Difference between revisions of "NeoDex talk:Community portal/Archive 1"

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Hi Benny,Well, for osm2xp the problem is cogveare  for the global scenery the problem is DVD space.    That is, we cannot afford to create one facade per building and still fit on disk.  But yes, cogveare in OSM can be a problem too, for any data layer.The facade 2 engine will allow for nicer buildings, but it may not be appropriate for OSM it generates more polygons to create those nice buildings.  It's really intended for airports.But there are also some facade upgrades for both types of facades, so even with the  cheaper' ones there will be some tricks you can use!
Hi Benny,Well, for osm2xp the problem is cogveare  for the global scenery the problem is DVD space.    That is, we cannot afford to create one facade per building and still fit on disk.  But yes, cogveare in OSM can be a problem too, for any data layer.The facade 2 engine will allow for nicer buildings, but it may not be appropriate for OSM it generates more polygons to create those nice buildings.  It's really intended for airports.But there are also some facade upgrades for both types of facades, so even with the  cheaper' ones there will be some tricks you can use!
== mXybtjDnRSl ==
A simple and itenlligent point, well made. Thanks!

Revision as of 09:22, 9 May 2012

Hi Benny,Well, for osm2xp the problem is cogveare for the global scenery the problem is DVD space. That is, we cannot afford to create one facade per building and still fit on disk. But yes, cogveare in OSM can be a problem too, for any data layer.The facade 2 engine will allow for nicer buildings, but it may not be appropriate for OSM it generates more polygons to create those nice buildings. It's really intended for airports.But there are also some facade upgrades for both types of facades, so even with the cheaper' ones there will be some tricks you can use!

mXybtjDnRSl

A simple and itenlligent point, well made. Thanks!