For Neopets ONLY discussion.
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Fri May 12, 2006 9:55 pm

OMG they didn't!!! They said statue IN Faerieland? It would most certainly refer to the Maraquan statue, unless they plan on moving the statue to Faerieland, because of the Darkest Faerie PS2 game. It would be interesting to see, but as far as any correlation to the plot, all I can say is the statue, wherever it ends up, is wearing Jerdanna's Orb. Perhaps the Orb will be the clue, but it doesn't fit if EVERYTHING takes place in Altador. However, there is the possibility that whenever the clue is released, the clue will be found on an image of the orb without it being on the orb itself. Anyone confused about all that, don't ask me to break it down (not that good at explaining things in the simplest of terms).

Fri May 12, 2006 10:11 pm

maybe the grundo plushie?

Fri May 12, 2006 10:15 pm

Never seen a so complex and intriguing article... so much information...
the darkest faerie locked in a statue... check! in faeryland??? damn
and then a hint like... disagreing with the fact that there WAS a link from tyrania that looked like a clue...
humpf o_O

and then that hint about the war *brb, went restock for weapons and codestones and dubloons*

Fri May 12, 2006 10:15 pm

That has nothing to do with the plot. Consider this quote from the same (today's) Neopian Times:

The Altador plot is a "mini-plot" so there will be no comic to speak of. It's taking place entirely in Altador. (:o! Was that a hint for future clues?!) The portal in Faerieland is merely the current way to get to Altador.

Take that as you will :)

Fri May 12, 2006 10:18 pm

and one more thing, how is the statue in faeryland if the plot is ENTIRELY in altador?

Fri May 12, 2006 10:33 pm

To try to explain the statue in Faerieland

In the PS2 game The Darkest Faerie, Jerdana's Orb breaks off of the Darkest Faerie's statue(currently in the Maraquan ruins) Without the orb's power, the Darkest Faerie is released from her stone prison and goes about her way to destroy Neopia. Thanks to two heroes, aided by the founders of Altador, the Darkest Faerie is thwarted and the Orb is used to once agian imprison her, but to ensure that the Darkest Faerie is never far from watchful eyes, the statue was placed in a fountain in Faerieland.

However, if the plot is to take place entirely within Altador, there is little point worrying about the statue(at the moment).

Fri May 12, 2006 10:40 pm

Yes I read the Times. I am going to brave being shot down here. Just because the plot takes place "only in Aldator" doesn't *necessarily* mean that we might not have to start out somewhere else, in my opinion.

The source of the hidden link in the Tyrannian Foods shop banner is a "hidden input form."

I don't know much about coding of any sorts, but according to http://webdesign.about.com/od/htmltags/ ... puthid.htm it says:

"Hidden fields are used to "save state" within an HTML form. They are most often used in forms that have multiple pages and information that needs to be carried from one page to the next. They are not shown on the Web page, but the information is sent along with other form input fields. Use the hidden field to pass along information for processing the form or for saving "state" in a CGI."

This makes me think we have to refresh or bring an object here or do something from here then go somewhere else, or something similar.

Coders can correct me if I am wrong, but placing a hidden link which happens to be hiding the requirements for some "form" submittal doesn't seem like an "accident" to me.

Fri May 12, 2006 11:11 pm

anjuna wrote:Yes I read the Times. I am going to brave being shot down here. Just because the plot takes place "only in Aldator" doesn't *necessarily* mean that we might not have to start out somewhere else, in my opinion.

The source of the hidden link in the Tyrannian Foods shop banner is a "hidden input form."

I don't know much about coding of any sorts, but according to http://webdesign.about.com/od/htmltags/ ... puthid.htm it says:

"Hidden fields are used to "save state" within an HTML form. They are most often used in forms that have multiple pages and information that needs to be carried from one page to the next. They are not shown on the Web page, but the information is sent along with other form input fields. Use the hidden field to pass along information for processing the form or for saving "state" in a CGI."

This makes me think we have to refresh or bring an object here or do something from here then go somewhere else, or something similar.

Coders can correct me if I am wrong, but placing a hidden link which happens to be hiding the requirements for some "form" submittal doesn't seem like an "accident" to me.


Although there is a lot correct about what you are saying, the basis has a problem because it was a link not a hidden field. Therefore it can not pass extra data. It was not part of the form and would not cause a post of a form.

