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	<updated>2026-08-31T10:54:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Meuka&amp;diff=39465</id>
		<title>Meuka</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Meuka&amp;diff=39465"/>
		<updated>2009-07-27T14:52:42Z</updated>

		<summary type="html">&lt;p&gt;64.180.147.25: /* Defenders of Neopia Series 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=right&lt;br /&gt;
|http://images.neopets.com/evil/meuka2.jpg&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Meuka&#039;&#039;&#039; is a [[Meerca]] formed completely from mucus.  He is one of the more noteworthy villains of Neopia.  Though not a supervillain of Neopia comparable to Dr. Sloth, Meuka is an ever-present villain, making appearances in the [[Battledome]], [[Defenders of Neopia]], and [[Neoquest II]].&lt;br /&gt;
&lt;br /&gt;
The origins of this mutated Meerca are unknown. Maybe a [[paintbrush]] gone wrong, or perhaps a freak created by one of [[Dr. Sloth|Sloth]]&#039;s hideous experiments. Meuka can be seen slithering around the nastier regions of the [[Haunted Woods]] devouring everything in his path. His sharp jaws can cut through the vegetation like butter, and the same goes for young [[Neopet]]s who wander astray&lt;br /&gt;
&lt;br /&gt;
==Plot Summaries==&lt;br /&gt;
{{NQ2Boss|Meuka|http://images.neopets.com/pets/rangedattack/60_left.gif|Von Roo&#039;s Castle|1000|1250|1500|Rampant Acceleration (38% haste), Infestation (44 group damage), Petrification (62% slow)|2 weapon/armor items, 850 NP}}&lt;br /&gt;
===Defenders of Neopia Series 1===&lt;br /&gt;
:&#039;&#039;Main Article: [[Defenders of Neopia]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looking for [[poo]], Meuka explores outside the ass in wich he lives and comes across a small Neopian village.  He terrorizes the villagers and begins eating.  He spreads more and more mucus the more he eats.&lt;br /&gt;
&lt;br /&gt;
===NeoQuest II===&lt;br /&gt;
Meuka is the first [[NeoQuest II]] bosses in the [[Haunted Woods]], part 4 of the game. 1,000 hp in [[normal mode]], high medium magic user.  Held [[Count Von Roo]] hostage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opening Speech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meuka, his green ooze dripping on the floor, says, &amp;quot;Von Roo is my plaything now! You will not save him!&amp;quot; He flings droplets of smelly goo at you as he attacks!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flee Speech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meuka laughs and spits more goo at you as you run away. &amp;quot;Ha ha ha, you&#039;re no better than pond scum!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeat Speech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meuka explodes into a shower of sickening green goo as the last strike lands. You spend a few minutes wiping his remains off yourself... and the floor... and the walls... and the ceiling. Count von Roo, who managed to avoid getting drenched, raises an eyebrow at you as you approach him.&lt;br /&gt;
&lt;br /&gt;
==Battledome==&lt;br /&gt;
{{BattleInfo|Meuka|http://images.neopets.com/pets/rangedattack/60_left.gif|60|75|7.5|Downsize Power Plus|Get [[sneezles]] or [[Neoflu]] and visit your pets status page.}}&lt;br /&gt;
He is villain #4 in [[Defenders of Neopia]].&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&#039;&#039;&#039;During Fight...&#039;&#039;&#039;&lt;br /&gt;
*Are you scared?!? Well you should be...&lt;br /&gt;
*Bow before me or perish in my stomach!&lt;br /&gt;
*DA DA... DA DA... DADADADA.... AHHHHHHHH!!!!&lt;br /&gt;
*Fear, Terror, death. Are you having fun yet?&lt;br /&gt;
*GAAAAAAHHHHH!!!!&lt;br /&gt;
*HA Hahahaha! You think you are clever, but you need to be evil and insane to beat me!!!&lt;br /&gt;
