Main Content RSS FeedRecent Articles

Bones Guide by sam3491bd1 »

The purpose of this game is to make sure that your opponent takes the last bone from the pile. Each turn, you or your opponent must take 1,2, or 3 bones from the pile. This alternates until all of the bones are taken.

The process to win this game is very simple. Depending on how many bones you start with, you want to make sure that the number of bones you take leaves your opponent with one of the right numbers every turn. The numbers are simple, it starts with 1, and then every other odd, or thought of a different way, 1 and then add four for the next number and four for the next number and so on. So, 1, 5, 9, and 13 are numbers you want to leave your opponent on. You can do the math from there.

An example. If you start with say, 23 bones, you would take 2, leaving 21 left, which is a one of the right numbers(1 + 4 + 4 + 4 + 4 + 4). Then, say the opponent took 1, you would take 3, because 1 and 3 equal 4. If he took 2, you would take 2, because 2 and 2 equal 4. If he takes 3, you would take 1, because 3 and 1 equal 4. You continue taking the right amount of bones, and keeping the opponent on the right numbers until he takes the final bone, and you win.

The prizes are not usually very good, and you only win 500 sp, but occasionally you can get lucky, and get an item that has a very high price. Good luck!!!

The Wizard Quests by Tuffy45 »

The way I make most of my money is the wizard quest. That wizard is incredibly  generous and will give large amount of sP every time. Go there every day and try  every quest until your 20 are up. Here are some pointers on quests:Never go much over 10,000sP. The wizard gives cash amount of up to 10,000 plus  a pricey gift. You will usually always get your moneys worth but the less you  spend the more you will make in this case.

A good half of the gifts are 5 or 10 point wizard tokens which are worth a lot  of money. If you complete say 15 of the quests and each had 10 point wizard  tokens (which they usually are) that’s already 150 wizard tokens in only one  day! Currently that much is worth around 300,000sP. So 300,000sP a day? Not bad  at all.

A few times you might get a minion. These minions are usually not common and  are worth around 20,000sP and up.

I find that the sooner you get the quest done it gives you a bigger prize. I  once did it in 3 seconds because I already had the item and I got 9,000sP and a  rare minion that was worth 140,000 at the time.

Have two windows or tabs open at a time. On one have the wizard quest open and  on the other have the search shops page open. This makes it very easy to search  the items fast and get them quickly. Also when you click buy on an item click  the stop button on your browser to stop it from going to the user shop. If you  do this you won’t have to keep going back to the search shops page over and over  again.

If you don’t have enough time to go on everyday and spend almost an hour doing  this I like to do it around 11:00pm. This way when I finish the 20 quests it  will only take a few minutes to have quests again (since it’s 12:00am and a new  day).

I don’t like to waste my time trying to find a price to sell my tokens at so  here are the prices. (May 13th, 2007)

1 Point Wizard Token ……………………………… 1,500sP
2 Point Wizard Token ……………………………… 3,000sP
5 Point Wizard Token ……………………………… 8,000sP
10 Point Wizard Token ……………………………… 14,400sP
15 Point Wizard Token ……………………………… 34,000sP
20 Point Wizard Token ……………………………… 44,000sP
50 Point Wizard Token ……………………………… 100,000sP
100 Point Wizard Token ……………………………… 200,000sP
250 Point Wizard Token ……………………………… 450,000sP
500 Point Wizard Token ……………………………… 1,000,000sP
1000 Point Wizard Token ……………………………… 2,000,000sP

Wizard tokens aren’t only for selling, though, the vending machines found at  every location cost 2 tokens. The machines will give you a random item that can  be worth a lot or sometimes not so much. Also there is a token shop/Ticket shop  that is found at the Carnival Grounds. Most of the time everything is sold out  but I save around 500 tokens in case something gets restocked. I will say in the  news if anything gets restocked.

The sP Guide by TheNonEvilCutie »

Are you a new Subeta user or just want more sP? We’ll teach you the secrets of making sP fast! There are 4 ways to earn tons of points on Subeta.

