebook Credits.


====The Basement====
==Quests==
The basement is in the player's shop and it is used as a tutorial for the gameThe outcome when played is completely prescribed in the game and is the same for every player.
As a player moves through the game a variety of quests become available.  A non-player character (NPC) will come to the player's shop and tell a story about what they need and why.  These quests require that the user play certain Adventure mini-maps and collect specific quest items so that they can be given to the NPC who requests them.  These quests can have several steps, generally two or three which must be completed consecutivelyWhen the player has all of the items, the NPC will return to the player's shop and give them a reward, generally some experience points, coins, and items.  If the player is only completing one part of the quest, they will receive coins for the items they found.


==Monetary Units==
*''Thief with a Conscience'' - Leapfoot the [[Cybunny]] wants to join the Thieves' Guild but was taught that stealing is wrong.  He needs the player to find some items required for his initiation into the guild.
There are two monetary units in Treasure KeepersThe main, free unit is dubloons.  Items in shops are sold for dubloons and going on adventures can earn them if the adventure is completed successfully.  The secondary unit is Facebook Credits, used to buy some shop decor and display items and upgrades, all boosts, and access to some areas.
**''A Silver Apple A Day'' - Find four Silver Apple items in the Royal Orchard.
**''Crokabek Menace'' - Find four Crokabek feathers in Topiary Trail.
**'''Reward''' - 175 XP, 50 coins, Rusty Locket, Defender's Bow, & Rusty Sword
 
*''Homework Experiment'' - A [[Kougra]] girl needs help completing her homework and needs the player to find her some potion ingredients so that she can perform better than Apprentice Lila.
**''Sardplant Juice'' - Find three Sardplants in the Royal Orchard.
**''Leaf of Faith'' - Find two in Topiary Trail.
**'''Reward''' - 175 XP, 50 coins, Skeleton Toy, Scribing for Beginners, Jingly Puzzle
 
==Achievements==
 
As of August 9, 2011 there are 43 different achievements that players can unlockSome of them reward the player with rare item codes that can be entered on the regular Neopets site to earn items.

Revision as of 03:30, 10 August 2011

Jubjub red sad.gif This page is under construction
New page, new game. Needs more info
"Neopets Treasure Keepers Logo"

Neopets Treasure Keepers is a Facebook game developed by Meteor Games, LLC for NeoPets, Inc. It went into open beta testing on August 9th, 2011. The themes of the games are introduced in the Treasure Keeper's Story when users first start the game. It explains how the portals in Portal City could be taken to a variety of places and were the source of all of the rare and varied items that the inhabitants of Portal City bought and sold.

Basic Gameplay

Players start at level one in four categories, Level, Combat, Reflexes, and Puzzle Solving. By completing Adventures and Quests, selling items in their shop, and doing other tasks they can increase their level in all four categories. As their levels increase, it becomes easier to complete adventures and more difficult ones are unlocked. There are progress bars for each category. Level is yellow and is visible at all times while Combat (green), Reflexes (blue), and Puzzle Solving (purple) are only visible while on an adventure. Increasing Level raises the players Health Points (HP) and opens various mini-map Adventures, while raising level in one of the other abilities makes them more likely to get a positive outcome on one of the '"Wheels of Uncertainty.

Portal City

Portal City Screenshot.png

Neopets Treasure Keepers takes place in Portal City, a new land that has not existed in the world of Neopia until the introduction of it in this game. It is unknown where it is located, though it appears to be a four-walled city on a coastline with a river running through the center of the town.

As of August 9th, 2011, there are five active areas on the map. Of these areas, there are four Adventure locations and the Money Tree.

The four Adventure locations are called Palace Gardens, Secret Tunnels, Docks, and Sewer. They each contain four to six themed adventure games of varying difficulty.

At the Money Tree, as at the one in Neopia Central, players can get items for free. They are limited to three items every eight hours.

Monetary Units

There are two monetary units in Treasure Keepers. The main, free unit is Neopoint Coins. Items in shops are sold for coins and going on adventures can earn them if the adventure is completed successfully. The secondary unit is Facebook Credits, used to buy some shop decor and display items and upgrades, all boosts, and access to some areas.

