Hey WW players! This is a great way to pass the time between WW games and a good outlet if you get offed. Hope you take a chance.
Round 4
SSBB = Super Smash Brothers Brawl
To all of those interested in joining, there are no sign ups. You can just start playing right off the bat. If you need additional help, I am here most of the time and more than willing to try to help as much as possible.
Story as of now:

- ZS Samus and Solid Snake pic from SSBB main page
Munro uses a [insert random technobabble] devise to seal the subspace fracture that caused the assumed appearance of two additional Goombas.
Reno: Ah!! Why did you do that? It was so pretty.
Munro: Next time you see a subspace fracture, try touching it and see what happens.
Reno: I just might!
Munro: Did you eat a lot of paint chips as a kid?
Reno: Good one. I bet the Collective took all their Unimatrixes to come up with that one.
Munro glares at Reno then goes back to work. Reno rears his bird then rides away.
-----------------------------------------------------------
Pit and Meta Knight are waiting on opposite sides of a corridor. The Dark Trooper slowly makes its way towards them.
Snake: Hiya!
The Dark Trooper levels its weapon and opens fire. It chases Snake down a corridor away from Pit and Meta Knight.
Meta Knight: Too Easy.
Pit: I was so ready to fight that thing too.
Meta Knight: I wonder where Snake came from.
Pit: Yeah. I thought he was dead.
Snake: Me too.
Snake’s discovered tone plays as Pit and Meta Knight look over at him with surprise.
Snake: Hiya!
Pit: How did you...
Snake: Bye-ya!
Snake adjusts his suit’s displayed camouflage so he blends with the background. Meta Knight wraps his cloak around him and disappears. Pit scratches his head. He turns and screams. Instead of the Dark Trooper, a swarm of Heartless pour through the halls. A few Metroids fly past in the middle of the swarm. After the creatures pass, Pit is left standing, shocked, in the middle of the hallway. The Imperial Colonel calmly walks past.
Imperial: Hiya!
The Imperial calmly follows the NPCs. Pit drops to his knees then falls on his face.
0500/1700 Rule: Regardless of when the last update occurred, you may make actions
after 5AM/PM your time zone. There is no need to wait for an update to make an action, but it is recommended. Any actions that break this rule will not count as a legal action and will be promptly (eventually) pointed out. If you miss one of the posting periods, you will not get an extra move. I will allow posts +5 minutes in so you don’t have to rush your action.
Preferred Attack format: ‘
[Character A] attacks
[Character B] for
-X damage’ [Do not forget the
underline,
red, and
bold.]
Example attack: ‘
Sonic attacks
Link for
-3 damage’
Example split attack: ‘
Chrono attacks
a goomba for
-1 damage and
Ryu for
-2 damage
Example weapon use: ‘
Zelda uses a Warp Star to deal
-3 damage to
Mr Game & Watch and Mewtwo.’
Code:
[u][Character A][/u] attacks [color=red][Character B][/color] for [b]-3 damage[/b]
Code:
[u][Character A][/u] attacks [color=red][NPC][/color] for [b]-(X) damage[/b] and [color=red][Character B][/color] for [b]-(3-X) damage[/b]
Simple Attack format: ‘
[Character A] attacks [Character B] for -X damage’ [Do not forget the
bold.]
Example attack: ‘
Sonic attacks Link for-3 damage’
Example split attack: ‘
Chrono attacks a goomba for -1 and Ryu for -2
Example weapon use: ‘
Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Code:
[b][Character A] attacks [Character B] for -3 Damage[/b]
Code:
[b][Character A] attacks [NPC] for -(X) damage and [Character B] for -(3-X) damage[/b]
Preferred Heal format: ‘
[Character] heals for
+2 HP [Do not forget the
green and
bold.]
Example heal: ‘
Kirby heals for
+2 HP’
Code:
[color=green][Character][/color] heals for [b]+2 HP[/b]
Simple Heal format: ‘
[Character] heals for +2 HP [Do not forget the
bold.]
Example heal: ‘
Kirby heals for +2 HP’
Code:
[b][Character] heals for +2 HP[/b]
Specials follow the same format where appropriate.
Specials and weapons should be used before regular attacks can be used.
Special users can defeat one 1 or 2 HP NPC of their choice in addition to their special use (meaning without targeting the NPC with the special).
Super Smash Attacks (SSA): SSA actions are powerful, character-specific moves with special effects. They can only be activated two ways and usually involve the character being removed from the game (see below) for a short time. The SSA use counter does not reset until all characters have used their SSA. To activate: either use a Smash Emblem or buy it with some points. They may not be ready at the start of the game, but I’ll finish them as soon as possible.
Removed from the Game (RFG): Unlike in Magic: The Gathering, this is not a permanent effect. Characters removed from the game cannot attack or heal but cannot be targeted. They return to play after a set amount of rounds. At least three characters will remain in play at all times.
Special Character - Gogo: Due to Gogo’s unique nature, I will post his information every round. If there are any questions, PM me, and I will willingly help.
Gogo cannot attack or heal. He is active every round. He has only one special which he uses every round.
