Difference between revisions of "Habitarium"

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{{cq|Welcome, fellow nature lovers! I'm Professor Milton Clodbottle, and I'd love to tell you all about my greatest discovery: Habitariums! What's a Habitarium, you ask? Why, it's an enchanting miniature ecosystem—almost a world unto itself, you could say—where Petpetpets of all kinds shuffle about, their tiny little lives unfolding right before you: eating, sleeping, gathering resources, putting up buildings... even getting into occasional skirmishes with their neighbours. Fascinating stuff, I tell you! Don't just take my word for it, though—set up a Habitarium of your own and see for yourself!}}
{{cq|Welcome, fellow nature lovers! I'm Professor Milton Clodbottle, and I'd love to tell you all about my greatest discovery: Habitariums! What's a Habitarium, you ask? Why, it's an enchanting miniature ecosystem—almost a world unto itself, you could say—where Petpetpets of all kinds shuffle about, their tiny little lives unfolding right before you: eating, sleeping, gathering resources, putting up buildings... even getting into occasional skirmishes with their neighbours. Fascinating stuff, I tell you! Don't just take my word for it, though—set up a Habitarium of your own and see for yourself!}}



Revision as of 05:44, 20 October 2011

Jubjub red sad.gif This page is under construction
may use in future.

Welcome, fellow nature lovers! I'm Professor Milton Clodbottle, and I'd love to tell you all about my greatest discovery: Habitariums! What's a Habitarium, you ask? Why, it's an enchanting miniature ecosystem—almost a world unto itself, you could say—where Petpetpets of all kinds shuffle about, their tiny little lives unfolding right before you: eating, sleeping, gathering resources, putting up buildings... even getting into occasional skirmishes with their neighbours. Fascinating stuff, I tell you! Don't just take my word for it, though—set up a Habitarium of your own and see for yourself!

Professor Milton Clodbottle's Astounding Habitarium (or, more simply, the Habitarium) is a game in which players raise a group of petpetpets inside one of Prof. Clodbottle's Habitariums. Much like a real-life formicarium, the petpetpets (P3s) work together to gather resources, build structures, and defend the Habitarium from pests, under the observation and occasional guidance from the player. Players can breed their desired mix of P3s in their Habitarium and customize buildings and P3s through colour changes.

Habitariums

When a player first establishes their Habitarium, they must choose one from three types that the Professor offers:

"Seedling Grove"
The trees provide nice shade for petpetpets to sleep under.
"Blossom Meadow"
The flowers make this meadow smell... meadowy!
"Puddle Lake"
One Neopet's puddle is another Petpetpet's lake!

Multiple P3s can harvest from a single tile, so it is uncertain whether the differences in the number of resources is meaningful (other than being able to lose more of those tiles to pests).

Resources

Needed to construct buildings and obtain supplies and ink. Each tile can decay if attacked by pests - if too damaged, P3s will not be able to gather any resources from the tile. Tiles regenerate on their own in approximately 3 hours or through the help of a friend.

Tree tiles = Wood

Bog tiles = Mud

Rock tiles = Stone

Flower tiles = Pollen

Water tiles = Water

Grass tiles = Grass

Petpetpets (P3s)

P3s are the central characters of the Habitarium and act autonomously, with a basic level of intelligence. The player guides their P3s to perform desired tasks to advance forward in the game.

Life Cycle

This meter determines the value of the gem obtained when the P3 dies. If this P3 were to pass on, the player would receive a 100 XP gem.

Eggs depend on the species of the P3 on the nest when laid. The egg must be hatched by the player, and the resulting P3 will live on the Habitarium. If the population of the Habitarium reaches its limit, or if the player simply prefers not to hatch the egg right away, eggs can be stored (harvested) in the player's bag to be hatched at a later time or discarded. However, if the egg is left too long in the nest, it will hatch on its own and the P3 will escape, giving the player no experience.

When P3s pass on, they produce gems, and the value of these gems depends on the duration of their lives. In order to slow the P3 aging process, the P3s must be taken care of. Neglecting them by forcing them to work without rest or food will cause them to pass on earlier. To see the lifespan meter of a specific P3, the player must click on the P3 and toggle the panel at the bottom to the screen with three gems and a meter (shown at right). Once this meter reaches the end, the P3 automatically dies, and the player receives the highest valued gem, worth 150 XP.

A P3 with nearly full status bars.

Status

P3s have three status bars: health, hunger, and fatigue. Health decreases when attacked by invading pests or other P3s, and hunger and fatigue decrease gradually. All three conditions can be recovered by placing P3s in buildings.