Games

Games are the quickest way to get sP! The easiest game is Random; you either win an amount ranging from 1000-5000 sP or an item like a map piece or toy every 3 hours. You can also play Item Scramble. The object of the game is to unscramble the name of a random item. If you get it correct, you win a couple hundred sP depending on the length of the puzzle. Trivia is a good way to win valuable items. If you answer it correctly, you get an item and sP. In addition, if you answer at least 10 trivia problems correctly, you’re another step closer to getting in the Blue Building. :D

Reflection and Safe Crack are the newest names on the game list. Reflection is all luck but I’ve honestly never won a game. However, you can make some decent sP from it by getting some matches. (A helpful tip: create a table on Word and save the blank version of it. When you play Reflection, you can fill it in with the pet names. After you’re done with the game, don’t save and the blank table will be there next time. ^_^) As for Safe Crack, it’s another game of luck, but supposedly, you get valuable stuff.

If a trophy is what you’re after, I recommend starting a Card Collection or Plushie Collection. You’ll quickly earn a spiffy trophy for your lookup. Unfortunately, amassing cards and plushies can be very draining to your vault.

Pawning

Some items are worth more at the Pawn Shop in Centropolis than they are in user shops. Generally, if an item has a high restocking price in the shop and is cheap in user shops, it’s good to pawn. However, remember that pawning is based on the official price.

Stock Market

The Stock Market is one of the best ways to make sP on Subeta. Generally, it’s best to buy stocks when they are 5 sP per share and sell at about 12-20 sP per share. The exception is the Free Food Center, which is almost never above 10. Stocks such as Keith’s Clothing Corp and the Millionaire Center increase greatly point wise, but their percent gain is no different than other stocks and generally take longer, so don’t be fooled by high price stocks. The stock prices change every hour, so check often! Remember, you can only buy 3500 stocks a day!

Restocking

Restocking or rsing is the most profitable way to make sP. There are currently 18 shops in Subeta stocking everything from food to musical instruments every 15 minutes. Check prices for items in the shops before you begin to rs so you don’t lose points. The most important thing about restocking is to trust your instinct! If it looks rare and expensive, it probably is!

You can also buy items from user shops and resell it at a higher price. Don’t do this for low rarity or new items, though, because their prices generally fall fast. To determine if a new item is rare, click on the main search feature on the toolbar and look up the item name. If the item shows up as a link when searched, it is below r95. If it has no description or picture when you click on the link, it’s at least above r80. When pricing your items, always check the shops search! If there are no prices available, use the item’s rarity to determine your starting price.

Alternatively, you can trade your items at the Trade Center. You may find expensive battle weapons or map pieces for cheap that you can buy with your rsed items.

Free Stuff

At Riverside Valley, you can get Free Food and a Free Gift everyday. This is generally only for beginning players as after you’ve acquired a certain amount of sP, you aren’t eligible anymore. You can either use the food to feed your pet or sell it. Sometimes, you can receive very rare items from them too. Don’t forget the Ikumoradeekanox! You can get one free fruit from the tree everyday. It’s located on the moon Atebus.

That concludes my sP Guide :) Remember these tips and you’ll be well on your way to Subetian wealth! Good luck!

Save the Otters Guide by Kym Huynh »

In a game where the dragon is the good guy (you being the dragon), you are required to protect the baby Otters from falling into the hot fire that was created by the Wardors. You will gain points for every bounce of the baby otter, and you will lose points each time the baby Otter lands in the fire pit.

There are three modes to this game. They are easy, medium and hard and depending on which mode you select, the point goal and game over score differ.

Easy: 100 (win score), -50 (lose score)
Medium: 250 (win score), -50 (lose score)
Hard: 500 (win score), -25 (lose score)

The main difference between the modes is that the Otters do not initially move at the beginning. Medium and hard modes are the only modes which have the Otters progressively fall towards the fire pit.

As stated above, points are scored by bouncing the Otters upwards. However, doing so will only yield a situation where you will be required to move your mouse frantically to keep all four Otters in the air. Rather, it is suggested that you pin the Otters against the side of the game i.e. the ‘walls’ or if possible, on the top corners of the game screen. As the Otters rebound off those game boundaries, position yourself just next to those bounders so that the Otter becomes ’stuck’. If you are able to do this, you will be able to gain very quick points which can let you win the game in essentially 20 seconds.

To pin the Otters against the wall, practice in easy mode using your dragon to guide the Otters. The dragon has various ’sticky’ points which will guide the Otters where you want it to go. Have fun, take it slow, and watch those subeta points roll!

Reflection Guide by Emily »

Do you always lose at Bones? Would you like to win? Well, it may seem impossible, but it’s possible!

In bones, you start out with 20, 21, 24, or 27 bones (from what I know), and in almost all of them you can win. You just have to do some simple math, or you can just do what I say :P. Here are your situations, how I asses them, and what to do.