Special: Mime: Gogo copies the last action done (the post above this use). Gogo’s user may choose new targets. If a special was used, Gogo receives -3 damage in addition to the special’s effects. Cannot mime SSAs or actions in the GM’s posts. If Gogo is not used, he automatically heals for +1 HP each round, but he starts with 30 HP at the beginning of the game. He counts as male for gender related contests.
Sample use:
Code:
[b]Gogo mimes [Last Character Used] and [Copies the last action as player sees fit][/b]
Starting/Maximum HP = 50
Factions
Castlevania: +30 - Vampire Slayer - Characters can automatically defeat two NPCs with 1, 2, or 3 HP or defeat one 4 or 5 HP NPC in addition any other actions this round
Deep Space 9ers: +50 - Reflective Shields - All attacks directed at the members are reflected back to the attackers. Members can still attack
Dream Land: +20 - Skill Copy - Members may use any special belonging to any [Faction] member. (Check character guide or with the GM for specials)
Hyrule: +90 points - Magic Sack - Members may use any weapon unlimited times (weapon changes user after each use unless user can do unlimited attacks) (Check item guide or with the GM for items)
Independent: +0 - None (duh, they have no team)
Kongo Jungle: +20 - Monkey Friends - When a member is attacked, the attacker receives a -1 damage counterattack for every -2 damage dealt to member (counterattack is rounded down)
Mushroom Kingdom: +50 - Mega Mushroom - All members deal double damage for the rest of the round, but cannot use weapons. Negative side effects are doubled for members
Pokémon: +50 - Pokeball - A random, unused Pokeball is activated. Members are immune to the effects
Sephiroth: +50 - Summon Sephiroth - Either: a Guard Armor or Dark Trooper appear; or Sephiroth appears for the round and deals up to -20 damage distributed among the remaining characters.
Sonic: +60 - Hyper Sonic Speed - Members cannot be attacked for the rest of the round. Members may still attack.
Square Enix: +160 points - Job Change - Members may use any Dressphere that is currently not being used (Check Dressphere guide or with the GM for Dresspheres). Counts as a weapon action
Versus: +70 - Versus: Adrenaline Rush - Members may make unlimited actions. Special users may use their special twice (any given player may only use the special once)
Characters
Bracket A - Mon & Tues
Bracket B - Thurs & Fri
(Brackets start next week)
(Castle x3)
Simon-----------------------50
Alucard---------------------50
Soma------------------------50
(DS9 x5)
Samus-----------------------47
Fox---------------------------50
X-----------------------------50
Zero--------------------------50
Kyle Katarn------------------48
(DL x2)
Kirby-------------------------50
Ness--------------------------50
(Hyrule x9)
Link--------------------------50
Young Link-----------------50
Zelda-------------------------50
Sheik-------------------------50
Ganondorf-------------------50
Roy---------------------------50
Prince-------------------------50
Jeran and Lisha--------------50
Hayabusa Ryu---------------50
(Indy)
Ice Climber-------------------50
Joanna------------------------47
Kite---------------------------50
Mr Game & Watch----------50
Wario-------------------------50
(Kongo x2)
Donkey Kong----------------50
Diddy Kong------------------50
(MK x5)
Mario-------------------------50
Luigi--------------------------50
Peach-------------------------50 (Wed to Geno)
Koopa------------------------28
Yoshi-------------------------50
(Pokémon x5)
Pikachu-----------------------50
Purin--------------------------50
Mewtwo----------------------50
Pichu--------------------------50
Plusle and Minun------------50
(Seph x5)
Beatrix------------------------50
Captain Falcon---------------50
Deoxys------------------------50
Falco---------------------------50
Marth--------------------------50 (Reflect attacks)
(Sonic x6)
Sonic---------------------------50
Shadow------------------------50
Silver---------------------------50
Knuckles-----------------------50
Tails----------------------------50
Blaze---------------------------50
(SE x16)
Black Mage------------------49
Edge--------------------------49
Gogo--------------------------30
Tina---------------------------49
Cloud-------------------------49
Aerith-------------------------49
Squall-------------------------49
Auron-------------------------49
Yuna--------------------------46
Rikku-------------------------49
Paine--------------------------49
Chrono------------------------49
Fei-----------------------------49
Geno--------------------------49 (Wed to Geno)
Ramza-------------------------49
Sora---------------------------40
(VS x7)
Ryu----------------------------50
Chun-li------------------------50
Terry---------------------------50
Sol-----------------------------50
Liu-----------------------------50
Kasumi------------------------49
Siegfried-----------------------50
NPC Stats
Red Bubble ----------------- 1 HP
Blue Bubble ---------------- 1 HP
Your beloved referees - Reno of the Turks and Lieutenant Alexander Munro of Starfleet!
Eliminations (Victim, Character, Player):
?? - ?? - ??
