Difference between revisions of "The Faeries' Ruin"

From NeoDex
Jump to navigation Jump to search
(→‎Containment: wrong optimal range (green is [50,70], yellow [40,80]), more details)
(→‎Suppression: add dependency on Stabilization)
Line 844: Line 844:
Each team member may have a shield placed in front of them, to the left, or to the right. These shields will absorb the strike that hits them directly. Strikes may go towards the left or the right of a player, as indicated by the angle at which the spike forms. Shields are assigned by clicking the spaces in front of the team members, and then clicking the button to lock them in place.  
Each team member may have a shield placed in front of them, to the left, or to the right. These shields will absorb the strike that hits them directly. Strikes may go towards the left or the right of a player, as indicated by the angle at which the spike forms. Shields are assigned by clicking the spaces in front of the team members, and then clicking the button to lock them in place.  


The player starts out with ten shields to assign, but only regenerates one per turn: this means the player will start running out of shields, and have to prioritise which other players don't get hit. If a player is hit, including the player suppressing, they will be unable to move next turn.
The player starts out with ten shields to assign, but only regenerates one per turn.  If the player performing [[#Stabilization|Stabilization]] does not do well, the player will start running out of shields, and have to prioritise which other players don't get hit. When any player is hit, including the player suppressing, they will be unable to move next turn.


====Fearless Deeds====
====Fearless Deeds====

Revision as of 21:38, 20 November 2010