Retired Abilities/Faerie Abilities

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The original Faerie Abilities were Battledome abilities that could be learned by releasing Bottled Faeries. These old abilities were retired and removed from the Neopets website when the Battledome closed down for renovations on October 17, 2012. They were replaced by the modern Faerie Ability system that is still in use today.

The old faerie abilities were divided into six types, each of which corresponded to one of the six types of bottled faerie that existed at the time. The type of ability that a Neopet learned when releasing a bottled faerie depended on the type of faerie that was being released. For example, opening a Bottled Water Faerie would teach a Neopet a water faerie ability.

In order to learn an specific ability, a Neopet had to meet the minimum level required for that ability and also had to have already learned all the preceding abilities of the same type as the desired ability. For example, in order to learn the Haste ability, a Neopet would have had to be at least level 8 and must have also already learned both the Spark ability and the Air Shield ability. If a Neopet released a bottled faerie but did not meet the requirements to learn a new ability, the released faerie would simply fly away and have no effect.

Air Faerie Abilities

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These abilities could be learned by releasing bottled air faeries:

Ability Level Description Effect
Spark 1 A gentle bolt of electricity will help fend off your enemies. No effect.
Air Shield 5 Gusts of wind encircle your creature when it is attacked and help fend off incoming blows. Defence: 1•1 AirAir Defence 
Haste 8 Your pet becomes faster in movement and combat. Attack: 1•1 AirAir   1•1 PhysicalPhysical  
Defence: 1•1 PhysicalPhysical Defence 
Thunder Tail 10 The mighty Thunder Tail attack. No effect.
Flight 12 This will allow your creature to take to the skies and fly. No effect.
Dive 17 Dive into combat and surprise your enemy with this attacking advantage! Attack: 1•1 EarthEarth   1•1 LightLight   1•1 PhysicalPhysical  
Invisibility 21 This will make you safe from attack. Well, as long as your enemies do not rely on their sense of smell. No effect.
Diamond Dust 28 n/a Defence: 15%
Teleport 38 n/a No effect.

Dark Faerie Abilities

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These abilities could be learned by releasing bottled dark faeries:

Ability Level Description Effect
Night Vision 2 Night Vision allows your pet to see at night. Defence: 1•1 DarknessDarkness Defence 
Nighttime 4 Darkens an illuminated area. No effect.
Temporal Leak 7 Creates a bubble of slow time that will slow down all creatures that come near you. No effect.
Shroud 10 Makes you 99% invisible to creatures of good faith. No effect.
Demon Breath 12 Your pets demon breath releases a fearful stench that prevents most creatures from coming closer. No effect.
Shadow Health 17 This will allow you to extend your creatures maximum life by borrowing defence from the shadow plane. Defence: 1 - 8
Drain Life 21 This evil ability allows you to steal health from another NeoPet in combat. Defence: Steal 10% from opponent, up to 100 maximum
Sink 30 n/a Defence: 97.5%•97.5% LightLight   97.5%•97.5% DarknessDarkness   97.5%•97.5% WaterWater   97.5%•97.5% FireFire   97.5%•97.5% PhysicalPhysical  

Earth Faerie Abilities

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These abilities could be learned by releasing bottled earth faeries:

Ability Level Description Effect
Magic Pebbles 1 This allows you to animate the rock around you and fire pebbles at your enemies. Defence: 1•1 WaterWater Defence 
Tough Skin 3 The power of the earth will harden your pet's skin, making it more difficult to hit. Defence: 1•1 WaterWater Defence 
Magic Berries 6 Creates magical berries for your NeoPet, or its friends, to eat. Defence: For Neopets under level 50, gives you 1 - 4 Magic Berries, each of which heals 3 - 9
Burrow 10 By activating this ability, your pet will burrow out of harm's way when trying to evade combat. Defence: 97.5%•97.5% EarthEarth   97.5%•97.5% AirAir   97.5%•97.5% WaterWater   97.5%•97.5% FireFire   97.5%•97.5% PhysicalPhysical  
Negg 12 Creates a juicy Negg for your pet. Defence: For Neopets under level 50, gives you 1 - 4 Basic Healing Neggs, each of which heals 5
Twisting Vines 15 This ability summons vines from the forest to twist around and attack your opponents. Attack: 1•1 DarknessDarkness   1•1 PhysicalPhysical  
Great Feast 19 Create a feast fit for a king with this powerful ability. Defence: Gives you 2 - 5 Magic Apples, each of which heals 2 - 21
Regeneration 23 The power of the earth will help your pet naturally heal faster than others. Defence: 33% of lost
Stone Legion 38 n/a No effect.