Additionally, items from the Shop can be used to heal statuses without player intervention. Nectar recovers health; Cornmeal, Specks of Cheese, and Bacon Crumbs make P3s less hungry; and Apple Bites, Candy Sprinkles, and Bits of Berry Jelly cure fatigue.

Jobs

From birth, each individual P3 is specialized as a Nester, Worker, or Soldier.

Nesters

This Nester can perform any task, but is best at breeding.

These P3s are the only ones that can lay eggs in nests and incubate them until they are ready to hatch. When not nesting, they can gather resources at a somewhat slower pace than Workers. If necessary, they can also defend the Habitarium from pests however they are not very good at it and will most likely lose. They cannot build or repair buildings. Nesters also require sleep and health in order to lay eggs.

Workers

Workers are specialized in resource gathering, building, and repairing work. If necessary, they can also defend the Habitarium from pests, though they will not automatically do this unless attacked directly. Once again, they are not particularly good at fighting and lose energy fast.

Soldiers

Soldiers are much more proficient in fighting than the other two types. They are the only P3s that can be sent out to fight other players' Habitariums. If your habitarium is invaded by pests, these guys will immediately march out to fight. They can also build structures and repair damage to buildings from pests or raids. However, they cannot gather resources or nest, so most of their time is spent patrolling your habitarium.

Species

Three types (Mootix, Pinchit, Larnikin), can be painted via ink droppers, and can be upgraded once a certain level is reached. The three species vary only in appearance, so a Mootix, Pinchit and Larnikin Worker will all harvest at the same rate. Images. Any functional differences between species, or after upgrades?

Pests

Pests are a type of P3 species that occasionally appear at random when the player is online. They can attack structures, P3s, and resource tiles. Each enemy drops a gem worth 30 XP each. They appear more often when food is left out.

Structures

Five types, can be painted. Tables with function, capacity, costs, appearance (including painted), upgrades. Caution - icon order in the shop is different from everywhere else.

Storage: stores resources, have individual capacities

Resource Cost: 1550 mud, 1450 stone, 1850 wood
Stores 1000 more each time you upgrade
L1: Stores 2500 of each
L2: Stores 3500 of each
L3: Stores 4500 of each

Houses: heals, feeds, and rests multiple P3s at a time

Resource Cost: 1200 mud, 950 stone, 1200 wood
Holds 2 more each time you upgrade
L1: Holds 3 P3s, slow
L2: Holds 5 P3s, about twice as fast
L3: Holds 7 P3s, quickest

Nests: allows nesters to lay and incubate eggs

Resource cost: 950 mud, 650 stone, 800 wood
The increments of the levels, the shorter the time.
L1: 2 hours, slow
L2: 1 hour and 53, slow
L3: 50 minutes, fast

Hospitals (unlocks level 15)

Resource Cost: 1800 mud, 6750 stone, 2450 wood
Allows P3s to regain full health
Holds one more each time you upgrade
L1: Holds 2 P3s, fast if health
L2: Holds 3 P3s, fast if health
L3: Holds 4 P3s, fast if health

Barracks (unlocks level 25)

Resource Cost: 4250 mud, 6800 stone, 2550 wood
Houses soldier P3s
Holds 2 more each time you upgrade
L1: Holds 3 P3s, slow
L2: Holds 5 P3s, slow

Lookout Towers

Resource Cost: 150NC
Alerts the player to incoming raids

Progression

As players and their P3s perform actions in the game, they will earn experience points (XP), which count toward the player levelling up. At each level, the player gains a Neopoint award, and potentially bonuses for their Habitarium, such as random gifts, expansions in territory or population cap, eggs and unlocked structure and upgrade capabilities.

Table: XP Sources

  • Harvest resource: 1 XP per unit
  • Red gem from defeated enemy: 30 XP
  • Construct Structures: 200 XP
  • Repair building fully: 5 XP per level
  • Hatch egg: 30 XP
  • Gem from P3 end of lifespan:50 XP/100 XP/150 XP, depending on the length of the P3's life
  • Discard egg: 200 XP


Table: Levels, XP total, XP from last, rewards, structures unlocked, upgrades unlocked and their functions and costs, max population, resource tile count(13 X 14 approx.)

Items

Items are supplies that are nessesary in sustaining a P3's life. There are different items with different prices and different uses (functions).