Shop

...to be added...

Adventures

The Adventure part of the game consists of a player going to one of the mini-maps in one of the adventure areas and rolling a single die to move along a path, similar to a one-player Key Quest game. Whether a player can continue on an adventure is based on their health points (HP). If their HP drops to zero they must either heal themselves using a potion or return to their shop and wait for their HP to recover. Completing an adventure will earn them items and experience points (XP).

Abilities

A Hard Reflexes Wheel of Uncertainty

Players have various opportunities to improve their level in three different abilities: Combat, Reflexes, and Puzzle Solving. The main way to increase these abilities is to land on a space in an adventure that opens a Wheel of Uncertainty (WoU), a circle with an arm that spins when the user clicks on the center of the wheel. The amount of area that is green is based on the difficulty of the event and the ability of the player. When the arm stops in the green area, the player is considered successful and gets a positive outcome. When it stops in the red area, the player is unsuccessful and gets a negative outcome.

Filling the bar for an ability by collecting ability points as described below will increase the player's level in that ability and make the challenges less difficult, generally increasing the size of the green area for the same challenge.

  • Combat - The combat ability is improved by defeating one of the various bad guys in one of the adventure mini-maps. When the battle starts a combat WoU will appear. Winning the battle requires two successful hits, while any outcomes in the red will be a hit against the player and will cause them to lose health. Winning a battle can earn the player some coins, items, XP, and Combat points If the player loses all of their health points, they are given the option to heal, provided they have a healing potion of some sort, or return to their shop. Returning to the shop forfeits any items and coins earned during that adventure.
  • Reflexes - The reflexes ability is improved by successfully avoiding one of several traps on one of the starburst or, occasionally, the question mark squares on the mini-maps. Landing on one of these will cause a reflexes WoU to appear. Having a result in the green area will earn the player Reflex points and XP. Having a result in the red area will cause the player to lose health points.
  • Puzzle Solving - The puzzle solving ability is improved by successfully solving a puzzle on a Puzzle square, finding a hidden treasure on an Eye square. Landing on one of these will cause a Puzzle WoU to appear. Having a result in the green area can earn the player coins, items, Puzzle Solving points, and XP, and, if on a puzzle square, access to the area it blocks. Having a result in the red area will cause the puzzle area to be locked if on a puzzle square.

Squares

As the player moves around, he or she encounters one of ten different squares.

  • Blank - The blank square makes up a good number of squares on the mini-map. Generally, nothing will happen when a player lands on these squares though, occasionally, they will be rewarded with an item or some coins. After a player has landed on one of the other spaces, they will become blank.
  • Single Arrow - This space is like the blank. Occasionally items and coins are found, but often nothing is. If a player lands on it, the arrow image does not disappear. Its main purpose is to direct the player through the mini-map at crossroads.
  • Treasure Box - Landing on this will give the player some items and coins.
  • Four-way Arrow - Landing on this will either make the player go back 1-4 spaces, or have them get a set roll for their next turn.
  • Eye - Landing on this will open a puzzle WoU. If successful, the player will find items, coins, experience points, and puzzle solving points. If unsuccessful, they will get nothing.
  • Starburst - Landing on this will open a reflex game. If successful, the player will earn items, coins, experience points, and reflex points. If unsuccessful, they will lose health points.
  • Question Mark - Landing on this has a variety of outcomes including items or coins being found; luck points found, items or coins being stolen, lost, or turned to sludge; random urges to do something that then fade, nothing happening, something not happening,
  • Puzzle Piece - A player can not land on this piece, it blocks the way to part of the map. If the player wishes to enter this part of the map, they can choose to go in the direction of the puzzle piece and stop, forfeiting their remaining steps on their roll, the space before the piece. They must successfully complete a puzzle challenge to open the area. Additionally, they receive experience points and puzzle solving points when successful. If unsuccessful, the way is barred and they are forced to go the other direction.
  • Fights - These spaces are inhabited by any of several different bad guys, unique to their mini-map and constant in their position. The player spins the battle wheel of uncertainty until they've defeated their opponent or been reduced to zero health points and are returned to their shop. If the player is successful in defeating their opponent, they receive items, coins, experience points, and combat points.
  • Finish Line - Reaching this square ends the mini-map game and the player is rewarded with several items, experience points, and gets to keep any items and coins earned while playing. They are then returned to their shop.