Fri May 12, 2006 11:16 pm

anjuna wrote:Yes I read the Times. I am going to brave being shot down here. Just because the plot takes place "only in Aldator" doesn't *necessarily* mean that we might not have to start out somewhere else, in my opinion.

The source of the hidden link in the Tyrannian Foods shop banner is a "hidden input form."

I don't know much about coding of any sorts, but according to http://webdesign.about.com/od/htmltags/ ... puthid.htm it says:

"Hidden fields are used to "save state" within an HTML form. They are most often used in forms that have multiple pages and information that needs to be carried from one page to the next. They are not shown on the Web page, but the information is sent along with other form input fields. Use the hidden field to pass along information for processing the form or for saving "state" in a CGI."

This makes me think we have to refresh or bring an object here or do something from here then go somewhere else, or something similar.

Coders can correct me if I am wrong, but placing a hidden link which happens to be hiding the requirements for some "form" submittal doesn't seem like an "accident" to me.

A coder here. :) The form there with hidden inputs does absolutely... nothing. And in fact, it's there in all the shops. And in ALL the shops it does absolutely nothing! From reading other code in the area, it looks like it has something to do with getting furniture into your neohome, and is accidentally showing up in shops as well as wherever it's supposed to. (Neopets has a lot of things like that, it's not very well coded...).

The thing that intrigued me was that the Altador Neopedia also has strange coding. Someone added in an extra doctype, html tag, and head section. So for a while I thought you were supposed to start at the shop, go to the neopedia, and then continue from there. But the editorial this week says that's not true, since it's all contained in Altador (and I didn't find anything there anyway (and if there had been anything, I would.))

Fri May 12, 2006 11:21 pm

The Neopian Times wrote:The Altador plot is a "mini-plot" so there will be no comic to speak of. It's taking place entirely in Altador. (:o! Was that a hint for future clues?!) The portal in Faerieland is merely the current way to get to Altador. This plot is basically something we're doing to hopefully entertain everyone while we're planning our next big event. Oops... erm, there's no big event coming soon... like in June or something. Honest


At least we don't have too much longer to wait.

Fri May 12, 2006 11:26 pm

dolphinling wrote:A coder here. :) The form there with hidden inputs does absolutely... nothing. And in fact, it's there in all the shops. And in ALL the shops it does absolutely nothing! From reading other code in the area, it looks like it has something to do with getting furniture into your neohome, and is accidentally showing up in shops as well as wherever it's supposed to. (Neopets has a lot of things like that, it's not very well coded...).

The thing that intrigued me was that the Altador Neopedia also has strange coding. Someone added in an extra doctype, html tag, and head section. So for a while I thought you were supposed to start at the shop, go to the neopedia, and then continue from there. But the editorial this week says that's not true, since it's all contained in Altador (and I didn't find anything there anyway (and if there had been anything, I would.))


I noticed that, too. I even took the Club with me to the shop (thinking in Tyrannia a Club would be most appropriate, heh), tried refreshing there and the Neopedia article. Got petpet lab map piece RE; that is about it. Then it occurred to me to maybe work backward. Start from Altador (with something or from somewhere) then go to that shop link. Even if the hidden form coding is there in all the shops (by the way I don't see what you are referring to, though I do see a lot of Submitting to click to Get something like, for instance, Back To (Whatever World you are in)) ...

Well perhaps it is nothing, but then why the Neopedia link TO Altador IN Tyrannia? Very odd, something is not right here. If this is a red herring, they must be really desperate for stalling for time during moving, lol. :P

Quick question

Fri May 12, 2006 11:33 pm

This has probably already been answered. But I'm just noticing that the petpet we healed, the Vaelous, appears behind the shopkeeper in the Legendary Petpets shop. Just wondering if that was always there. Doesn't seen to be any link or anything, so it probably was and it's probably not important. But I had to ask.

Re: Quick question

Fri May 12, 2006 11:37 pm

acerimusdux wrote:This has probably already been answered. But I'm just noticing that the petpet we healed, the Vaelous, appears behind the shopkeeper in the Legendary Petpets shop. Just wondering if that was always there. Doesn't seen to be any link or anything, so it probably was and it's probably not important. But I had to ask.


Its been there since the petpet shop was released

Sat May 13, 2006 1:09 am

New link in altador

http://www.neopets.com/altador/plant.phtml

Sat May 13, 2006 1:13 am

Good find.

Interestingly enough it is on one of the castle-wall-ponds. Hurrah for a new clue.
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