Difference between revisions of "Lost City of Phorofor"
Jump to navigation
Jump to search
(added image) |
m |
||
Line 2: | Line 2: | ||
|http://images.neopets.com/nq2/t/des_city.gif | |http://images.neopets.com/nq2/t/des_city.gif | ||
|} | |} | ||
The '''Lost City of Phorofor''' is an abandoned city in [[NeoQuest II]], in a small desert in Southern [[Meridell]]. It holds an Orb of Travel that leads to the eastern half of the continent, inside the Tower on The Hill. | The '''Lost City of Phorofor''' is an abandoned city in [[NeoQuest II]], in a small desert in Southern [[Meridell]]. It holds an Orb of Travel that leads to the eastern half of the continent, inside the [[Tower on The Hill]]. | ||
==History== | ==History== | ||
Line 12: | Line 12: | ||
==Plot summary== | ==Plot summary== | ||
===NeoQuest II=== | ===NeoQuest II=== | ||
:''Main article: [[NeoQuest II]]'' | :''Main article: [[NeoQuest II]]'' | ||
The player must traverse to the other continent in order to track down and defeat [[Ramtor]], and in doing so finish the act. The city holds the only surviving passage onto the Eastern Continent, the location of Meridell Castle and [[Ramtor]]'s Tower, so it is through Phorofor that the player must travel. | The player must traverse to the other continent in order to track down and defeat [[Ramtor]], and in doing so finish the act. The city holds the only surviving passage onto the Eastern Continent, the location of Meridell Castle and [[Ramtor]]'s Tower, so it is through Phorofor that the player must travel. | ||
The entrance to the city is guarded by a withered ghost, who proclaims the city a place of death and will only permit entrance with a certain key phrase. This phrase - ''ad ro un ta en'' - is obtained from | The entrance to the city is guarded by a withered ghost, who proclaims the city a place of death and will only permit entrance with a certain key phrase. This phrase - ''ad ro un ta en'' - is obtained from [[Potraddo]] the Hermit at the town of Lakeside. Upon speaking this phrase, the entrance lies open and the player must battle through the undead to read the [[Sand Grundo]], the boss, at the other end of the city. | ||
Within the city, there is an undead | Within the city, there is an [[undead Merchant]], who sells a small selection of relatively expensive healing [[potion]]s, and a [[forlorn Guard]], who waits alone at his post. All the other undead, however, are hostile. | ||
The Orb of Travel is located directly behind the Sand [[Grundo]], and will teleport the player to the [[Tower on The Hill]] on the other side of the impassable water. | The Orb of Travel is located directly behind the Sand [[Grundo]], and will teleport the player to the [[Tower on The Hill]] on the other side of the impassable water. |