*HAHAA, you only thought you could hurt me!!!&lt;br /&gt;
*I&#039;m not crazy... I just like to eat EVERYTHING!&lt;br /&gt;
*MMMMMMM... YUMMY!&lt;br /&gt;
*Only someone truely crazy would challenge me!&lt;br /&gt;
*SPLAT!!! Heh, now you look like me!!!&lt;br /&gt;
*There is a lab around here somewhere... wanna see?&lt;br /&gt;
*You should know better than that!!!&lt;br /&gt;
*You will be a wonderful after battle snack!!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After Win...&#039;&#039;&#039;&lt;br /&gt;
*So, you decided to try again!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frozen&#039;&#039;&#039;&lt;br /&gt;
*GAHHHH!!! You froze me!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lose&#039;&#039;&#039;&lt;br /&gt;
*Bleh! Let&#039;s fight again some time!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Win&#039;&#039;&#039;&lt;br /&gt;
*Better luck next time!!!&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Meuka&#039;s ranged attack image and his Neoquest II boss image are both the same, except the Neoquest II boss image is enlarged.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&#039;&#039;&#039;Gallery of Evil:&#039;&#039;&#039; [http://www.neopets.com/evil/showcreature.phtml?pos=8 Meuka]&lt;br /&gt;
*&#039;&#039;&#039;NeoDeck:&#039;&#039;&#039; [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=318 Meuka]&lt;br /&gt;
*&#039;&#039;&#039;Neopets TCG:&#039;&#039;&#039; [http://www.neopets.com/tcg/displayCard.phtml?edid=1&amp;amp;id=67 Meuka]&lt;br /&gt;
*&#039;&#039;&#039;Caption Competition:&#039;&#039;&#039; [http://www.neopets.com/games/caption/caption_archive.phtml?place=635 #635]&lt;br /&gt;
* [http://www.digifort.com/idnq PinkPT&#039;s In Depth Neoquest Guide]&lt;br /&gt;
* [http://www.neopetshive.com/Hive/defenders4.htm Mission 4 Comic at Neopets Hive]&lt;br /&gt;
&lt;br /&gt;
{{DefendersOrder|4|[[Cave Chia]]|Meuka|[[The Brain Tree]]}}&lt;br /&gt;
&lt;br /&gt;
{{NQ2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meercas]]&lt;br /&gt;
[[Category:Villains]]&lt;br /&gt;
[[Category:Gallery of Evil]]&lt;br /&gt;
[[Category:Battledome Opponents]]&lt;br /&gt;
[[Category:Defenders of Neopia]]&lt;br /&gt;
[[Category:NeoQuest II]]&lt;/div&gt;</summary>
		<author><name>64.180.147.25</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Talk:Aristotle_A._Avinroo&amp;diff=34193</id>
		<title>Talk:Aristotle A. Avinroo</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Talk:Aristotle_A._Avinroo&amp;diff=34193"/>
		<updated>2009-01-17T02:55:08Z</updated>

		<summary type="html">&lt;p&gt;64.180.29.195: /* Good reason not to play Neopets too much */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Arcade reference==&lt;br /&gt;
Should it be mentioned that his name is a play on the initials found in arcade games of AAA, either as people who don&#039;t put in theirs, or as the game preset high scores? --[[User:Gaeamil|Gaeamil]] 10:16, 4 Mar 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
:I never caught that before. Thank you for mentioning this. When did you notice this by the way? :o --[[User:Jacob|Jacob]] 00:15, 5 Mar 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Username==&lt;br /&gt;
I saw his username...he has one he&#039;s a neopets moderator {{sign|Monkeyyboy}}&lt;br /&gt;
&lt;br /&gt;
:Sharing this info instead of just saying you know it would be more helpful. ;) --[[User:Jacob|Jacob]] 20:45, 16 Jun 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Good reason not to play Neopets too much ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll turn out like this pizza-faced freak.&lt;/div&gt;</summary>
		<author><name>64.180.29.195</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Coltzan%27s_Shrine&amp;diff=34191</id>
