World Challenge

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World Challenges are competitions against random, unknown opponents to see who can get the most wins in an hour.

The player with the highest tally of wins (and meets all game requirements) at the end of the hour wins neopoints from the jackpot as well as a piece of a picture.

Every game that is in a world challenge will have the little world icon at the bottom of the game page. There is also a link at the bottom of the main games room page.

Every time you get a score that is better than your random opponent, you get 1 point added to your World Challenge tally for the hour.

Every time you get a score that is less than your random opponent, you get 1 point deducted from your World Challenge tally for the hour.

The player that has met ALL the requirements for that game (usually a certain number of players and a tally greater than 0) and has either the highest tally, highest sum of scores or highest score for the hour, wins a picture piece. You can only win once per hour regardless of how many categories you win in.

Some other features of the World Challenges:

-High score tables unique to the WC. Monthly and permanent, but no trophies awarded. -3 picture set to collect and great prizes to receive when you complete a picture set. -When you complete the third and final picture set, you have the option to clear all the pictures and start all over. -All the prizes are ordered to match the difficulty level. -Number of pic pieces that can be won are limited to 3 a day. -The number of games available for the World Challenges has been reduced with the most popular games always appearing and the least popular games appearing in a limited rotation. This prevents teams from ganging up on unpopular games to get the incredibly valuable prizes from this contest with no effort. -Picture pieces are selected randomly and placed into your inventory when awarded. This prevents hoarding of a square (leaving one square open in the set so that it is always won) and cornering the market (buying up that square from the marketplace).

Picture Pieces[edit]

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The top winners of the World Challenge receive a piece of a picture as a prize.

These picture pieces form a larger picture. You can everything with them that you can with a regular item.

Once the pieces are all acquired, you can combine them all to create an item!

Once you convert a full picture, the pieces do not disappear, and subsequent gameplays will not award you with another piece unless there is another set of pieces for another picture in the same world.

Picture pieces are selected randomly and placed into your inventory when awarded. This prevents hoarding of a square and cornering the market by rich players.

To win a piece from a set after the first set, you must have collected all the pieces from the previous set in that world and converted them.

Once you do that, all your wins in a specific world will go towards the new set.

You do not need to convert ALL the sets in ALL the worlds in order to win pieces for the second sets. You just need to have collected all the pieces in the first set and converted the picture before you can receive pieces for the second set.

If you receive a picture piece that you already have, post it as a trade in trades!

Rules/Explanation[edit]

You must have a tally of greater than 0 and at least 5 players entered into the World Challenge to win a prize for all World Challenges.

Your tally is based on how many wins you have minus the number of loses you have.

For example, if you play against someone who is in first place and beat them, it does not put you into first place.

What puts you into first place is if the number of wins you have minus the number of loses is higher than anyone else.

For example, 3 wins and 4 loses will give you a tally of -1.

You are matched up randomly against other players. Whoever has the higher score gets a +1 added to their tally and the loser gets a -1 added to their tally.

The scores you send in to compete in a World Challenge must meet a minimum requirement in order to keep other players from spamming low, easy to beat scores quickly in hopes of letting their partner in crime get a bunch of cheap wins.