Game #1 - 21 Bones

Chance of winning - Impossible from what I know.
Assessment - UNFAIR. If you get this, you can’t win. If you pick first (which you always do), you’re gonna lose. Try and see what Bonesy does.
What to Do - Watch bonsey and try to see his technique.

Game #2 - 20 Bones

Chance of winning - Possible.
Assessment - OK. You can win, its like you started with 21 bones and Bonesy picked first.
What to do - Pick 3 (opposite of 1). If Bonesy picked 1, pick three again. If he picked 2, pick 2. If he picked 3, pick 1. Continue like that. He picks 1-you pick 3. 2-2, 3-1. Just like that. Sooner or later Bonesy will pick up the last one and you’ll get a prize.

Game #3 - 24 Bones

Chance of winning - Possible.
Assessment - EASY. Very Easy.
What to do - Pick 3. If Bonesy picked 1, pick three again. If he picked 2, pick 2. If he picked 3, pick 1. Continue like that. He picks 1-you pick 3. 2-2, 3-1. Just like that. Sooner or later Bonesy will pick up the last one and you’ll get a prize. (Just like the last one, isn’t it?)

Game #4 - 27 Bones

Chance of winning - Possible.
Assessment - OK.
What to do- Pick 2. Bonesy picked 1, pick 3. If he picked 2, pick 2 again. If he picked 3, pick 1. Continue like that. He picks 1-you pick 3. 2-2, 3-1. Just like that. Sooner or later Bonesy will pick up the last one and you’ll get a prize.

There. All done! Did it help? If you see any errors or if I left something out, please e-mail me at shadow_dragon__@hotmail.com or mail me on Subeta. My username is emstar51.

Reflection Guide by Kym Huynh »

Are you a fan or experienced player of those mobile phone games called <em>Memory</em> (or other similar titles)? From Subeta comes this game with a Subetian twist. Given only 20 moves in which you try to match up 16 cards with its shown pair, winning this game is based to a large degree on luck. This does not mean however that it is based purely on luck. Simply by employing a few simple strategies, you will increase your chances of completing the game and hitting those high score tables for that nifty trophy, not to mention the nice sP bonus!

Below the 16 covered cards appear a random card with a certain image on it. Your aim is to guess correctly where the image is on the covered cards. If you guess incorrectly, the uncovered card gets reshuffled into the deck and will appear at a later point. The key to winning this game in as few moves as possible is to remember what pictures appear on the cards you uncover. Even if they may not be initially right, chances are that card’s twin will appear on the uncovered pile for you to pair up with at a later point.

A good strategy to ensuring your best chance of winning is by drawing a four by four grid on a piece of paper beside the computer. As you uncover cards, write down what the pictures are that appear on the cards. For example, if you uncover an apple, write apple. When you write down the image on your cheat sheet however, ensure that you write it in the same position which you uncovered the card. Whilst this method may not guarantee a trophy, know that it will help none the less. As stated before, due to the limited number of guesses you are given, gaining the high score is based on a large degree to luck of the draw. Good luck and have fun!

Vending Machines Guide by Laura »

What to do with all the tokens the old wizard gives you as a reward for his quests? Just sell? Or zap your pet every 4 hours? An other way to sPend your tokens is to use the Subeta Vending Machines! There are 8 Vending Machines where you can push the big red button, grab your question marked present and run off with a cool item! I will put all the 8 Vending Machines here, with the items they usually give out.

BLUE MOON VENDING MACHINE

Located: Atebus, Ziara City.
Usually gives out items you can buy in the ‘bits and bytes shop’. But I also got a food item today.
The cheapest item I got today was worth 2500 sP, the most expensive item was worth around 35K.

BURNING CHANCE VENDING MACHINE

Located: The Darkside
Usually gives out weapons and sometimes books.
The cheapest item I got was worth 40 sP, the most expensive about 10K.

SHINING CRANE VENDING MACHINE

Located: The Sacred Lands.
Gives out toys most of the time.
Cheapest item I got today is worth 338 sP, the most expensive item about 25K.

FROSTY CLAW VENDING MACHINE

Located: Arctic Frost.
Gives out mostly clothing but I also got a minion, a potion and some food.
The items I got were all worth between 10 and 15K.

BLUE SKY VENDING MACHINE

Located: Veta Lake.
Gives out balloons, books and seeds.
The cheapest item was worth 700 sP, the items that were worth the most were worth around 10K.

