- This article is about the modern ability system. For the original ability system, please see Retired Abilities.
Faerie Abilities are special skills that Neopets can use in Battledome in addition to their equipment. There are many different faerie ablilties and each one has its own unique effect. Some abilities are powerful attacks, some restore health, and others defend against incoming attacks. Neopets can only use one ability per round. Most abilities have a limitation on how frequently they can be used. Some abilities can only be used once every few rounds, while other abilities can only be used once per battle or once per day. Only single player challengers are allowed to break these limitations.
Blessings[edit]
- Main article: Bottled Faerie
In order to learn an ability, a Neopet must first acquire blessings. There are six types of blessings; one for each of the six types of faeries that inhabit Neopia. Each ability requires a specific number of blessings to be learned. For example, a Neopet must pay forty darkness blessings and forty water blessings to learn the Drain Life ability. Neopets can obtain blessings by releasing Bottled Faeries. The type of bottled faerie released determines the number and type of blessing received. For example, opening a Weak Bottled Water Faerie will grant a Neopet one or two water blessings.
Learning New Abilities[edit]
Neopets can learn new abilities by visiting Aethia at Aethia's Ability Academy. Faerie abilities are divided into ten different tiers. Each tier contains three abilities and is associated with a certain level. In order to learn an ability from a specific tier, a Neopet must be at or above the level associated with that tier. For example, a Neopet must be at level 10 or higher to learn an ability from tier three.
To teach a Neopet an ability, the user must first select the Neopet by clicking on its portrait near the top of the Ability Academy page. Next, the user must select the ability or abilities that they want to teach their Neopet by selecting the appropriate icons from the available drop down menus. The icon for each ability will only be selectable if the currently selected Neopet meets the required level minimum for that ability and has the correct number of blessings to learn it. After selecting abilities, the user can click the Train These Abilities button to teach their Neopet the selected abilities. Each Neopet is only allowed to know one ability from each tier at a time. Neopets are allowed to change abilities within a tier; however, they must pay half of the blessing cost for the new ability in order to do so.
All Abilities[edit]
Tier One: Level 1 Abilities[edit]
Static Cling
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Cost to Learn: Free
- Hit your opponent with a blast of light damage. Aethia's Ability Academy is not responsible for any resulting electrical charge.
IT'S STICKING TO ME! GET IT OFF!
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Attack:
- 3×Light
Limitation:
- Unlimited
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Halitosis
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Cost to Learn: Free
- Attack your opponent with earth damage... this kind of thing does tend to linger.
Whew... someone needs a mint.
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Attack:
- 2×Earth on use, 2×Earth the following round
Limitation:
- 1 round cooldown period
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Drizzle
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Cost to Learn: Free
- Controlling the weather takes some time, but the extra water damage could be worth it.
More than a mist, at least.
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Attack:
- No effect on use, 4×Water the following round
Limitation:
- 1 round cooldown period
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Tier Two: Level 5 Abilities[edit]
Bandage
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Cost to Learn: 2×Earth blessings
- Heal yourself for a few hit points. Every little bit helps, wouldn't you say?
Side effects may include mummyism.
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Healing:
- 5
Limitation:
- Once per battle
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Meditate
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Cost to Learn: 2×Air blessings
- With a little focus, your healing can last a bit longer.
Patience heals many wounds.
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Healing:
- 4 on use, 4 the following round
Limitation:
- 4 round cooldown period
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Shade
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Cost to Learn: 2×Darkness blessings
- Use this ability to slip into the shadows and protect yourself.
There are many things afraid of the dark.
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Defence:
- Blocks a small number of three random icon types
Limitation:
- 4 round cooldown period
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Tier Three: Level 10 Abilities[edit]
Cranky
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Cost to Learn: 4×Fire blessings
- You wield your weapons with a bit more force while perturbed.
You're only like this when you stub your toe.
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Attack:
- Damage dealt this round is increased by 5%.
Limitation:
- Once per battle
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Meh
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Cost to Learn: 4×Air blessings
- Your lethargy seems contagious and your opponent's enthusiasm drains.
Whatever.
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Defence:
- Damage taken this round is reduced by 5%.
Limitation:
- Once per battle
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Positive Thinking
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Cost to Learn: 4×Light blessings
- The power of positive thinking grants you a bonus to healing.
I WILL become a real faerie! I WILL!
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Healing:
- 5% of current HP
Limitation:
- Once per battle
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Tier Four: Level 25 Abilities[edit]
An Icicle
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Cost to Learn: 10×Water blessings
- Frozen water can be quite devastating in battle.
The compass in the stock can't help you now.
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Attack:
- 6×Water
Limitation:
- Unlimited
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Sear
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Cost to Learn: 10×Fire blessings
- Inflict fire damage upon your opponent. It takes a while to put it out.
Make sure to get it even on both sides.
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Attack:
- 4×Fire on use, 4×Fire the following round
Limitation:
- 2 round cooldown
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Irritable Minions
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Cost to Learn: 10×Darkness blessings
- Summon your dark minions to attack your opponent... eventually.
