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PostPosted: Mon Jan 08, 2007 9:55 pm 
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Location: THE HEART OF DARKNESS. *ominous drums* Haha, just kidding, I'm stalking you. :D
I get the feeling whoever is evil will win. :P

...Which may well be any of them.

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PostPosted: Mon Jan 08, 2007 10:00 pm 
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Wind's probably evil, but I definitely wouldn't be surprised if Pixa was evil considering he's rarely innocent.

Oh wait, we're talking about Pixa... whoops. Yeah, he's evil even when innocent. ;D

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PostPosted: Mon Jan 08, 2007 10:29 pm 
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*giggles*
I know who the baddie(s?) are/is.

=D

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PostPosted: Mon Jan 08, 2007 11:27 pm 
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I'm pretty sure who the baddie(s) is (are) :P

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PostPosted: Mon Jan 08, 2007 11:56 pm 
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If Wind had a daykill, why not use it as soon as the day started? >_>

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PostPosted: Mon Jan 08, 2007 11:57 pm 
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I have no clue who the baddie(s) is/are.

Looks like the stuffed animals won, though.

okamotosan18 wrote:
If Wind had a daykill, why not use it as soon as the day started? >_>
To keep us in suspense?

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PostPosted: Tue Jan 09, 2007 12:03 am 
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Pixa was Neutral then?

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PostPosted: Tue Jan 09, 2007 12:06 am 
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I knew I was going to die. In fact, I was downright shocked I made it as far as I did. But seeee, I wasn't evil, but I guess Pixa and Wind both were :(

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PostPosted: Tue Jan 09, 2007 12:09 am 
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Tsk tsk Tom, you tricky neutral pixie. I thought you were innocent.

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PostPosted: Tue Jan 09, 2007 12:12 am 
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lol, by getting to today Pixa was technically more likely to win than the other two :P

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PostPosted: Tue Jan 09, 2007 12:13 am 
Beyond Godly
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Dyl wrote:
I have no clue who the baddie(s) is/are.

Looks like the stuffed animals won, though.

okamotosan18 wrote:
If Wind had a daykill, why not use it as soon as the day started? >_>
To keep us in suspense?


Timezones, probably.

Anywho. I'd like to thank you guys all for a -great- WW game. :D I hope you guys enjoyed it as much as I did.

However, the puzzle still remains unsolved. :O If anyone still wishes to solve it now, the first person to post the answer will receive... a congratulations. :P

About the rooms, each room, like the puzzle stated, had advantages and disadvantages. If you were in a room that had your element at an advantage, you will gain a 25% barrier that night, regardless of your current barrier. If you were in a room that had your element at a disadvantage, you will lose 25% barrier that night, and you cant go below 0%.

The advantages/disadvantages applied also for Daykills & Executions, but the Executions was at a power of 125, instead of 100 like the daykills and nightkills. (For example, if your attack had a power of 100, which is what all baddies had, I would randomly generate a number between 1 and 100. If your attack had a power of 125, I would generate a number between 1 and 125).

Also, if you had any questions about the game. (Who killed you, what would have happened if ___, etc etc.) Please post them and I will try to answer them to the best of my ability. :)


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 Post subject:
PostPosted: Tue Jan 09, 2007 12:17 am 
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WIS wrote:
Dyl wrote:
I have no clue who the baddie(s) is/are.

Looks like the stuffed animals won, though.

okamotosan18 wrote:
If Wind had a daykill, why not use it as soon as the day started? >_>
To keep us in suspense?


Timezones, probably.

Anywho. I'd like to thank you guys all for a -great- WW game. :D I hope you guys enjoyed it as much as I did.

However, the puzzle still remains unsolved. :O If anyone still wishes to solve it now, the first person to post the answer will receive... a congratulations. :P

About the rooms, each room, like the puzzle stated, had advantages and disadvantages. If you were in a room that had your element at an advantage, you will gain a 25% barrier that night, regardless of your current barrier. If you were in a room that had your element at a disadvantage, you will lose 25% barrier that night, and you cant go below 0%.