		<title>Coltzan&#039;s Shrine</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Coltzan%27s_Shrine&amp;diff=34191"/>
		<updated>2009-01-17T02:47:23Z</updated>

		<summary type="html">&lt;p&gt;64.180.29.195: /* Plot summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Coltzan shrine.gif|right|frame|Neopets can visit Coltzan&#039;s Shrine once per day.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coltzan&#039;s Shrine&#039;&#039;&#039; is a large obelisk in the [[Lost Desert]] released to [[Neopia]] on September 3, 2001. It was created to pay homage to the [[Ghost]] of [[King Coltzan III]], an old king of [[Sakhmet]] who was poisoned on July 9, 2001.&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
Users with accounts older than 48 hours are able to go to the shrine and pray to King Coltzan in order to get a blessing every twelve hours. There are a number of different outcomes of this prayer...&lt;br /&gt;
*[[Neopet]]s can have their statistics increased, to become stronger or faster or more intelligent or increase levels.&lt;br /&gt;
*Be given an [[item]]. These range from [[Desert Food]] to [[Battledome]] weapons to [[Dubloon]]s. Many of theses items have become cheap and affordable, but there are items such as &#039;&#039;&#039;Kings Lens&#039;&#039;&#039; and &#039;&#039;&#039;Coltzans Sceptre&#039;&#039;&#039; which are powerful in the Battledome, and much more rare.&lt;br /&gt;
*A [[Neopoint]] reward, between a few hundred neopoints to 1 million (approximately 6 million to 1 chance of happening).&lt;br /&gt;
*Sometimes nothing will happen.&lt;br /&gt;
&lt;br /&gt;
==Times to visit==&lt;br /&gt;
*Speed: Every fifth second&lt;br /&gt;
*Defense: Every tenth second&lt;br /&gt;
*Strength: Every thirty minutes&lt;br /&gt;
*Endurance: Every hour&lt;br /&gt;
*Level: Every two hours&lt;br /&gt;
*Burnt Food: 11:00 - 12:00 NST&lt;br /&gt;
*Dubloons: 55 seconds past the minute&lt;br /&gt;
*10 Strength Points: Go to king coltzan at exactly 2 ,4 ,6 ,8, 10, or 12 o&#039;clock and you can gain ten levels at a time or exactly every 30 minutes after the hour to gain ten strength points.&lt;br /&gt;
&lt;br /&gt;
==Plot summary==&lt;br /&gt;
===The Hunt for the Crown===&lt;br /&gt;
:&#039;&#039;Main Article: [[The Hunt for the Crown]]&#039;&#039;&lt;br /&gt;
Upon the completion of King Coltzan III&#039;s shrine, his crown appeared to have been stolen by [[Heermeedjet and Merouladen|two Mexicans]] when it was revealed. Users searched far and wide across Neopia to find the crown and put it back in its final resting place.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*As of September 2006, there are two [[items]] featuring Coltzan&#039;s Shrine, a stamp in the &#039;&#039;Lost Desert&#039;&#039; section of the [[Stamp Album]], and a [[Brightvale Windows|Brightvale Window]].&lt;br /&gt;
*The Desert [[Rock]] also looks very much like Coltzan&#039;s Shrine.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.neopets.com/desert/shrine.phtml Coltzan&#039;s Shrine]&lt;br /&gt;
*&#039;&#039;&#039;Plot Info:&#039;&#039;&#039; [http://www.neopets.com/desert/crown_solution.phtml The Hunt for the Crown]&lt;br /&gt;
*&#039;&#039;&#039;Neopedia:&#039;&#039;&#039; [http://www.neopets.com/neopedia.phtml?neopedia_id=117 King Coltzan III]&lt;br /&gt;
*&#039;&#039;&#039;Caption Competition:&#039;&#039;&#039; [http://www.neopets.com/games/caption/caption_archive.phtml?place=820 #820]&lt;br /&gt;
*&#039;&#039;&#039;Help File:&#039;&#039;&#039; [http://neopets.com/help_search.phtml?help_id=298 Is it true that Coltzans Shrine gives out 1 million Neopoints?]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{1aDay}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Neopian Locations]]&lt;br /&gt;
[[Category:Dailies]]&lt;br /&gt;
[[Category:The Hunt for the Crown]]&lt;/div&gt;</summary>
