Fri Mar 17, 2006 11:16 pm
-Ducky- wrote:Question: when no majority was reached, how was the execution carried out? was it by randomiser or by a role?
Fri Mar 17, 2006 11:18 pm
Bangel wrote:-Ducky- wrote:Question: when no majority was reached, how was the execution carried out? was it by randomiser or by a role?
Randomizer- except for Xil's execution. He was leaving for Rome the next day, and we both agreed it would be best to just let him die there.
Fri Mar 17, 2006 11:21 pm
Role: Resident Alien
Side: Good
You have a dirty little secret- you’re not human like everyone else. You are infact an alien from Bobarth, a lowly planet outside of the galaxy. You’re a warrior alien (for those are far more cliché than friendly aliens), meaning you know how to defend yourself. Therefore, you have a huge shield around you- at the beginning of the game, it’s 100%. It goes down by 10% each day- however, the first time you are attacked, it leaps up by 10% (you don’t die, of course). After that first time however, a second attack, should you survive it, the shield will break completely, and you will be helpless. If it comes down to this however, you do have a magical power under your belt- you can convert another alien to your cause. Any player, evil or good, can be turned into an alien like yourself, in which they will be given their own separate alien shields and powers. However, you can only do this after being attacked TWICE (if you survive through that). Execution does not count as an attack- you are completely vulnerable to execution at all times unless you have provided payment in credits to avoid it. To convert an alien after the attacks, please send me a PM with your role name in the title with the top three people you’d like to convert. The one that is closest to the top and survives the night will be converted.
Fri Mar 17, 2006 11:23 pm
Fri Mar 17, 2006 11:25 pm
endeavourl wrote:Question to Dawn: Were there any credits used during the duration of the game? And what, besides giving each other credits, were ways of gaining credits?
And everyone knows my role already. I never knew of a baddie until after the first 4-5 nights, and by then we were voting to excecute baddies anyway, so I never got to use my power.
Fri Mar 17, 2006 11:26 pm
-Ducky- wrote:Bangel wrote:-Ducky- wrote:Question: when no majority was reached, how was the execution carried out? was it by randomiser or by a role?
Randomizer- except for Xil's execution. He was leaving for Rome the next day, and we both agreed it would be best to just let him die there.
I see.
Question: what was with all the nights where no kills occured? did people just not send in their lists or was it a role/series of roles that prevented a kill from taking place?
Question/Poll thing to the other players: Did you talk to the dead at all during the game?
endeavourl wrote:Question to Dawn: Were there any credits used during the duration of the game? And what, besides giving each other credits, were ways of gaining credits?
And everyone knows my role already. I never knew of a baddie until after the first 4-5 nights, and by then we were voting to excecute baddies anyway, so I never got to use my power.
Fri Mar 17, 2006 11:27 pm
Fri Mar 17, 2006 11:51 pm
Role: Astronaut Hobo
Side: Good
You went to astronaut training, but let’s face it- you never were the cream of the crop at space camp. However, you took on a small job on the ship, to try to prove to yourself that you really know the difference between Pluto and the sun. Your mission is to find anything in space- anything at all. So five times during the game, send me a PM with a number 1-100. There are twenty numbers that are marked as “special”, meaning you’ll find an ability or secret in space if you pick one of those numbers. The other eighty carry nothing at all. However, one of these numbers will carry a huge ability- super special, that is. Remember, you can guess five times. To guess, send me a PM with a number 1-100 in it, and I will give you back your results as soon as I get the PM.
4- This number is not special.
8- This number is not special.
15- This number is not special.
16- This number is special! You can escape from the next execution if you are put up on the chopping block.
23- This number is special! You are protected from any one man team fires for the next two day/night cycles!
Sat Mar 18, 2006 1:48 am
Role: Good Witch (Pixie)
Side: Good
You are a real life version of Glinda (pop culture reference… if you don’t understand it, you need to quit Werewolf right now and go watch the Wizard of Oz), meaning you’re exactly what your role name is- a good witch. You practice good and powerful magic. Powerful being the key word- your specialty is your own version of identity theft. You can switch people’s role abilities. For example, if you switched the role of the werewolf spokesperson with the role of a plain innocent, the plain innocent would be in charge of the entire werewolf team for the next day/night cycle! You can also double people’s abilities- for example, you can give a protector the opportunity to protect two people instead of one for the next day/night cycle. However, since you are using such large amounts of magic, you need a day to rest after every spell, meaning you can only use one of your powers every odd day (day 1, day 3, day 5, etc.). The even days are rest days- you can vote, but you cannot use any powers. To DOUBLE someone’s powers, send me a PM with the person you want to double the powers of. If the person dies before the night ends, then the list is counted as VOID, and nothing happens. To switch people’s roles, send me a PM with the two people you wish to swap. Again, if one of the people dies before the night ends, the list is VOID.
