Lord Kass was an Eyrie former general in the army of Lord Darigan, who took over the rule of Darigan Citadel after Darigan disappeared after the Champions of Meridell plot. After becoming the Lord of the Citadel, he managed to convince his people to go to war with Meridell again through an extensive propaganda campaign. He was the main antagonist during the Battle for Meridell plot.
Battle for Meridell
- Main Article: Battle for Meridell
After the Spectre of Lord Darigan was destroyed and Darigan disappeared, Kass was contacted by The Three who encouraged him to take power and succeed where Lord Darigan failed. Corrupted by the ghostly apparitions, General Kass bribed and threatened his way to power in Darigan's stead. Ardent supporters of Darigan who opposed Kass' rise to power were charged with treason and disposed of - Master Vex was locked in his own dungeon, and Galgarroth was chained up and thrown from the floating fortress.
After General Kass had gained enough support in the Citadel to claim he was Lord, he managed to convince his people King Skarl was ready to attack them. He suggested war, and, after his disinformation drive, received the support of his people and begun the invasion.
During this time, Lord Kass' dreams were haunted by The Three, who claimed he wasn't strong enough, and would take away his power if he wasn't greedy enough to use it, to which Lord Kass begged they don't take it away.
Soon after, Lord Kass sent a dancer to King Skarl, the daughter of the enchantress Morguss, The Court Dancer. With her dance she hypnotized King Skarl along with his subjects. Jeran's army in the field was left unsupported. After the Court Dancer's spell was broken, Meridell launched a counter attack, sending forces to meet the oncoming waves on the ground as well as sending Jeran to lead a force to fly in against the Citadel itself.
Atop the Citadel, Lord Kass trapped Morris and Count Boris in a corner, but was stopped by Jeran. Kass quickly disposed of him and threw him off the edge of the fortress, and was immediately attacked by returned Lord Darigan. After a duel with Darigan, Lord Kass fled deeper into the Citadel, and was taken in an explosion of magic by The Three in revenge for his failure.
Kass was the war boss for the Battle for Meridell plot. Every time a player lost against him, Kass lost one hit point for each future challenge. The user who finally defeated him, garet_jaxx, earned 10,000 plot points.
|Weapons Used (In Order Stolen)|
|Evil Hubrid Statue||Attack: Steals 1/3 of opponent's remaining|
|Lord Kass Battle Armour||Defence: Prevents , All×Air Defence ×Darkness Defence ×Earth Defence ×Fire Defence ×Light Defence ×Physical Defence ×Water Defence|
|Lord Kass Battle Shield||Attack: 5×Fire 5×Air 5×Earth 5×Light 5×Darkness 5×Physical |
Defence: Prevents , All×Air Defence ×Darkness Defence ×Earth Defence ×Fire Defence ×Physical Defence
|Naralus||Attack: 10×Fire 10×Air 10×Water 10×Earth 10×Light 10×Darkness 10×Physical|
|Prismatic Mirror||Defence: Reflect 80% - 100% of all ×Air Defence ×Darkness Defence ×Earth Defence ×Fire Defence ×Light Defence ×Water Defence|
|Trithduri||Attack: 20×Darkness 20×Physical|
|Werelupe Claw Necklace||Attack: 5×Darkness 3×Earth 5×Fire 1 - 5×Physical|
|Wand of the Dark Faerie||Attack: 20×Darkness 1 - 10×Physical |
Defence: Reflect 75%×Light Defence , Heal 25% max when at 75% or less
- Lord Kass' amulet is a real item called Lord Kass Amulet, only one of which exists and was given to garet_jaxx as a war prize.
- Lord Kass happens to be ambidextrous, both left and right handed as seen from certain Battle of Meridell chapters.
- His rise to power through propaganda, betrayal and other underhanded techniques mirrors the rise of many real world dictators.