Wed Feb 21, 2007 10:53 pm
Typhoon wrote:Snow White
Alignment: Innocent
Movie: Snow White and the Seven Dwarves
Win Condition: Defeat all evil players
Powers:
Find Diamonds: One of the rooms has a cache of diamonds in it. Every night, you will search the room you stay in for them. If you find them, you will receive a special power.
Room Cleaning: You are immune to any rooms that have a bad effect. Also, anyone in the room with you is also immune.
You start with a 30% shield.
ScottNak wrote:Impressive stuff *thumbs up* Takes a lot to live up and execute a Disney game. Well done I say. Now... unlike last time, there actually is a gap... a hole... waiting for someone to fill it if they wish. Fire off a PM saying want to, give me an idea of your plan, and tell me how far along you are on it [just started to think, halfway done, i'm ready to go!] and you can host WW23. Or something like that.
Meanwhile, I'm not...? planning on coming up with something for the new future...?
Wed Feb 21, 2007 11:12 pm
Wed Feb 21, 2007 11:49 pm
Combusken BG wrote:@ JellyFish72: What was so funny about Prof.Doughboy being Cinderella?
Wed Feb 21, 2007 11:52 pm
Ursula
Alignment: Evil
Movie: The Little Mermaid
Win Condition: Be the last team alive
Teammates: Jafar (Princess Miyu), Maleficent (Compact Disk)
Powers:
Malevolent Choice: Before the end of Night 1, PM me your choice of spokesman. The spokesman will send in the kill lists and use any SPs that the team receives as a whole. If you are chosen as spokesman, your method of killing is a magical bubble that fills with water around a person’s head, drowning them.
Song of Silence: Twice during the game, you may steal someone’s voice at night. That person will be disallowed from posting or voting during the next day, and the stolen voice will be used during the nightscene as a misdirection. You may not target the same person twice.
You start with a 50% shield.
Thu Feb 22, 2007 12:01 am
Oogie Boogie
Alignment: OMT
Movie: Nightmare Before Christmas
Win Condition: Be the last team alive
Powers:
Call of the Night: Three times during the game, you may resurrect someone. The resurrected person will be converted to your team and given a new role. The first rez-convert will be Lock, the second will be Shock, and the third will be Barrel. Any of your rez-converts will die when you die.
Cannibal Feast: On odd nights during the game, you may open a seam in your costume and let the bugs out to devour a person (shields apply). PM me a list of five people. The first eligible person will be attacked. You may not use this power in conjunction with a rez-convert.
An Awful Fright: On even nights during the game, you may scare someone so badly that they lose all powers of reasoning and become gibbering wrecks. This will give them a posting requirement: at one point during the day, they must make a post consisting of gibberish, random letters, symbols, etc. If they do not, there is a 50% chance that the next person to say their name on the thread will cause them to die of fright (shields apply). PM me a list of five people. The first eligible person will be frightened. You may not use this power in conjunction with a rez-convert.
SP: Protection: Once during the game, you can activate this SP and protect all people on your team for a night, by retreating to your tree-castle, at the expense of a nightly action. PM me when you wish to use this power.
For protection purposes, you are considered to attack Physically.
You start with a 70% shield, and cannot die until Day 3.
Thu Feb 22, 2007 12:21 am
Thu Feb 22, 2007 12:36 am
Mulan
Alignment: Innocent
Movie: Mulan
Win Condition: Defeat all evil players
Powers:
Train: Every night, PM me a list of five people. The first eligible person on the list will be taught to defend themselves: they will gain a 20% chance to reflect the first attack made on them back to the attacker. You may not target the same person twice in a row, but the effects do stack if not used. However, due to the human nature to forget, each night, the chance of reflection will diminish by 5%, as will the percentage you start out with. You may renew yourself, if you wish, instead of teaching someone else.
You currently have a 40% shield, and a 20% chance to reflect attacks.
Thu Feb 22, 2007 3:33 am
Thu Feb 22, 2007 4:57 am
Magic Mirror
Alignment: Innocent
Movie: Snow White and the Seven Dwarves
Win Condition: Defeat all evil players
Powers:
Mirror, Mirror: Every time you go into a different room, you will learn something about it’s effect. How much you learn depends completely on the dice…
Mirror Mirror 2: Twice during the game, you may PM me the name of a room that you are not in at night and receive information about it as well.
You start with a 50% shield.
Thu Feb 22, 2007 6:32 am
Thu Feb 22, 2007 7:10 am
Thu Feb 22, 2007 8:31 am
Thu Feb 22, 2007 12:08 pm
Thu Feb 22, 2007 2:14 pm
Typhoon wrote:Evidently a couple people didn't. I'm sorry, CD.
Maleficent
Alignment: Evil
Movie: Sleeping Beauty
Win Condition: Be the last team alive
Teammates: Jafar (Princess Miyu), Ursula (Ethics)
Powers:
Malevolent Choice: Before the end of Night 1, PM me your choice of spokesman. The spokesman will send in the kill lists and use any SPs that the team receives as a whole. If you are elected spokesman, your method of killing is using greenish-black fire to burn a person to death.
Hedge of Thorns: Twice during the game, you may surround someone with a hedge of thorns. The surrounded person has a 50% chance of dying if they perform a night action while caged. Similarly, anyone who targets the surrounded person while they are caged has a 50% chance of dying. The cage lasts for one day/night cycle. You may not target the same person twice.
You start with a 50% shield.
Princess Miyu is your team spokesperson.
Thu Feb 22, 2007 5:44 pm
Donald Duck
Alignment: Innocent
Movie: Various
Win Condition: Defeat all evil players
Powers:
Curaga: Three times during the game, you may bring back a person from the dead. PM me when you wish to use this. The person will be revived as soon as I receive the PM.
You start with a 40% shield.