Sat Mar 18, 2006 2:37 am
Role: Witch Hunter
Side: Evil
You’re an old fashioned fellow, and to be blunt- you hate magic. When you heard a nice self-proclaimed witch was going aboard a ship, you had to come along. However, the witch theirself has been a bit shy lately, and you can’t find out which passenger is them. You have brought your gun with you just incase you happen to find them, though. If you think you know who Miss (or mister?) Glinda is, please send me a PM guessing. You get one guess through the whole game. If you’re wrong, you shoot the person you guess and then, horribly disappointed in yourself, you turn around and shoot yourself. If you do guess the correct person, however, you kill them and gain another kill to use on the person of your choice. However, your boss at the Witch Hunting company will have another reward for you if you get the right person- a nice 50 credits.
Sat Mar 18, 2006 2:39 am
Christopher wrote:Role: Witch Hunter
Side: Evil
You’re an old fashioned fellow, and to be blunt- you hate magic. When you heard a nice self-proclaimed witch was going aboard a ship, you had to come along. However, the witch theirself has been a bit shy lately, and you can’t find out which passenger is them. You have brought your gun with you just incase you happen to find them, though. If you think you know who Miss (or mister?) Glinda is, please send me a PM guessing. You get one guess through the whole game. If you’re wrong, you shoot the person you guess and then, horribly disappointed in yourself, you turn around and shoot yourself. If you do guess the correct person, however, you kill them and gain another kill to use on the person of your choice. However, your boss at the Witch Hunting company will have another reward for you if you get the right person- a nice 50 credits.
Sat Mar 18, 2006 9:56 am
Role: Werewolf
Side: Evil
Team members: Pixa, Kanashimi, Sirclucky
You’re one of the worst baddies to ever come onto the ship. Every night, you get to maul one player to death. Your job is as simple as that. There are three of you on the team, and the first thing you need to do is elect a spokesperson. You do not need to inform me of your spokesperson, but keep in mind that the person who sends the list to me each night has to be the same. If someone else sends it (without warning me in advance), even if the person is on the team, it will be VOID. Keep in mind that you are a team. You work together. If you have unfortunate differences outside of the game, it’s time to forget them and move on. To send me a list of your killings, please send me a list with your role in the title of the PM. Due to multiple baddie killings, please have your list with three people on it, incase another baddie team kills your top choice first. The results will be posted with each night scene. However, since werewolves don’t especially like time limits, you are allowed to have one kill during the day. By the word one, I mean one during the entire game. If you want to use your daykill, please PM me sometime in the day and I will put up the results along with execution.
Sat Mar 18, 2006 10:38 am
Role: Village Idiot
Side: Good
You are blissfully ignorant for the majority of the time, so you have no idea what supreme danger you’re in. Your ignorance surrounds you... like a shield. Oh wait. Not “like a shield”. It is a shield. If someone targets you, whether it is mafia, werewolves, or a one man team, you don’t die! Hurrah! However, your ignorance shield goes kaboom, and you turn into a sad and regular old village person. So your role has no fancy perks or anything, but hey- here’s to one good reason for being an idiot.
(Note: This is a game. This role is random. No offence should be taken.)
Sat Mar 18, 2006 2:31 pm
Bangel wrote:Role: Traveling Salesman
Side: Good
You’re a traveling salesman- and you’ve taken your traveling to the next level… all over the galaxy. It’s your job to sell everything you have, and to get a crap load of credits while you’re at it. However, like any good salesman- you don’t intend to give the people their items. You’d think this would qualify you as an evil role, but you’re really a good guy at heart. You just like money. So here’s your mission- collect fifty credits more than you had originally (aka, you have to have 60 credits) by the halfway point at the game (when fifteen players have died, and fifteen are left) and you will get a special treat (which is a secret until you do it). I don’t care how you get the credits, all that matters is that you get them (as long as you don’t send creepy death threats or anything).
Sat Mar 18, 2006 3:44 pm