DRAGONS HOARD VENDING MACHINE

Located: Riverside Valley.
Gives out food.
Cheapest item worth about 3K, most expensive item worth about 30K

CELEBRATION GIFT VENDING MACHINE

Located: The Fair Grounds.
Gives out clothing (I also got a wine glass).
cheapest item I got was worth 500 sP, most valuable item was worth 10K.

PRIZE GET VENDING MACHINE

Located: Centropolis.
Gives out beanbags, toys, defensive items and potions.
The cheapest item here was only worth 5 sP! But I got 2 items worth 30K, and several other items worth about 10K. (I once got an UB!)

This guide is not completely accurate, because the items you get from the vending machines are random, so the values of the items is always different. I usually go to the ‘Shining Crane’, because I got a bunch of valuable items from it, but through my own guide I learned that the ‘Prize Get Vending Machine’ is worth the tokens too. But don’t get too serious about all this, just have fun!

Up Close and Personal with Keith Kurson »

Keith is the person behind Subeta. Without Keith, there is no Subeta. So I decided to stalk him for a bit and I came up with this interview after much prodding and poking :) Here it is!

1) What is the single biggest challenge you face in keeping and growing an online game such as Subeta?

The biggest challenge is handling the users. Sometimes they get out of control, and as more and more members join, the possibility for more trouble rises.

2) What do you find the most enjoyable aspect of Subeta. Why?

Having a family tell me that they just signed their entire family up, and they all plan to play together.

3) What keeps you coming back each day to run Subeta and grow it into the site you want it to be?

Its mine, and I’m proud of it. If I didn’t come back, someone else would have to take ownership, and then it wouldn’t be mine anymore.

4) Where do you see Subeta in 5 years time? What do you hope to achieve out of Subeta and what would always be your goal when running the game?

I see Subeta somewhat like it is now. We were discussing having a registration limit, simply so that we can keep the small-community feel of the site, and that’s one of the aspects I always hope to keep with the game.

5) Tell us something no one knows about you.

I have an obscene fear of ladybugs :\

6) Obviously there are comparisons between Subeta and Neopets. How do you handle these comparisons? Do you think Subeta is sufficiently different enough from Neopets to distinguish itself and if so, what makes your game so much different?

When someone compares the two of them, I simply go through all of the comparisons I made (if any, I get a lot of idiots going YOU COPIED NEOPETS, all over, just asking to be iced) and most of the time is YOU COPIED THEIR PETS. Well, all of the Neopets pets are based off real (or mythical) creatures, as are the Subeta-pets. I think in some areas, Subeta is different, but they are both virtual pet sites, so they are going to have the same basic principles.

7) How did Subeta begin? Did you wake up one day and decide to create a game or was it a random experiment that somehow worked?

It was me testing PHP. There was an earlier version of Subeta that really wasn’t great.

8) Do you think you’ll grow Subeta out of the online interface?

Maybe someday, but there isn’t a need to do it anytime soon. There are plenty of people online that can be fans with Subeta being plastered everywhere off it.

9) What has been the single, biggest challenge in running a game of this magnitude?

I think it has been security. When programming, I have to think of every possible exploit that could be used, and if I leave something off I have to figure out what users abused it, and hand out freezings/warnings for it. In some of the older things, there was no protection, and I had to redo most of them so they couldn’t be exploited.

10) Approximately how many staff members do you guys employ? How are the allocations and what kind of work do you expect of them?

At the moment (29/3/05), 33 staff members. There are ‘ranks’ of staff, and each one is expected to do the jobs for their rank. For example, the moderators cruise the forums, and delete/edit topics and posts. The artists create artwork for the site to use, useradmins assist users in problems, as well as freeze cheating users. Assistant Admins do all of the jobs, plus help stimulate the economy, add items, and the Admins are the ones who edit all the pages, and program. They also handle all large-scale site problems, user problems, etc.

11) Have you met any users in real life out of Subeta?

Not many, but I have. I went to the mall about a month ago, and a girl came up to me and went “Are you Keith!?”, and turns out that she was a Subeta player.

12) What is the single most heard line you’ve heard that’s related to Subeta?

“Keith and the Subeta Staff is great! You can actually talk to them, unlike that other site!” (suck ups :P)

13) Tell us how you guys devise new ideas for the site starting from the brainstorming process. Do you guys look at the site and consider what it needs, or do you guys create features as it goes along? Are their board meetings where ideas are thrown around or are you the guy that makes all the calls?