Food

  • Cornmeal
Resource Cost: 40 pollen, 40 water, 160 grass
Reduces P3's hunger slightly.
  • Apple Bite
Resource Cost: 40 pollen, 160 water, 40 grass
Reduces P3's tiredness slightly.
  • Small Droplet of Nectar
Resource Cost: 160 pollen, 40 water, 40 grass
Heals P3's slightly.
  • Speck of Cheese
Resource Cost: 80 pollen, 80 water, 280 grass
Reduces P3's hunger.
  • Candy Sprinkle
Resource Cost: 80 pollen, 280 water, 80 grass
Reduces P3's tiredness.
  • Medium Droplet of Nectar
Resource Cost: 280 pollen, 80 water, 80 grass
Heals P3's.
  • Bacon Crumb
Resource Cost: 150 pollen, 150 water, 520 grass
Largely reduces P3's hunger.
  • Bit of Berry Jelly
Resource Cost: 150 pollen, 520 water, 150 grass
Largely reduces P3's tiredness.
  • Large Droplet of Nectar
Resource Cost: 520 pollen, 150 water, 150 grass
Fully heals P3's.
  • Magic Meatball
Resource Cost: 50NC
Gradually reduces hunger of P3's.
  • Magic Marshmallow
Resource Cost: 50NC
Gradually reduces tiredness of P3's.
  • Magical Mini Honeycomb
Resource Cost: 50NC
Gradually heals P3's.

Tools

  • Twig Hammer
Resource Cost: 90 wood, 10 mud, 35 stone
Removes a level of decay from a building.
  • Seed Hammer
Resource Cost: 110 wood, 25 mud, 90 mud
Removes two levels of decay from a building.
  • Pebble Hammer
Resource Cost: 75NC
Removes all levels of decay from a building (5 uses).
  • Pluburb Magical Seeds
Resource Cost: 125NC
Increases hunger, rest and health regeneration by four times.
  • Bronze Hourglass
Resource Cost: 150NC *can't buy
Maintains current status of your Habitarium for 24 hours.
  • Silver Hourglass
Resource Cost: 250NC *can't buy
Maintains current status of your Habitarium for 168 hours.
  • Gold Hourglass
Resource Cost: 300NC *can't buy
Maintains current status of your Habitarium for 336 hours.

Ink

  • Blue Ink Bottle
Resource Cost: 650 pollen, 450 water, 300 grass
Paints buildings blue.
  • Red Ink Bottle
Resource Cost: 650 pollen, 450 water, 300 grass
Paints buildings red.
  • Yellow Ink Bottle
Resource Cost: 650 pollen, 450 water, 300 grass
Paints buildings yellow.
  • Chocolate Ink Bottle
Resource Cost: 200NC
Paints buildings chocolate.
  • Faerie Ink Bottle
Resource Cost: 200NC
Paints buildings faerie
  • Larnikin Ink Bottle
Resource Cost: 200NC
Paints buildings in a Larnikin-like appearence.
  • Mootix Ink Bottle
Resource Cost: 200NC
Paints buildings in a Mootix-like appearence.
  • Pinchit Ink Bottle
Resource Cost: 200NC
Paints buildings in a Pinchit-like appearence.
  • Pirate Ink Bottle
Resource Cost: 200NC
Paints buildings pirate.
  • Snow Ink Bottle
Resource Cost: 200NC
Paints buildings snow.

Ink Droppers

  • Larnikin Chocolate Ink Dropper
Resource Cost: 100NC
Paints your Larnikin chocolate.
  • Larnikin Faerie Ink Dropper
Resource Cost: 100NC
Paints your Larnikin faerie.
  • Larnikin Pirate Ink Dropper
Resource Cost: 100NC
Paints your Larnikin pirate.
  • Larnikin Snow Ink Dropper
Resource Cost: 100NC
Paints your Larnikin snow.
  • Mootix Chocolate Ink Dropper
Resource Cost: 100NC
Paints your Mootix chocolate.
  • Mootix Faerie Ink Dropper
Resource Cost: 100NC
Paints your Mootix faerie.
  • Mootix Pirate Ink Dropper
Resource Cost: 100NC
Paints your Mootix pirate.
  • Mootix Snow Ink Dropper
Resource Cost: 100NC
Paints your Mootix snow.
  • Pinchit Chocolate Ink Dropper
Resource Cost: 100NC
Paints your Pinchit chocolate.
  • Pinchit Faerie Ink Dropper
Resource Cost: 100NC
Paints your Pinchit faerie.
  • Pinchit Pirate Ink Dropper
Resource Cost: 100NC
Paints your Pinchit pirate.
  • Pinchit Snow Ink Dropper
Resource Cost: 100NC
Paints your Pinchit snow.