		<author><name>64.180.29.195</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Usuki&amp;diff=32334</id>
		<title>Usuki</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Usuki&amp;diff=32334"/>
		<updated>2008-10-21T06:28:02Z</updated>

		<summary type="html">&lt;p&gt;64.180.186.233: /* List of Usukis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not to be confused with [[Quiguki]]s, Usukis are dolls which resemble [[Usul|Usuls]].  These collectible dolls are the Neopets equivalent of the [http://en.wikipedia.org/wiki/Barbie Barbie Dolls] by Mattel.&lt;br /&gt;
&lt;br /&gt;
They are sold in Usukiland, a specialist shop in the marketplace. In this shop, you can get two avatars by viewing their Advertisement.  This shop sells over 250 different Usuki Dolls, clothing sets, and accessory kits. &lt;br /&gt;
&lt;br /&gt;
==Colour==&lt;br /&gt;
The Usuki Colour can only be obtained by using a Usuki Paint Brush on a Usul.  A user can not get a Usuki pet through the [[Lab Ray]] or the [[Fountain Faerie]].  This paint brush can only be used to paint Usuls the &amp;quot;Usuki&amp;quot; colour or Quiggles the &amp;quot;Quiguki&amp;quot; colour.  This colour is special as it is one of only two that are gender-specific, the other being [[Royal]].  Male and Female Usuls painted with the Usuki Paint Brush get a different look depending on their gender when they are painted. If a user changes the pet&#039;s gender by battling the [[Lab Ray Scientist]] in the [[Battledome]], or using a Strange Potion (which changes a pet&#039;s gender), it is possible to have a Female Usuki Boy or Male Usuki Girl.&lt;br /&gt;
&lt;br /&gt;
==List of Usukis==&lt;br /&gt;
Air Faerie Usuki - Rarity 98&lt;br /&gt;
&lt;br /&gt;
Alien Usuki - Rarity 99&lt;br /&gt;
&lt;br /&gt;
Alpine Adventurer Usuki - Rarity 80&lt;br /&gt;
&lt;br /&gt;
Arnold Usuki - Rarity 88&lt;br /&gt;
&lt;br /&gt;
Artistic Usuki - Rarity 80&lt;br /&gt;
&lt;br /&gt;
Autumn Princess Usuki - Rarity 92&lt;br /&gt;
&lt;br /&gt;
Ballerina Usuki - Rarity 92&lt;br /&gt;
&lt;br /&gt;
Barbecue Chef Usuki - Rarity 80&lt;br /&gt;
&lt;br /&gt;
Bath Thing Usuki - Rarity 100&lt;br /&gt;
&lt;br /&gt;
Battle Faerie Usuki - Rarity 93&lt;br /&gt;
&lt;br /&gt;
Beach Fun Usuki - Rarity 78&lt;br /&gt;
&lt;br /&gt;
Beautiful Bride Usuki - Rarity 70&lt;br /&gt;
&lt;br /&gt;
Bride of Frankenstein Usuki - Rarity 85&lt;br /&gt;
&lt;br /&gt;
Captain Rourke Usuki Doll - Rarity 95&lt;br /&gt;
&lt;br /&gt;
Carnivorous Plant Usuki - Rarity 95&lt;br /&gt;
&lt;br /&gt;
Cheerleader Usuki - Rarity 78&lt;br /&gt;
&lt;br /&gt;
Clever Clogs Usuki - Rarity 78 &lt;br /&gt;
&lt;br /&gt;
Cowgirl Usuki - Rarity 75&lt;br /&gt;
&lt;br /&gt;
Dark Faerie Usuki Doll - Rarity 97&lt;br /&gt;
&lt;br /&gt;
Deluxe Angel Usuki - Rarity 90&lt;br /&gt;
&lt;br /&gt;
Deluxe Sledding Usuki - Rarity 97&lt;br /&gt;
&lt;br /&gt;
Devilish Usuki - Rarity 87&lt;br /&gt;
&lt;br /&gt;
Disco Dancing Usuki - Rarity 85&lt;br /&gt;
&lt;br /&gt;
Earth Faerie Usuki Doll - Rarity 96&lt;br /&gt;
&lt;br /&gt;
Earthy Usuki - Rarity 95&lt;br /&gt;
&lt;br /&gt;
Easter Bunny Usuki - Rarity 90&lt;br /&gt;
&lt;br /&gt;
Emerald Queen Usuki Doll - Rarity 93&lt;br /&gt;
&lt;br /&gt;
Equestrian Usuki - Rarity 92&lt;br /&gt;
&lt;br /&gt;
Explorer Usuki - Rarity 89&lt;br /&gt;
&lt;br /&gt;
Fair Maiden Usuki Doll - Rarity 92&lt;br /&gt;
&lt;br /&gt;
Farming Time Usuki - Rarity 91&lt;br /&gt;
&lt;br /&gt;
Festive Seasonal Usuki - Rarity 95&lt;br /&gt;
&lt;br /&gt;
Fiery Princess Usuki Doll - Rarity 93&lt;br /&gt;
&lt;br /&gt;
Fire Faerie Usuki Doll - Rarity 97&lt;br /&gt;
&lt;br /&gt;
Flight Attendant Usuki- Rarity 55&lt;br /&gt;
&lt;br /&gt;
Fly Fishing Usuki - Rarity 90&lt;br /&gt;
&lt;br /&gt;
Foreman Usuki - Rarity 97&lt;br /&gt;
&lt;br /&gt;
Fun in the Sun Usuki - Rarity 45&lt;br /&gt;
&lt;br /&gt;
Blow Job Usuki Doll - Rarity 69&lt;br /&gt;
