I've fought several fights in the last couple days and I keep getting this message whenever I make my attack and I'm waiting for my opponant to decide on his attack:
Quote:
testing value
fe_pet1->current_hp (start of fight_eval) 54
fe_pet2->current_hp (start of fight_eval) 6
tempstr = '26666','','29121','','',''
RawAttackStrength=39
AttackStrengthMatrixScaled=6
RawAttackStrength=14
AttackStrengthMatrixScaled=4
RawAttackStrength=38
AttackStrengthMatrixScaled=6
RawAttackStrength=13
AttackStrengthMatrixScaled=4
Action IDs:
Pet1: 10013
Pet2: 10013
Object
Object
fe_pet1_ability_strength=0
fe_pet2_ability_strength=0
fe_pet1_ability_power_used=50
fe_pet2_ability_power_used=50
Object Script : [switch ($objectaction) { case "battledome": switch ($phase) { case "attack": $pet1_scriptoutput="You attack $pet2->name with a stream of acid from your Scarab Ring!
"; $pet2_scriptoutput="Watch out! $pet1->name is attacking you with a stream of acid from their Scarab Ring!
"; $pet2_damage[darkness]+=scale($pet1_attack_strength,4,4); $pet2_damage[water]+=scale($pet1_attack_strength,3,3); $pet2_damage[physical]+=scale($pet1_attack_strength,3,3); break; case "defend": if ($pet1_damage[physical]) { $pet1_damage[physical]-=scale($pet1_defence_strength,5,5); $pet1_scriptoutput="You defend yourself against $pet2->name's physical attack by using magic from your Scarab Ring!
"; $pet2_scriptoutput="$pet1->name valiantly defends themself against your physical attack with magic from your Scarab Ring!
"; } if ($pet1_damage[fire]) { $pet1_damage[fire]-=scale($pet1_defence_strength,5,5); $pet1_scriptoutput="You defend yourself against $pet2->name's fire attack with your Scarab Ring!
"; $pet2_scriptoutput="$pet1->name valiantly defends themself against your fire attack with the Scarab Ring!
"; } break; } break; }]
Object Script : [switch ($objectaction) { case "battledome": switch($phase) { case "attack": $pet1_scriptoutput="You hit $pet2->name with your Obsidian Dagger!
"; $pet2_scriptoutput="$pet1->name hits you with their Obsidian Dagger!
"; $pet2_damage[physical]+=hit(scale($pet1_attack_strength,5,5)); $pet2_damage[earth]+=scale($pet1_attack_strength,5,5); $pet2_damage[fire]+=scale($pet1_attack_strength,3,3); break; } break; }]
fe_pet1_freeze: 0
fe_pet2_freeze: 0
fe_pet1_attack_strength: 6
fe_pet2_attack_strength: 4
fe_pet1_defence_strength: 6
fe_pet2_defence_strength: 4
Total Damage:
Pet1: 0
Pet2: 32
fe_pet1_ability_damage: 24
fe_pet2_ability_damage: 0
fe_pet1->current_hp (before damage) 54
fe_pet2->current_hp (before damage) 6
fe_pet1->current_hp (after damage) 54
fe_pet2->current_hp (after damage) -26
Existing pet1 ability_power=100
fe_pet1_new_ability_power=100
Existing pet2 ability_power=100
fe_pet2_new_ability_power=100
pet1_changes: [current_hp='45']
pet2_changes: [current_hp='0']
pet1_neopets_equip_changes: []
pet1_neopets_equip_changes: []
pet2_neopets_equip_changes: []
pet2_neopets_equip_changes: []
Pet1 Damage
fire = 0
water = 0
air = 0
earth = 0
light = 0
darkness = 0
physical = 0
Pet2 Damage
fire = 22
water = 22
air = 0
earth = 35
light = 0
darkness = 22
physical = 32
Updating Database
UPDATE neopets SET current_hp='45' WHERE name='Felonious'
testing value
UPDATE neopets SET current_hp='0' WHERE name='lily_white_swan'
UPDATE bd_opponent_instance SET current_hp='0' WHERE opponent_instance_id=''
End of fight_eval debug
Any ideas?
It always appears above the picture of my battling pet, and it looks like a summary of his attack and stats? Funny that it should be showing like that though.