Locations

Each of the adventure locations listed below contain 4-6 themed mini-map adventure areas of varying difficulty. The difficulty changes depending on a player's Level. The ratings below are based on a player at Level six.

  • Palace Gardens - The Palace Gardens is home to six different garden-themed adventure areas:
    • Royal Orchard - Rated easy and open from the beginning. It has one fight, against the Living Statue.
    • Topiary Trail - Rated easy and unlocked at level two.
    • Hedge Maze - Rated average and unlocked at level six.
    • Aviary - Rated hard and unlocked at level eleven.
    • Enchanted Grove - Rated impossible and unlocked at level fifteen.
    • Queen Sallix's Garden - Rated average and unlocked by having three in-game friends or paying ten Facebook Credits.
  • Secret Tunnels - The Secret Tunnels is home to six different underground tunnel themed adventure areas:
    • The Scurryway - Rated average and unlocked at level four.
    • Spyder Lair - Rated average and unlocked at level seven.
    • Oubliette - Rated hard and unlocked at level nine.
    • The Stash - Rated very hard and unlocked at level thirteen.
    • Deepest Dungeon - Rated impossible and unlocked at level seventeen.
    • The Undercellar - Rated average and unlocked by having five in-game friends or paying ten Facebook Credits.
  • Docks - The Docks is home to five different waterside themed adventure areas:
    • The Pier - Rated hard and unlocked at level ten.
    • The Hungry Jetsam - Rated very hard and unlocked at level twelve.
    • The Junkyard - Rated impossible and unlocked at level sixteen.
    • The Pride of Maraqua - Rated impossible and unlocked at level nineteen.
    • Smuggler's Jetty - Rated average and unlocked by having ten in-game friends or paying ten Facebook Credits.
  • Sewer - The Sewer is home to four different pipe themed adventure areas:
    • Crumbling Tunnels - Rated impossible and unlocked at level fifteen.
    • Fungus Cave - Rated impossible and unlocked at level nineteen.
    • Drainworks - Rated impossible and unlocked at level twenty.
    • The Pipe Maze - Rated average and unlocked by having eight in-game friends or paying ten Facebook Credits.
  • The Basement - The basement is in the player's shop instead of on the Portal City Map and it is used as a tutorial for the game. The outcome when played is completely prescribed in the game and is the same for every player and is locked once completed.

Quests

As a player moves through the game a variety of quests become available. A non-player character (NPC) will come to the player's shop and tell a story about what they need and why. These quests require that the user play certain Adventure mini-maps and collect specific quest items so that they can be given to the NPC who requests them. These quests can have several steps, generally two or three which must be completed consecutively. When the player has all of the items, the NPC will return to the player's shop and give them a reward, generally some experience points, coins, and items. If the player is only completing one part of the quest, they will receive coins for the items they found.

  • Thief with a Conscience - Leapfoot the Cybunny wants to join the Thieves' Guild but was taught that stealing is wrong. He needs the player to find some items required for his initiation into the guild.
    • A Silver Apple A Day - Find four Silver Apple items in the Royal Orchard.
    • Crokabek Menace - Find four Crokabek feathers in Topiary Trail.
    • Reward - 175 XP, 50 coins, Rusty Locket, Defender's Bow, & Rusty Sword
  • Homework Experiment - A Kougra girl needs help completing her homework and needs the player to find her some potion ingredients so that she can perform better than Apprentice Lila.
    • Sardplant Juice - Find three Sardplants in the Royal Orchard.
    • Leaf of Faith - Find two in Topiary Trail.
    • Reward - 175 XP, 50 coins, Skeleton Toy, Scribing for Beginners, Jingly Puzzle

Achievements

As of August 9, 2011 there are 43 different achievements that players can unlock. Some of them reward the player with rare item codes that can be entered on the regular Neopets site to earn items.