&lt;br /&gt;
==Paper dolls==&lt;br /&gt;
Users can print paper dolls of a Usuki or Hawaiian Usuki model and dress them in provided designs to create a &amp;quot;Super Fashion Playmate&amp;quot; (also it can be printed in black and white to be coloured). As of February 2008, 41 costumes can be printed...&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=220|&lt;br /&gt;
*Alpine Adventurer Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Artistic Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Back To School Usuki Set - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*[[Lord Darigan|Bat Thing]] Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Beautiful Bride Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*[[Wikipedia:Bride of Frankenstein|Bride Of Frankenstein]] Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Cheerleader Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Cowgirl Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Devilish Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Flight Attendant Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Fly Fishing Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
|width=220|&lt;br /&gt;
*Gondolier Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Graduate Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*[[Grundo]] Independence Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Hawaiian Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*[[Jhudora]] - &#039;&#039;February 2, 2008&#039;&#039;&lt;br /&gt;
*Ladybird Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Little Witch Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Magical Hair Usuki Hair - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Magical Hair Usuki Outfit - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*[[Meridell]] Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
|width=220|&lt;br /&gt;
*Meridell Usuki King - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Mermaid Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Mystery Island Tourist - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Ornate Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Photographer Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Pirate Captain Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Pretty Pink Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Prom Date Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Seaworthy Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Sloth Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
|width=220|&lt;br /&gt;
*Spooky Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Summer Fun Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Sun Fun - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*[[Tiki Tack Man]] Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Traditional Welsh Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*[[Tyrannia]]n Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Tyrannian Usuki Set - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Usuki Defender - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Usuki Shipwreck Set - &#039;&#039;?&#039;&#039;&lt;br /&gt;
*Werewolf Usuki - &#039;&#039;?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usuki Rejects==&lt;br /&gt;
Usuki reject dolls are Usukis that are not up to the standard of official Usukis. One example of a Usuki reject is the Fun in The Sun Usuki Reject.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;&#039;Game:&#039;&#039;&#039; [[Usuki Frenzy]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Helony|Usuki}}&lt;br /&gt;
*[http://www.neopets.com/usukidolls.phtml Usuki Paper Dolls]&lt;br /&gt;
*&#039;&#039;&#039;Neopedia:&#039;&#039;&#039; [http://neopets.com/neopedia.phtml?neopedia_id=104 Usuki Dolls], [http://neopets.com/neopedia.phtml?neopedia_id=198 Usukicon Disaster!]&lt;br /&gt;