Fire Faerie Abilities

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These abilities could be learned by releasing bottled fire faeries:

Ability Level Description Effect
Smoke Screen 1 Escaping from combat is easier if you can hide yourself in a smoke screen. No effect.
Fiery Roar 3 This loud roar is sure to scare away even the most fearsome of enemies. No effect.
Fiery Gaze 6 By using the fiery gaze ability your pet can hypnotize weak-minded creatures and force them to do its bidding. Defence: 15%
Fireball 8 This powerful ability lets your pet shoot magical fireballs at its enemies. No effect.
War Cry 12 Rushing into combat with a war cry will make your Neopet more aggressive. No effect.
Lava Spit 15 Your pet gains the ability to spit a bolt of molten hot lava at an enemy. Attack: 1•1 AirAir   1•1 LightLight  
Song of the Volcano 19 The song of the volcano gives you protection when roaming the hot lands of Neopia. Attack: 1•1 EarthEarth   1•1 DarknessDarkness  
Boil 24 Invoking the power of flame against water will give you a powerful advantage against water creatures. Defence: All•All WaterWater Defence 
Meteor Shower 28 n/a Attack: 1•1 FireFire   1•1 PhysicalPhysical  

Light Faerie Abilities

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These abilities could be learned by releasing bottled light faeries:

Ability Level Description Effect
Magic Torch 1 The Magic Torch lights up dark areas and never goes out. Attack: 1•1 FireFire  
Defence: 1•1 FireFire Defence 
Flash 4 Blind your enemies with this flash and escape from combat easily. No effect.
Bless 7 When your Neopet has been blessed, it will heal faster and also become stronger in combat. Defence: 5 - 30
Sun Ray 10 A bright beam of sunlight that will help you defeat evil creatures. Attack: 1•1 AirAir  
Defence: 1•1 DarknessDarkness Defence 
Psychic Blast 13 A psychic blast may overwhelm weak-minded opponents. No effect.
Mote Dance 17 Small motes will circle around your creature, protecting it from harm. No effect.
Restore 22 Restores some of your Neopet's health, and negates any bad things that may have happened to it. Defence: 33% of lost
Ascension 28 n/a No effect.

Water Faerie Abilities

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These abilities could be learned by releasing bottled water faeries:

Ability Level Description Effect
Heal 1 With this, your creature gains the ability to heal itself. Defence: 1 - 57
Bubble Shield 3 Although not a strong shield, this bubble will protect your pet for a short period of time. No effect.
Water Jet 6 Allows your pet to shoot a powerful jet of water at an enemy. Attack: 1•1 PhysicalPhysical  
Quench 9 Quenching the flames of fire-type creatures will give you an advantage against them in combat. Defence: All•All FireFire Defence 
Steam Shield 12 The steam shield is a gaseous force field that deflects light attacks. Its effects are temporary. Defence: All•All LightLight Defence 
Water Breathing 16 This magical ability allows your pet to survive underwater for long periods of time. Defence: All•All WaterWater Defence 
Water of Life 20 This ability allows your Neopet to create magical healing waters. Defence: 24% of lost
Healing Vapour 27 n/a Defence: 33% of lost
Watery Guardian 30 n/a Attack: 1•1 PhysicalPhysical  
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