Neopets: Treasure Keepers
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Neopets Treasure Keepers is a Facebook game developed by Meteor Games, LLC for NeoPets, Inc. It went into open beta testing on August 9th, 2011. The themes of the games are introduced in the Treasure Keeper's Story when users first start the game. It explains how the portals in Portal City could be taken to a variety of places and were the source of all of the rare and varied items that the inhabitants of Portal City bought and sold.
Portal City
Neopets Treasure Keepers takes place in Portal City, a new land that has not existed in the world of Neopia until the introduction of it in this game. It is unknown where it is located, though it appears to be a four-walled city on a coastline with a river running through the center of the town.
As of August 9th, 2011, there are five active areas on the map. Of these areas, there are four Adventure locations and the Money Tree.
The four Adventure locations are called Palace Gardens, Secret Tunnels, Docks, and Sewer. They each contain four to six themed adventure games of varying difficulty.
At the Money Tree, as at the one in Neopia Central, players can get items for free. They are limited to three items every eight hours.
Gameplay
There are two major gameplay sections in Treasure Keepers: the user's shop and Adventures.
Shop
Adventures
The Adventure part of the game consists of a player going to one of the mini-maps in one of the adventure areas and rolling a single die to move along a path, similar to a one-player KeyQuest game. As the player moves around, he or she encounters one of ten different squares.
- Blank - The blank square makes up a good number of squares on the mini-map. Generally, nothing will happen when a player lands on these squares though, occasionally, they will be rewarded with an item or some coins. After a player has landed on one of the other spaces, they will become blank.
- Single Arrow - This space is like the blank. Occasionally items and coins are found, but often nothing is. If a player lands on it, it keeps the arrow. Its main purpose is to direct the player through the mini-map at crossroads.
- Treasure Box - Landing on this will give the player some items and coins.
- Four-way Arrow - Landing on this will either make the player go back 1-4 spaces, or have them get a set roll for their next turn.
- Eye - Landing on this will open a puzzle game. If successful, the player will find items, coins, experience points, and puzzle solving points. If unsuccessful, they will get nothing.
- Starburst - Landing on this will open a reflex game. If successful, the player will earn items, coins, experience points, and reflex points. If unsuccessful, they will lose health points.
- Question Mark - Landing on this has a variety of outcomes including items being found, luck points found, items being stolen, lost, or turned to sludge; random urges to do something that then fade, nothing happening, something not happening,
- Puzzle Piece - A player can not land on this piece, it blocks the way to part of the map. If the player wishes to enter this part of the map, they can choose to go in the direction of the puzzle piece and stop, forfeiting their remaining steps on their roll, the space before the piece. They must successfully complete a puzzle challenge to open the area. Additionally, they receive experience points and puzzle solving points when successful. If unsuccessful, the way is barred and they are forced to go the other direction.
- Fights - These spaces are inhabited by any of several different bad guys, unique to their mini-map and constant in their position. The player spins the battle wheel of uncertainty until they've defeated their opponent or been reduced to zero health points and are returned to their shop. If the player is successful in defeating their opponent, they receive items, coins, experience points, and combat points.
- Finish Line - Reaching this square ends the mini-map game and the player is rewarded with several items, experience points, and gets to keep any items and coins earned while playing. They are then returned to their shop.
Each of the adventure locations listed below contain 4-6 themed mini-map adventure areas of varying difficulty. The difficulty changes depending on a player's level. The ratings below are based on a player at level six.
Palace Gardens
The Palace Gardens is home to six different garden-themed adventure areas:
- Royal Orchard - Rated easy and open from the beginning. It has one fight, against the Living Statue.
- Topiary Trail - Rated easy and unlocked at level two.
- Hedge Maze - Rated average and unlocked at level six.
- Aviary - Rated hard and unlocked at level eleven.
- Enchanted Grove - Rated impossible and unlocked at level fifteen.
- Queen Sallix's Garden - Rated average and unlocked by having three in-game friends or paying ten Facebook Credits.
Secret Tunnels
The Secret Tunnels is home to six different underground tunnel themed adventure areas:
- The Scurryway - Rated average and unlocked at level four.
- Spyder Lair - Rated average and unlocked at level seven.
- Oubliette - Rated hard and unlocked at level nine.
- The Stash - Rated very hard and unlocked at level thirteen.
- Deepest Dungeon - Rated impossible and unlocked at level seventeen.
- The Undercellar - Rated average and unlocked by having five in-game friends or paying ten Facebook Credits.
Docks
The Docks is home to five different waterside themed adventure areas:
- The Pier - Rated hard and unlocked at level ten.
- The Hungry Jetsam - Rated very hard and unlocked at level twelve.
- The Junkyard - Rated impossible and unlocked at level sixteen.
- The Pride of Maraqua - Rated impossible and unlocked at level nineteen.
- Smuggler's Jetty - Rated average and unlocked by having ten in-game friends or paying ten Facebook Credits.
Sewer
The Sewer is home to four different pipe themed adventure areas:
- Crumbling Tunnels - Rated impossible and unlocked at level fifteen.
- Fungus Cave - Rated impossible and unlocked at level nineteen.
- Drainworks - Rated impossible and unlocked at level twenty.
- The Pipe Maze - Rated average and unlocked by having eight in-game friends or paying ten Facebook Credits.
The Basement
The basement is in the player's shop and it is used as a tutorial for the game. The outcome when played is completely prescribed in the game and is the same for every player.
Monetary Units
There are two monetary units in Treasure Keepers. The main, free unit is dubloons. Items in shops are sold for dubloons and going on adventures can earn them if the adventure is completed successfully. The secondary unit is Facebook Credits, used to buy some shop decor and display items and upgrades, all boosts, and access to some areas.