*&#039;&#039;&#039;Neopets TCG:&#039;&#039;&#039; [http://neopets.com/tcg/displayCard.phtml?edid=6&amp;amp;id=13 Hannah the Usuki Doll]&lt;br /&gt;
*&#039;&#039;&#039;Caption Competition:&#039;&#039;&#039; [http://www.neopets.com/games/caption/caption_archive.phtml?place=149 #149], [http://www.neopets.com/games/caption/caption_archive.phtml?place=208 #208], [http://www.neopets.com/games/caption/caption_archive.phtml?place=286 #286], [http://www.neopets.com/games/caption/caption_archive.phtml?place=312 #312], [http://www.neopets.com/games/caption/caption_archive.phtml?place=344 #344], [http://www.neopets.com/games/caption/caption_archive.phtml?place=360 #360], [http://www.neopets.com/games/caption/caption_archive.phtml?place=420 #420], [http://www.neopets.com/games/caption/caption_archive.phtml?place=454 #454], [http://www.neopets.com/games/caption/caption_archive.phtml?place=487 #487], [http://www.neopets.com/games/caption/caption_archive.phtml?place=604 #604], [http://www.neopets.com/games/caption/caption_archive.phtml?place=641 #641], [http://www.neopets.com/games/caption/caption_archive.phtml?place=732 #732], [http://www.neopets.com/games/caption/caption_archive.phtml?place=783 #783]&lt;br /&gt;
*&#039;&#039;&#039;How To Draw:&#039;&#039;&#039; [http://neopets.com/art/misc/werewolfusuki.phtml Werewolf Usuki]&lt;br /&gt;
 &lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Neopets Terminology]]&lt;br /&gt;
[[Category:Colours]]&lt;/div&gt;</summary>
		<author><name>64.180.186.233</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=The_Miner_Foreman&amp;diff=11598</id>
		<title>The Miner Foreman</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=The_Miner_Foreman&amp;diff=11598"/>
		<updated>2007-04-03T17:10:38Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NQ2Boss|The Miner Foreman|http://images.neopets.com/nq2/m/m1008_4f897.gif|Dark Cave/Gold Mine|50|62|75|N/A|1 armor / weapon, 100 NP}}&lt;br /&gt;
&#039;&#039;&#039;The Miner Foreman&#039;&#039;&#039; is the first boss in [[NeoQuest II]] and is found in [[Meridell]].  He is an optional boss and players concious of beating the game speedily often skip straight to [[Zombom]].  The Miner Foreman is a [[Kacheek]].  Has 50 HP and uses physical attacks only.  He is found deep in the mine found north of [[Trestin]].&lt;br /&gt;
&lt;br /&gt;
== Battle Speeches ==&lt;br /&gt;
&#039;&#039;&#039;Opening Speech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The miner foreman says, &amp;quot;These halls were not meant for the living... so we&#039;ll have to make sure you aren&#039;t living any more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flee Speech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The miner foreman shouts after you, &amp;quot;You can&#039;t escape forever, coward! There&#039;s no place to run!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory Speech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should never have come down here, foolish mortal! This place was abandoned for good reason!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeat Speech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The miner foreman screams, &amp;quot;Noooooo...&amp;quot; as he fades into nothingness. Suddenly, the oppressive darkness of the mine relents, and everything becomes a bit brighter. The ghosts and skeletons infesting the mine have all vanished, released from their torment by the death of the foreman! Behind where the foreman stood, you see a magic teleportation orb. It looks like it will send you back to the entrance of the mines.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.digifort.com/idnq PinkPT&#039;s In Depth Neoquest Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NQ2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Neoquest II]]&lt;br /&gt;
