Difference between revisions of "Lost City of Phorofor"
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===NeoQuest II=== | ===NeoQuest II=== | ||
:''Main article: [[NeoQuest II]]'' | :''Main article: [[NeoQuest II]]'' | ||
The player must traverse to the other continent in order to track down and defeat [[Ramtor]], and in doing so finish the act. The city holds the only surviving passage onto the Eastern Continent, the location of Meridell Castle and [[Ramtor's Tower | The player must traverse to the other continent in order to track down and defeat [[Ramtor]], and in doing so finish the act. The city holds the only surviving passage onto the Eastern Continent, the location of Meridell Castle and [[Ramtor]]'s Tower, so it is through Phorofor that the player must travel. | ||
The entrance to the city is guarded by a | The entrance to the city is guarded by a withered ghost, who proclaims the city a place of death and will only permit entrance with a certain key phrase. This phrase - ''ad ro un ta en'' - is obtained from the Potraddo the Hermit at the town of Lakeside. Upon speaking this phrase, the entrance lies open and the player must battle through the undead to read the [[Sand Grundo]], the boss, at the other end of the city. | ||
Within the city, there is an | Within the city, there is an undead merchant, who sells a small selection of relatively expensive healing [[potion]]s, and a forlorn guard, who waits alone at his post. All the other undead, however, are hostile. | ||
The Orb of Travel is located directly behind the Sand [[Grundo]], and will teleport the player to the Tower on The Hill on the other side of the impassable water. | The Orb of Travel is located directly behind the Sand [[Grundo]], and will teleport the player to the Tower on The Hill on the other side of the impassable water. | ||
==Etymology== | ==Etymology== |