Difference between revisions of "Sutek's Tomb"

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m (How to play: More than five can be aligned in a single sequence during gameplay using combos and if you get lucky.)
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After a tile has been eliminated, the tiles in the column above will fall down to fill the gap, and new tiles will appear at the top of the game screen. If this results in lining up further tiles in a row or column of three or more, then this will automatically be played, and a combination bonus will be issued. This may also boost the time the player has remaining.  
 
After a tile has been eliminated, the tiles in the column above will fall down to fill the gap, and new tiles will appear at the top of the game screen. If this results in lining up further tiles in a row or column of three or more, then this will automatically be played, and a combination bonus will be issued. This may also boost the time the player has remaining.  
  
Similarly, if the swapping of two tiles results in multiple different sequences of symbols being removed, the player receives bonus points. Due to the nature of the game, the maximum number of tiles that can be aligned in one sequence is five. Aligning five tiles will score more points than aligning four, which will score more points than aligning three. There are several [[Sutek's Tomb#Special tiles|special tiles]] that have additional effects to game play.  
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Similarly, if the swapping of two tiles results in multiple different sequences of symbols being removed, the player receives bonus points. Due to the nature of the game, the maximum number of tiles that can be aligned in one sequence when making a swap is five. Aligning five tiles will score more points than aligning four, which will score more points than aligning three. There are several [[Sutek's Tomb#Special tiles|special tiles]] that have additional effects to game play.  
  
 
In the event that no moves are possible, the board will be reshuffled.
 
In the event that no moves are possible, the board will be reshuffled.

Revision as of 01:07, 9 August 2007

Sutek's Tomb
Sutek's Tomb
ID # 306
World Lost Desert
Category New Releases, Puzzles
High Scores
Game Page

Sutek's Tomb is the name for the repository of riches built in the honour of Sutek, a hero and ruler of an ancient Geb culture, and for the Bejewled-clone and Flash puzzle game where the players attempt to open the tomb's impassable lock by removing tiles via aligning them up by symbol in rows or columns. Whenever tiles are removed, those above fall down, thus the screen never remains clear.

How to play

The object of the game is to earn as many points as possible by realigning on-screen tiles in order to eliminate them, within a time limit. Tiles are removed if they are aligned into being in a row or column of three or more adjacent tiles of like symbols, which earns the user points.

A tile may be swapped around with a tile above, below, or to the side of it - although not diagonally. However, the swap must result in lining up three or more symbols for it to be a valid play. The user clicks on one tile, and then an adjacent tile, in order to swap them around.

After a tile has been eliminated, the tiles in the column above will fall down to fill the gap, and new tiles will appear at the top of the game screen. If this results in lining up further tiles in a row or column of three or more, then this will automatically be played, and a combination bonus will be issued. This may also boost the time the player has remaining.

Similarly, if the swapping of two tiles results in multiple different sequences of symbols being removed, the player receives bonus points. Due to the nature of the game, the maximum number of tiles that can be aligned in one sequence when making a swap is five. Aligning five tiles will score more points than aligning four, which will score more points than aligning three. There are several special tiles that have additional effects to game play.

In the event that no moves are possible, the board will be reshuffled.

There are three game play modes. Normal and hard modes play in a similar fashion to each other, except hard has a large game board and earns more points. Zen mode has a very high time limit, but the very low payout make it targeted more for fun and stress relief than for earning Neopoints.

Typing "plzsutekcanihavemoretime" while playing will add an additional 30 seconds of play time, but can only be used once during a game.

Special tiles

Game play under the Hard setting, with the Magic Face Tile visible. View full size: http://www.pinkpt.com/neodex/skins/monobook/magnify-clip.png

While the majority of tiles will only vanish with in a combination of three or more identical tiles (the maximum number of tiles that can vanish at once through this being five), there are a few other, special tiles that have different effects. All of them, however, can be used in standard three to five elimination sequences.

  • Bomb Tile: A red bomb, this tile, if dropped more than two rows at a time, will destroy itself and all the tiles above it - known as a Bomb Combo. The number of points gained depends on how deep the bomb was when it exploded. If it reaches the bottom of the screen, it disappears and you gain 5 points on Hard mode or 4 on Easy mode.
  • Ankh Tile: Sutek's Lucky Ankh, when it reaches the bottom of the game board, it will destroy the bottom row and all the tiles directly above it.
Scarab and Bomb tiles.
  • Lucky Coin Tile: The wildcard, this tile acts as any other tile to make a combination vanish. Can be used in more than one combo at the same time.
  • Scarab: A mysterious bug, this tile will eliminate on all the tiles above it in the event of it reaching the bottom of the screen.
  • Magic Face Tile: Bearing an image of TPOSG's head, when this tile reaches the bottom of the screen, the whole screen is cleared and the user gains a large quantity of points - 500 on Hard mode.

Trivia

  • There is an avatar available from the Sutek's Tomb game, received after the user submits a score of at least 2000 points.

External Links