Decorations

  • Grarrl Tooth
Resource Cost: 50 mud, 350 stone
  • Twig Fence
Resource Cost: 350 wood, 40 mud, 100 stone
  • Pine Cone Shard Fence
Resource Cost: 350 wood, 150 mud, 50 stone
  • Mossy Twig
Resource Cost: 450 wood, 150 mud
  • Dandelion Fluff Seed
Resource Cost: 100 stone, 400 wood, 200 mud
  • Glowing Ember
Resource Cost: 700 stone, 100 wood, 50 mud
  • Seedpod
Resource Cost: 50 stone, 500 wood, 350 mud
  • Pearl
Resource Cost: 350 stone, 50 wood, 700 mud
  • Single Die
Resource Cost: 900 stone, 350 wood, 200 mud
  • Lucky Four-Leaf Clover Patch
Resource Cost: 100 stone, 600 wood, 800 mud
  • Happy Little Mootix Gnome
Resource Cost: 50 stone,1250 wood, 500 mud
  • Large Mossy Twig
Resource Cost: 150 stone, 1250 wood, 400 mud
  • Piece of a Scratch Card
Resource Cost: 450 stone, 900 wood, 450 mud
  • Palm Tree
Resource Cost: 100 stone, 1750 wood, 300 mud
  • Rusty Ship Anchor
Resource Cost: 1300 stone, 250 wood, 600 mud
  • Seashell
Resource Cost: 1300 stone, 200 wood, 800 mud
  • Ancient Monument
Resource Cost: 1900 stone, 300 wood, 350 mud
  • Lovely Gazebo
Resource Cost: 400 stone, 2100 wood, 200 mud
  • Treasure Chest
Resource Cost: 1600 stone, 1050 wood, 250 mud
  • Tiki Hut
Resource Cost: 200 stone, 2500 wood, 500 mud
  • Pirate Ship Wheel
Resource Cost: 600 stone, 1900 wood, 950 mud
  • Crashed Spaceship
Resource Cost: 2700 stone, 1500 wood, 900 mud
  • Pot of Neopoints
Resource Cost: 3200 stone, 800 wood, 1350 mud
  • Frozen Ice Crystals
Resource Cost: 100 NC
  • Pirate Flag
Resource Cost: 100 NC
  • Pot of Flowers
Resource Cost: 100 NC
  • Snow Petpetpet
Resource Cost: 100 NC
  • Sweet Candy Topiary
Resource Cost: 100 NC
  • Note: Topiary means Shrubs or trees clipped into ornamental shapes
  • Chocolate Fountain
Resource Cost: 125 NC
  • Crystal Fountain Ball
Resource Cost: 125 NC
  • Reed Cannon
Resource Cost: 125 NC
  • Stone Larnikin Waterfall
Resource Cost: 125 NC
  • Chocolate Bridge
Resource Cost: 150 NC
  • Rainbow Spring
Resource Cost: 150 NC
  • Chocolate Wonderland Background
Resource Cost: 250 NC
  • Faerie Cloud Background
Resource Cost: 250 NC
  • Snow Wonderland Background
Resource Cost: 250 NC
  • Waterfront Background
Resource Cost: 250 NC

Friends

Once-per-24-hours help (refresh a P3, repair building, or repair all resource tiles). Can give gifts. Can raid.

"Lockouts"

Some users lose access to their Habitarium due to a game glitch. Being "locked out" may present itself as an infinite loading screen or being unable to interact normally with the game. Habitariums affected by this problem are high level, most often level 50. Having too many pages of items, too many gems or decorations on the screen, or other factors that cause lag are known to trigger lockouts.

Several unofficial fixes have been created by users. However, none are universally successful and all result in the loss of earned items and sometimes levels.

Miscellaneous

  • Since the game gives out Neopoints, one should not create Habitariums on side accounts.
  • The game entered private beta testing on 9 November 2010. The public beta had a wikipedia:false start with the release of the 19 November news, but was released properly on 22-23 November, as the following post from The Neopets Team on their official Neoboard describes:
    Habitarium Open Beta Launch Plan
    Posted: 22 Nov 2010 - 3:49 pm
    Hello, Neopians! We wanted to let you know that we're going to be launching Habitarium again soon. We'll be opening up to small groups of players at a time until we get to everyone. No reason. We're not afraid of a server exploding or anything. *shifty eyes*
    We'll start by releasing to the Premium beta testers tonight and, if all goes well, we'll add groups in the morning and continue throughout the day. So if you can't access the game but your friends can, don't panic! Everyone will be able to play soon.
    If anything changes, we'll let you know. Thanks for your patience!
  • Nesters require sleep to be able to lay eggs. However, Nesters appear to be sleeping when they are on a nest.
    Once again habitarium is now available.

External Links