It’s actually a combination of all three. Sometimes we look, and think of what would help boost the economy, and sometimes we just throw things up spur-of-the-moment. The staff forum is constantly cluttered with ideas, and suggestions for what we should do next. In the end though, I am the one that makes the calls.

14) Where do you see Subeta in 2 years time?

I hope that it will be somewhat similar to how it is now. However, there will be differences. I hope to have more items produced daily, and things of that nature.

15) Obviously you would have run into issues as you made the game. Looking back, what is the one thing you wished you knew back then when you started the game that you know now?

Classes. I wish I had known how to do classes. For example, right now there is a database class that operates half of Subeta, and the other half still uses the old functions. I have to redo them sooner or later.

16) Do you take maintaining this game seriously, or is this just a hobby?

It’s a mix of both. Sometimes its serious, like when it goes down for a week. But sometimes it just becomes a hobby, when everything is easy, and fun.

17) Most of us know that you’ve run into legal complications in the past in regards to Neopets etc. What is one lesson that you’ve taken out of this that has benefited you whilst you run Subeta?

It helps to know a lawyer, when you go into competition with a sue-happy dominant site :)

18) What do you think is Subeta?s strength? Why?

I think the main strength of Subeta is its amazing staff. It would just be me, sitting there working on it by myself without them. I doubt it’d even be alive. They do more for the site than anyone knows, and I wouldn’t want a different team, even if they were more professional and did more work :P

19) If you could click your fingers and change one aspect of Subeta today, what would it be? Why?

I’m not really sure. I’d like to change all of the older code to nice neat organized code, with comments :D

20) Is there a person that deserves extra recognition for all their help they’ve given you for the Subeta project? Why? What has he/she done and how did you meet this person?

Debilee. She’s possibly one of the sweetest people ever, and whenever the site is in danger, she has no problem donating. (She also sent me a nice Christmas present). She volunteered her time as a moderator, and does an excellent job. All of the staff really deserve extra recognition, they all do so much.

21) How did you come up with the name for the game? Was there a process or did you randomly pick out words?

I was looking in a Japanese dictionary. The word means Sword, and something else that I wont put here.

22) How is the monster concepts dealt with? Do you ask your artists to draw a concept you have or do they submit things they would like? How are they named?

They draw what they like. I prefer they draw off their own creativity, because things tend to turn out better. If they cant think of a name, we run to the thesaurus and look for something similar to the monster.

23) How long has Subeta been running now? Are you currently where you expected to be when you created the game, or is there still a lot more that needs to be done?

It’s been up for about a year now, but 6 months since the reset (because of a huge user-database error). I think its ahead of were I originally expected, seeing as how I never expected it to succeed in the first place.

24) In 50 words or less, tell us what makes you believe in Subeta.

The staff are pure, and will do anything to help the site, as well as the users and each other. If someone needs time off for personal problems, we all comfort them. The regular users all love each other, and the community feel is amazing.

25) Thanks for the interview. As a final question, tell us something that you’ve taken out of Subeta that you believe will serve as a life long lesson and why you believe this lesson will aid you in life.

There are a lot of lessons I’ve learned from Subeta. The people-skills I’ve developed are amazing, and will no doubt help me throughout the rest of my life. However, something I’ve learned is that you always need to be nice. At the start, if someone asked a question that someone asked right before them, I’d get angry. And now I know, that you can’t do that (that was so amazingly cheesy, but I’m brain dead x.x).

Food & Toy Drive Tips »

Increase your chances of grabbing the day’s prize

Food & Toy Drive operates like a money tree, where you donate to help out poorer players. However in Subeta, the top three donators for any given day is rewarded with a special prize. To increase your changes of gaining this prize, donate near the end of the day to ensure that the chances of people out-donating you are diminished, enabling you to remain in the top three and thus, gain the reward.

Mystic Spindles Guide by sam3491bd1 »

The purpose of the game is to move the discs from one spindle to another, with the number, type, and placement of the discs varying per type of game.

Rules

You may not move a disc that is bigger on to a disc that is smaller. You may move any disc onto a blank spindle. Activation of a spindle either consists of moving all the discs onto it, and it is active forever, or placing all the same type of discs in the game onto it, and the spindle will NOT stay active, but instead you will need to activate all the spindles at once. (Basic Elements 2 x 6.)

Blobs at Play 3

This is the easiest level of Mystic Spindles. There will be 3 discs. One will have 1 blob of one color. One will have 2 blobs of another color. The last will have 3 blobs of yet another color. Under “Object of the Game” you will see instructions on where to place the blobs. This is in most cases done by moving the single blob on to the double blob, then the triple blob to where the single blob was. Then moving the single blob to where the triple blob was.