How many of them ARE there?"
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Attack:
- No effect on use, 8×Darkness the following round
Limitation:
- 10 round cooldown
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Tier Five: Level 50 Abilities[edit]
Throw Pillows
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Cost to Learn: 15×Air blessings
- Use these to let your opponent know it's nap time.
Throw pillows, not throw pillows.
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Defence:
- Prevents opponents from using weapons for one round
Limitation:
- Once per day
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Lens Flare
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Cost to Learn: 15×Light blessings
- Blind your opponent with this lens flare and they won't be able to see their weapons.
MY EYES! THE GOGGLES DO NOTHING!
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Defence:
- Prevents opponents from using weapons for one round
Limitation:
- Once per battle
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Shhhhhhhhh...
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Cost to Learn: 15×Earth blessings
- Silence your opponent. It's hard to cast spells when you can't speak.
A favourite spell of the Library Faerie.
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Defence:
- Prevents opponents from using an ability for one round
Limitation:
- Once per battle
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Tier Six: Level 100 Abilities[edit]
Shroud
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Cost to Learn: 8×Darkness blessings, 6×Earth blessings, 6×Fire blessings
- Increase your resistance to dark, fire, and earth.
Conceal yourself from the darkest of enemies.
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Defence:
- 21%×Darkness Defence 21%×Fire Defence 21%×Earth Defence
Limitation:
- Once per battle
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Float
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Cost to Learn: 8×Light blessings, 6×Water blessings, 6×Air blessings
- Increase your resistance to light, water, and air.
Light as a feather!
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Defence:
- 21%×Light Defence 21%×Water Defence 21%×Air Defence
Limitation:
- Once per battle
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Burrow
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Cost to Learn: 8×Earth blessings, 6×Darkness blessings, 6×Light blessings
- Hide from your opponent safely underground.
Bring your own air supply.
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Defence:
- Blocks 100% of 3 random non-physical icons
Limitation:
- Once per battle
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Tier Seven: Level 200 Abilities[edit]
Tempest
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Cost to Learn: 25×Air blessings, 15×Earth blessings
- Send your opponents to the eye of the storm and see how long it takes them to get out.
A whopper, to speak in the vernacular of the peasantry.
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Defence:
- Prevents opponents from using weapons for one round
Limitation:
- Once per day
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Snowager's Breath
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Cost to Learn: 25×Water blessings, 15×Light blessings
- Create a very thick, icy prison around your opponent... as long as it doesn't miss, that is.
Or use it for an epic game of freeze tag.
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Defence:
- 35%
Limitation:
- Once per day
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Warlock's Rage
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Cost to Learn: 25×Darkness blessings, 15×Fire blessings
- Channel your malevolent rage into increased damage and incapacitate your opponent at the same time. A favourite combo of warlocks everywhere.
Never upset someone who can turn you into a Mortog.
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Defence:
- 100%
Limitation:
- Once per battle
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Tier Eight: Level 300 Abilities[edit]
Tier Nine: Level 400 Abilities[edit]
Reflect
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Cost to Learn: 120×Light blessings
- Politely decline your opponents generous gifts. They can keep 'em.
You get what you give.
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Defence:
- Reflect 67% of damage received this round
Limitation:
- Once per battle
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Rally Cry
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Cost to Learn: 120×Fire blessings
- The fire within you can't be extinguished and you use it freely against your opponent over the course of battle.
Cry havoc, and let slip the Gelerts of war!
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Attack:
- 6×Fire on use, small chance of 6×Fire the following round
Limitation:
- Once per battle
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Adrenaline Rush
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Cost to Learn: 120×Water blessings
- A rush of adrenaline makes you stronger and more agile. This is pretty useful if you like damaging your opponent.
Wooooooohooooooooo!
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Attack:
- Damage dealt this round is increased by 8.125%
Limitation:
- Once per battle
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Tier Ten: Level 500 Abilities[edit]
Meepit Stampede
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Cost to Learn: 100×Darkness blessings, 60×Earth blessings
- The dark power of a Meepit invasion is yours to control. It doesn't bode well for your opponents, or their damage output.
RUN!
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Attack:
- 10×Darkness
Limitation:
- Once per day
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Summon Monoceraptor
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Cost to Learn: 100×Fire blessings, 60×Earth blessings
- The fiery Monoceraptor is at your command and can be used to distract your opponent. Just remember to stay out of the way.
That is not dead which can eternal lie, and with strange aeons even death may die.
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Attack:
- 10×Fire
Limitation:
- Once per day
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Esophagor Stench
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Cost to Learn: 100×Water blessings, 60×Earth blessings
- The earthy stench of the Esophagor, which can distract your opponents quite easily, is at your disposal. Disposal being the key word here.
'There are no nose plugs in Neopia strong enough.
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Attack:
- 10×Earth
Limitation:
- Once per day
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