Difference between revisions of "Games Master Challenge 2006"

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The first ever '''Games Master Challenge''' was held between November 22, 2006, and November 30, 2006.  During this event, users were asked to complete twelve [[Games Room]] related challenges that were issued by [[Aristotle A. Avinroo]].  Completing these challenges rewarded users with randomly selected [[item]]s.  The purpose of this event was to help familiarize users with the recently redesigned Games Room.  This event marked the first appearance of [[AAA]].
The first ever '''Games Master Challenge''' was held between November 22, 2006, and November 30, 2006.  During this event, users were asked to complete twelve [[Games Room]] related challenges that were issued by [[Aristotle A. Avinroo]].  Completing these challenges rewarded users with randomly selected [[item]]s.  The purpose of this event was to help familiarize users with the recently redesigned Games Room.  This event marked the first appearance of AAA.


Five of the twelve challenges were "secret" challenges.  These secret challenges did not include instructions for completing the challenge.  Instead, the instructions were only revealed after a user had completed the secret challenge.  This encouraged users to work together to figure out the conditions for completing each of these secret challenges.
Five of the twelve challenges were "secret" challenges.  These secret challenges did not include instructions for completing the challenge.  Instead, the instructions were only revealed after a user had completed the secret challenge.  This encouraged users to work together to figure out the conditions for completing each of these secret challenges.
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==Prizes==
==Prizes==
[[Image:Prize collected.png|right]]
[[Image:Prize collected.png|right]]
After completing a challenge, users could go back to the challenge page and click on the present symbol next to the completed challenge to receive a randomly selected item from AAA.  More difficult challenges, those that were worth more points, resulted in higher rarity items, while easier challenges, those that were worth fewer points, resulted in lower rarity items.  
After completing a challenge, users could go back to the challenge page and click on the present symbol next to the completed challenge to receive a randomly selected item from AAA.  More difficult challenges, those that were worth more points, resulted in higher [[rarity]] items, while easier challenges, those that were worth fewer points, resulted in lower rarity items.  
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==Trivia==
==Trivia==
*The Games Master Challenge was originally meant to end on November 29, 2006, but the end date was pushed to the next day for an unknown reason.
*The Games Master Challenge was originally meant to end on November 29, 2006, but the end date was pushed back one day for unknown reasons.


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Revision as of 19:51, 28 March 2014