NPC Kills (NPC, # defeated, # sent):
Goomba - 4 - 4
Octorok - 0 - 0
Slime - 0 - 0
Koopa Troopa - 0 - 0
Spiny - 0 - 0
Deku Scrub - 0 - 0
Hammer Bros - 0 - 0
Kremling - 0 - 0
Heartless - 0 - 0
Paratroopa - 0 - 0
Redead - 0 - 0
Cactuar - 0 - 0
Like-Like - 0 - 0
Red Bubble - 0 - 1
Blue Bubble - 0 - 1
Bomb - 0 - 0
Wiggler - 0 - 0
Dodongo - 0 - 0
Lakitu - 0 - 0
Stalfos - 0 - 0
Moblin - 0 - 0
Zu - 0 - 0
Tonberry - 0 - 0
Iron Knuckle - 0 - 0
Metroid - 0 - 0
Malboro - 0 - 0
Thwomp - X - 0
Boo - X - 0
Floor Master - X - 0
Points: Max = 3*cos(2π)*(6!/4) - (2^3)(25^0.5) ± ln(1)
Blk Mage - 281
Sirclucky - 119x
Stinkyllama - 51
Christopher - 41
endeavourl - 168
Icey (Divine) - 60
Noo - 313
Rauven - 2
Ryan - 188
Roxas_x - 50
Otamoto - 3
GM Choice - 145
Past Winners:
SSBM 1 - Samus of DS9ers
SSBM 2: Revenge of the Melee - Mewtwo of Team Pokémon
SSBM 3: All-Stars Unite - Roy of Team Hyrule
SSBB 1: The Brawl Begins - Rikku of Square Enix
SSBB 2: Shadows of the Brawl - ????
Point Redemption
Pokémon List:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30
Summon Materia Effects:
Found here
Character Profiles:
Found here. Enjoy!
Game Notes:
Changes made in SSBB 1 here. Enjoy!
Changes made in SSBB 2 here. Enjoy!
HRB Rules. Enjoy! - Will re-post when the HRB are reissued
Request Info! - From past game. Will re-post towards the end of the game.
How to Gogo - Enjoy!
Game Site:
Overall, found here.
Preview movies, found here.
Round 4 Announcements:
1:
Brackets? Not yet! As a special treat, all seventy (!) characters are Active for the entirety of the first week!
2: New Character - Gogo: The legendary mime from Final Fantasy V. He was sucked into the Rift and reemerged inside the beast Zone Eater. After finding a way out (and it wasn’t pretty), he returned to his mimicking ways and eventually found his way to the SSBB arena and Square Enix.
3: New Character - Kasumi: A killer shinobi with an even more killer physique. Winner of a couple Dead or Alive tournaments, her skills will be tested alongside the rest of Team Versus in the SSBB arena.
4: New Character - Auron: Fought Sin. Died. Came back. Fought Sin. Died, but won! Brought back by Hades. Rebelled. Got free. Basically a tough ... [The only words I can think of would be censored so I won’t finish the sentence.] He returns as Yuna’s guardian for us in this game.
5:

If you are wondering why I am smiling, I just like that Koopa always seems to be the first to fall in recent games. No [size=0]Giga Koopa[/size] other [size=0]Giga Koopa[/size] reason [size=0]Giga Koopa[/size]

6: ZS Samus and Snaky-poo will hopefully be added by the next SSBB game

7: I know I hinted at θ Chosen Hopeless Nothingness from .hack// , but I was planning on Vice City for the past few days.
8: Yep! Those are both our new NPCs. Hope you like them.
9: Just to say again about Gogo, you
do not need to use the same targets as the person he mimes.
10: In a last piece of sad news, the following former players are on notice: Sirclucky, endeavourl, Icey/Divine, Rauven and Ryan. They have amassed some points but have walked away without warning. In order to maintain their good names (and points), they must make at least a weeks worth of plays, 7 rounds, with at least three rounds consecutively. They have until the end of this week to make one action or notify me of their refusal to play before their points are reclaimed by the game and used on the remaining players.
11: Couple notes on the above: a) Ryan will be given a little leeway since he was quite active for a time. (Meaning he might not lose his points). b) I know Blk Mage only flits in and out, but he has been at least semi-regular since the first game. c) Stinkyllama will be only an occasional player for this whole year. She would like to be as regular as she has been but will be unable to play too often. Her points will remain intact as long as she is semi-regular.
This Round's Weapons:
See the Stage
This Round's Dressphere - Square Enix use only!:
None
This Round's Specials:
Gogo - Mime: See above
1) Paine: Full Throttle: -5 damage to one character. Paine is automatically immune to regular attacks.
2) Liu: Fireball: -4 damage to one character
3) Marth: Counter: Automatic. Reflect all attacks against Marth for this round. Marth cannot make any actions.
4) None
This Round's Stage:
Vice City: Black Market! All Weapons and Dresspheres are active can be used by any character. Each item can only be used once. PM for the list of available weapons.
This Round's Mini-game:
None
This Round's NPC(s):
1 Red Bubble: 1/0 HP. +1 points when defeated. Deals -1 damage to one character. Character cannot use weapons during their next 2 Active turns.
1 Blue Bubble: 1/0 HP. +1 points when defeated. Deals -1 damage to one character. Character cannot use specials during their next 2 Active turns.
This Round's Faction Ability:
None
Quick but important poll!
If you want to be polled (no need to enter), please post what time zone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better.
Thank you!