Prisms 3

This is the second difficulty level of Mystical Spindles. This game involves moving the 3 discs from the original spindle, and putting them on a new spindle, indicated under Object of the Game. This is a basis for which later games are played, how to move 3 discs from one spot to another. First, take the small disc and place it on the indicated spindle in the Object of the Game. Next, place the second disc on the other open spindle. Then, take the first disc and place it on the second disc. Next, put the largest disc and place it on the now opened spindle where the first disc was. Now, put the first disc where the third disc was. Next, put the middle disc on the third disc. Finally, put the small disc on the second disc.

Metalworking 3

This game requires you to activate all 3 spindles, by putting all 3 discs on one spindle at a time, and doing this for all 3 spindles. This first step is fairly simple, place the medium disc on the largest disc, then put the smallest disc on the medium disc. Now one spindle is activated. This will show by an added color to the word metal under the largest disc. Now all you have to do is use the technique from Prisms three to move all 3 discs from one spindle to another, activating it. Do this for the other two spindles and you are done.

Prisms 4

This is similar to prisms 3, except that there is an extra disc. If you know how to do Prisms 3, this is also fairly easy. If you look at it objectively, you will see that all you are doing is moving the top three spindles to the third, not indicated in Objectives of the Game, spindle. Do this. Then move the largest disc to the indicated spindle. Next, once again, move the three smallest discs from the spindle they are on, on top of the largest disc. Then you are done.

Prisms 5

Another prisms which can be figured out through being objective. Merely do the same thing as in Prisms 4, but move the 4 discs to the third spindle not indicated in the Object of the Game. Then move the largest disc to the indicated spindle. Then, once again, move the 4 other discs on top of the largest disc, using the technique in Prisms 4.

Blobs At Play 6

As said before, all of these games build upon each other. You will use all of the techniques, and a few hints to conquer this level of Mystical Spindles as well. All this game is about, is moving the blobs to their correct position in the Object of the Game. The strategy involved is to move the largest discs to their positions first, then the smaller ones, in decreasing order. To move the xis blobs to their spot, you must first clear it. This would use the skills of moving the discs on to one spot. If you do not need to move the 5 blob, then I would suggest using it as the place to store the smaller blobs when moving the six blob. If it is in the 6 blob’s spot, use the technique from Prisms 5 to move it, and the othe3rs, to the other open spindle. Continue putting the blobs in their correct places until they are all in the right spot, and you are done.

Prisms 6

This is one of the longest Spindle games, and it is therefore much easier to make a mistake. Once again, you will use your knowledge of the games before to finish this. Use the technique in Prisms 5 to move the top five discs to the non-indicated spindle. Then move the 6th disc to the indicated spindle. Then use the technique from Prisms 5 again in order to move the smallest 5 discs on top of disc 6.

Metalworking 6

This game involves using the technique in Prisms 6 to active that three spindles, like in Metalworking 3, but on a much larger scale. The first step in this game would be to focus on one spindle at a time. When the game starts, locate which discs have to go where, for instance, if the 4 disc is on the 5 disc, that has to be moved first if you are to move the 5 disc to the 6 disc. Be wary. Think about your moves, because it is very easy to lose what you were doing, taking off discs, or putting them on. Look at the metal symbol under the 6 disc, and that will usually tell you where you are going. If it is activated, you are trying to get it to a non activated one, if it isn’t, you are trying to get all the discs on to it.

Basic Elements 2 x 6

This is the hardest level of spindles, but not the longest. It has a lot to do with the original placement of the discs on the spindles, and which numbers are on the elements. The point of this game is to get all the same color discs on to their elemental spindle. The light blue discs, with lines for symbols, are air. The red discs, with water drop symbols, are fire. The blue discs, with water drop symbols, are water. The green discs, with leaf shaped symbols, are earth. The best strategy for this game would be a similar one to Blobs At Play 6. Move all of the largest discs to their spots first. This game involves the strategies of all the games combined, which makes it extremely easy to make a misjudgment, and for those who are more comfortable with a more set game, I wouldn’t suggest playing this. Some things to keep in mind are the open spots, when moving how ever many discs you are moving, remember that you cannot move a disc of the same size or bigger onto a smaller one. So, make sure you have at least 3 spindles with large enough bottoms in order to move the disc that you are currently moving.

Have fun with this game, and enjoy the sP.