Faerie Abilities

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This article is about the modern ability system. For the original ability system, please see Retired Abilities.

Faerie Abilities are special skills that Neopets can use in Battledome in addition to their equipment. There are many different faerie ablilties and each one has its own unique effect. Some abilities are powerful attacks, some restore health, and others defend against incoming attacks. Neopets can only use one ability per round. Most abilities have a limitation on how frequently they can be used. Some abilities can only be used once every few rounds, while other abilities can only be used once per battle or once per day. Only single player challengers are allowed to break these limitations.

Blessings[edit]

Main article: Bottled Faerie

In order to learn an ability, a Neopet must first acquire blessings. There are six types of blessings; one for each of the six types of faeries that inhabit Neopia. Each ability requires a specific number of blessings to be learned. For example, a Neopet must pay forty darkness blessings and forty water blessings to learn the Drain Life ability. Neopets can obtain blessings by releasing Bottled Faeries. The type of bottled faerie released determines the number and type of blessing received. For example, opening a Weak Bottled Water Faerie will grant a Neopet one or two water blessings.

Learning New Abilities[edit]

Neopets can learn new abilities by visiting Aethia at Aethia's Ability Academy. Faerie abilities are divided into ten different tiers. Each tier contains three abilities and is associated with a certain level. In order to learn an ability from a specific tier, a Neopet must be at or above the level associated with that tier. For example, a Neopet must be at level 10 or higher to learn an ability from tier three.

To teach a Neopet an ability, the user must first select the Neopet by clicking on its portrait near the top of the Ability Academy page. Next, the user must select the ability or abilities that they want to teach their Neopet by selecting the appropriate icons from the available drop down menus. The icon for each ability will only be selectable if the currently selected Neopet meets the required level minimum for that ability and has the correct number of blessings to learn it. After selecting abilities, the user can click the Train These Abilities button to teach their Neopet the selected abilities. Each Neopet is only allowed to know one ability from each tier at a time. Neopets are allowed to change abilities within a tier; however, they must pay half of the blessing cost for the new ability in order to do so.

All Abilities[edit]

Tier One: Level 1 Abilities[edit]

Static Cling.png
Static Cling

Cost to Learn: Free

Hit your opponent with a blast of light damage. Aethia's Ability Academy is not responsible for any resulting electrical charge.

IT'S STICKING TO ME! GET IT OFF!

Attack:

3 LightLight  

Limitation:

Unlimited
Halitosis.png
Halitosis

Cost to Learn: Free

Attack your opponent with earth damage... this kind of thing does tend to linger.

Whew... someone needs a mint.

Attack:

2 EarthEarth   on use, 2×2 EarthEarth   the following round

Limitation:

1 round cooldown period
Drizzle.png
Drizzle

Cost to Learn: Free

Controlling the weather takes some time, but the extra water damage could be worth it.

More than a mist, at least.

Attack:

No effect on use, 4×4 WaterWater   the following round

Limitation:

1 round cooldown period

Tier Two: Level 5 Abilities[edit]

Bandage.png
Bandage

Cost to Learn:2 EarthEarth   blessings

Heal yourself for a few hit points. Every little bit helps, wouldn't you say?

Side effects may include mummyism.

Healing:

5 Heart.png

Limitation:

Once per battle
Meditate.png
Meditate

Cost to Learn:2 AirAir   blessings

With a little focus, your healing can last a bit longer.

Patience heals many wounds.

Healing:

4 Heart.png on use, 4 Heart.png the following round

Limitation:

4 round cooldown period
Shade.png
Shade

Cost to Learn:2 DarknessDarkness   blessings

Use this ability to slip into the shadows and protect yourself.

There are many things afraid of the dark.

Defence:

Blocks a small number of three random icon types

Limitation:

4 round cooldown period

Tier Three: Level 10 Abilities[edit]

Cranky.png
Cranky

Cost to Learn:4 FireFire   blessings

You wield your weapons with a bit more force while perturbed.