The advantages/disadvantages applied also for Daykills & Executions, but the Executions was at a power of 125, instead of 100 like the daykills and nightkills. (For example, if your attack had a power of 100, which is what all baddies had, I would randomly generate a number between 1 and 100. If your attack had a power of 125, I would generate a number between 1 and 125).


Are we going to see the other roles posted as well as what happened by PM? (Sort of like how Dyl so with the Christmas Werewolf game when it had finished.)

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 Post subject:
PostPosted: Tue Jan 09, 2007 12:22 am 
Beyond Godly
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Combusken BG wrote:
WIS wrote:
Dyl wrote:
I have no clue who the baddie(s) is/are.

Looks like the stuffed animals won, though.

okamotosan18 wrote:
If Wind had a daykill, why not use it as soon as the day started? >_>
To keep us in suspense?


Timezones, probably.

Anywho. I'd like to thank you guys all for a -great- WW game. :D I hope you guys enjoyed it as much as I did.

However, the puzzle still remains unsolved. :O If anyone still wishes to solve it now, the first person to post the answer will receive... a congratulations. :P

About the rooms, each room, like the puzzle stated, had advantages and disadvantages. If you were in a room that had your element at an advantage, you will gain a 25% barrier that night, regardless of your current barrier. If you were in a room that had your element at a disadvantage, you will lose 25% barrier that night, and you cant go below 0%.

The advantages/disadvantages applied also for Daykills & Executions, but the Executions was at a power of 125, instead of 100 like the daykills and nightkills. (For example, if your attack had a power of 100, which is what all baddies had, I would randomly generate a number between 1 and 100. If your attack had a power of 125, I would generate a number between 1 and 125).


Are we going to see the other roles posted as well as what happened by PM? (Sort of like how Dyl so with the Christmas Werewolf game when it had finished.)


All roles have been Posted already. If you would like to see a Log of the WW up to and including Night 8, I'd be happy to post it here. :)


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 Post subject:
PostPosted: Tue Jan 09, 2007 12:27 am 
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Well, that was interesting. I don't think I've ever gotten last place in a WW game before :(

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 Post subject:
PostPosted: Tue Jan 09, 2007 12:34 am 
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Location: The UK: Set by Laq.
WIS wrote:
Combusken BG wrote:
WIS wrote:
Dyl wrote:
I have no clue who the baddie(s) is/are.

Looks like the stuffed animals won, though.

okamotosan18 wrote:
If Wind had a daykill, why not use it as soon as the day started? >_>
To keep us in suspense?


Timezones, probably.

Anywho. I'd like to thank you guys all for a -great- WW game. :D I hope you guys enjoyed it as much as I did.

However, the puzzle still remains unsolved. :O If anyone still wishes to solve it now, the first person to post the answer will receive... a congratulations. :P

About the rooms, each room, like the puzzle stated, had advantages and disadvantages. If you were in a room that had your element at an advantage, you will gain a 25% barrier that night, regardless of your current barrier. If you were in a room that had your element at a disadvantage, you will lose 25% barrier that night, and you cant go below 0%.

The advantages/disadvantages applied also for Daykills & Executions, but the Executions was at a power of 125, instead of 100 like the daykills and nightkills. (For example, if your attack had a power of 100, which is what all baddies had, I would randomly generate a number between 1 and 100. If your attack had a power of 125, I would generate a number between 1 and 125).


Are we going to see the other roles posted as well as what happened by PM? (Sort of like how Dyl so with the Christmas Werewolf game when it had finished.)


All roles have been Posted already. If you would like to see a Log of the WW up to and including Night 8, I'd be happy to post it here. :)


I was just asking as I thought everyone wanted to see who did what to who did what to who (E.g Who revealed Kuge's role.)

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