You're only like this when you stub your toe.

Attack:

Damage dealt this round is increased by 5%.

Limitation:

Once per battle
Meh.png
Meh

Cost to Learn:4 AirAir   blessings

Your lethargy seems contagious and your opponent's enthusiasm drains.

Whatever.

Defence:

Damage taken this round is reduced by 5%.

Limitation:

Once per battle
Positive Thinking.png
Positive Thinking

Cost to Learn:4 LightLight   blessings

The power of positive thinking grants you a bonus to healing.

I WILL become a real faerie! I WILL!

Healing:

Heart.png 5% of current HP

Limitation:

Once per battle

Tier Four: Level 25 Abilities[edit]

An Icicle.png
An Icicle

Cost to Learn: 10×10 WaterWater   blessings

Frozen water can be quite devastating in battle.

The compass in the stock can't help you now.

Attack:

6 WaterWater  

Limitation:

Unlimited
Sear.png
Sear

Cost to Learn: 10×10 FireFire   blessings

Inflict fire damage upon your opponent. It takes a while to put it out.

Make sure to get it even on both sides.

Attack:

4 FireFire   on use, 4×4 FireFire   the following round

Limitation:

2 round cooldown
Irritable Minions.png
Irritable Minions

Cost to Learn: 10×10 DarknessDarkness   blessings

Summon your dark minions to attack your opponent... eventually.

How many of them ARE there?"

Attack:

No effect on use, 8×8 DarknessDarkness   the following round

Limitation:

10 round cooldown

Tier Five: Level 50 Abilities[edit]

Throw Pillows.png
Throw Pillows

Cost to Learn: 15×15 AirAir   blessings

Use these to let your opponent know it's nap time.

Throw pillows, not throw pillows.

Defence:

Prevents opponents from using weapons for one round

Limitation:

Once per day
Lens Flare.png
Lens Flare

Cost to Learn: 15×15 LightLight   blessings

Blind your opponent with this lens flare and they won't be able to see their weapons.

MY EYES! THE GOGGLES DO NOTHING!

Defence:

Prevents opponents from using weapons for one round

Limitation:

Once per battle
Shhhhhhhhh.png
Shhhhhhhhh...

Cost to Learn: 15×15 EarthEarth   blessings

Silence your opponent. It's hard to cast spells when you can't speak.

A favourite spell of the Library Faerie.

Defence:

Prevents opponents from using an ability for one round

Limitation:

Once per battle

Tier Six: Level 100 Abilities[edit]

Shroud new.png
Shroud

Cost to Learn:8 DarknessDarkness   blessings, 6×6 EarthEarth   blessings, 6×6 FireFire   blessings

Increase your resistance to dark, fire, and earth.

Conceal yourself from the darkest of enemies.

Defence:

21%×21% DarknessDarkness Defence  21%×21% FireFire Defence  21%×21% EarthEarth Defence 

Limitation:

Once per battle
Float.png
Float

Cost to Learn:8 LightLight   blessings, 6×6 WaterWater   blessings, 6×6 AirAir   blessings

Increase your resistance to light, water, and air.

Light as a feather!

Defence:

21%×21% LightLight Defence  21%×21% WaterWater Defence  21%×21% AirAir Defence 

Limitation:

Once per battle
Burrow new.png
Burrow

Cost to Learn:8 EarthEarth   blessings, 6×6 DarknessDarkness   blessings, 6×6 LightLight   blessings

Hide from your opponent safely underground.

Bring your own air supply.

Defence:

Blocks 100% of 3 random non-physical icons

Limitation:

Once per battle

Tier Seven: Level 200 Abilities[edit]

Tempest.png
Tempest

Cost to Learn: 25×25 AirAir   blessings, 15×15 EarthEarth   blessings

Send your opponents to the eye of the storm and see how long it takes them to get out.

A whopper, to speak in the vernacular of the peasantry.

Defence:

Prevents opponents from using weapons for one round

Limitation:

Once per day
Snowagers Breath.png
Snowager's Breath

Cost to Learn: 25×25 WaterWater   blessings, 15×15 LightLight   blessings

Create a very thick, icy prison around your opponent... as long as it doesn't miss, that is.

Or use it for an epic game of freeze tag.

Defence:

BE Stat Freeze.gif 35%

Limitation:

Once per day
Warlocks Rage.png
Warlock's Rage

Cost to Learn: 25×25 DarknessDarkness   blessings, 15×15 FireFire   blessings

Channel your malevolent rage into increased damage and incapacitate your opponent at the same time. A favourite combo of warlocks everywhere.

Never upset someone who can turn you into a Mortog.

Defence:

BE Stat Freeze.gif 100%

Limitation:

Once per battle

Tier Eight: Level 300 Abilities[edit]

Healing Fire.png
Healing Fire

Cost to Learn: 40×40 EarthEarth   blessings, 40×40 FireFire   blessings

Cleanse with the power of fire!

It doesn't burn nearly as much as you'd expect.

Healing:

25 Heart.png

Limitation:

Once per battle
Rejuvenate.png
Rejuvenate

Cost to Learn: 40×40 LightLight   blessings, 40×40 WaterWater   blessings

Increase your healing power for a short period of time.

Like a trip to the spa but without all the face mud.

Healing:

Heart.png 100% if above 5% of max HP, Heart.png 5% if below

Limitation:

Once per battle
Drain Life.png
Drain Life

Cost to Learn: 40×40 DarknessDarkness   blessings, 40×40 WaterWater   blessings

Steal your opponent's life force and add it to your own.

This ability does NOT make you sparkle.

Defence:

Drains 10% - 11% Heart.png from opponent

Limitation:

Once per battle

Tier Nine: Level 400 Abilities[edit]

Reflect.png
Reflect

Cost to Learn: 120×120 LightLight   blessings

Politely decline your opponents generous gifts. They can keep 'em.

You get what you give.

Defence:

Reflect 67% of damage received this round

Limitation:

Once per battle
Rally Cry.png
Rally Cry

Cost to Learn: 120×120 FireFire   blessings

The fire within you can't be extinguished and you use it freely against your opponent over the course of battle.

Cry havoc, and let slip the Gelerts of war!

Attack:

6 FireFire   on use, small chance of 6×6 FireFire   the following round

Limitation:

Once per battle
Adrenaline Rush.png
Adrenaline Rush

Cost to Learn: 120×120 WaterWater   blessings

A rush of adrenaline makes you stronger and more agile. This is pretty useful if you like damaging your opponent.

Wooooooohooooooooo!

Attack:

Damage dealt this round is increased by 8.125%

Limitation:

Once per battle

Tier Ten: Level 500 Abilities[edit]

Meepit Stampede.png
Meepit Stampede

Cost to Learn: 100×100 DarknessDarkness   blessings, 60×60 EarthEarth   blessings

The dark power of a Meepit invasion is yours to control. It doesn't bode well for your opponents, or their damage output.

RUN!

Attack:

10×10 DarknessDarkness  

Limitation:

Once per day
Summon Monoceraptor.png
Summon Monoceraptor

Cost to Learn: 100×100 FireFire   blessings, 60×60 EarthEarth   blessings

The fiery Monoceraptor is at your command and can be used to distract your opponent. Just remember to stay out of the way.

That is not dead which can eternal lie, and with strange aeons even death may die.

Attack:

10×10 FireFire  

Limitation:

Once per day
Esophagor Stench.png
Esophagor Stench

Cost to Learn: 100×100 WaterWater   blessings, 60×60 EarthEarth   blessings

The earthy stench of the Esophagor, which can distract your opponents quite easily, is at your disposal. Disposal being the key word here.

'There are no nose plugs in Neopia strong enough.

Attack:

10×10 EarthEarth  

Limitation:

Once per day