[[Category:Kacheeks]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Sophie&amp;diff=9064</id>
		<title>Sophie</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Sophie&amp;diff=9064"/>
		<updated>2006-10-28T20:30:53Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* The Tale of Woe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Currentevent}}&lt;br /&gt;
{| align=right&lt;br /&gt;
|http://images.neopets.com/art/misc/sophie10.gif&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sophie&#039;&#039;&#039; is an [[Ixi]] who lives alone in a damp hut surrounded only by [[Meowclop]]s within a swamp of [[Meridell]], but also borders on the outskirts of [[Neovia]] (considered [[Werelupe Woods]] as well). She makes it a habit to scare [[Neopet]]s away from her and sometimes even turning them into [[Petpet]]s or [[Petpetpet]]s. Though crude in her actions, Sophie is generally a good character, but wishes to be left alone.&lt;br /&gt;
&lt;br /&gt;
==Plot Info==&lt;br /&gt;
===Neopets: The Darkest Faerie===&lt;br /&gt;
:&#039;&#039;Main Article: [[Neopets: The Darkest Faerie]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When [[Tormund]] and [[Roberta]] came to Werelupe Woods to fight the [[Werelupe King]] for [[Illusen]]&#039;s Charm, they meet Sophie, who knows they are going to the [[Werelupe]] Den and wil help them get past the giant skull guarding it if they find her a raw [[Wartroot]]. After retrieving the Wartroot from an underground cavern in the swamp, Sophie tells a story of how she made a necklace to get into the Werelupe Burrows for a young Neopet. He used the necklace to try and steal the Werelupe King&#039;s treasue, but got buried alive. Instead of making a new one, Sophie sends them to the location of the old one at his crypt.&lt;br /&gt;
&lt;br /&gt;
===The Tale of Woe===&lt;br /&gt;
:&#039;&#039;Main Article: [[The Tale of Woe]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Gypsy Camp of the [[Haunted Woods]], users are told the story of a time when Gilly passed while she was lost in the woods, and told a story herself: Long ago in [[Neovia]] lived the family [[Edmund]] and [[Alice]] and their 3 children, who were [[Bruno]], [[Reginald]] and Sophie. Their family was the first to fall in the trap set by [[Mr. Krawley]], who offered mysterious potions to all of the inhabitants of Neovia. Every single person was lured into it, convinced that their one big problem would be resolved, and were soon cursed by their desires. The rioting inhabitants were furious and blamed the family when Mr. Krawley disappeared. Edmund ordered Reginald to take Sophie into the Woods. There they stumbled upon the [[Ilere]], who Sophie decided to go with of her own free will despite Reginald&#039;s worry, saying she felt safe with her.&lt;br /&gt;
&lt;br /&gt;
After Gilly was told the story, she found Neovia and an abandoned house, where she discovered a silver locket. taking it to the [[Deserted Fairground]], she asked around for information on it, and eventually returned to Neovia to discover a spooky shack with &#039;&#039;&#039;Sophies Rocking Chair&#039;&#039;&#039; at the front.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{|align=right&lt;br /&gt;
|http://images.neopets.com/neoboards/avatars/swampwitch.gif&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/neoboards/avatars/sophie.gif&lt;br /&gt;
|}&lt;br /&gt;
*Many &#039;&#039;Sophie&#039;&#039; related items were added to [[Neopets]] on April 6, 2006, including [[Sophie&#039;s Stew]], a game in which you help her make a &amp;quot;delicious&amp;quot; stew.&lt;br /&gt;
*On April 20, 2006, Sophie was featured in [[Better Than You]] with the game &#039;&#039;&#039;Sophie&#039;s Stew&#039;&#039;&#039;, in which she scored 1250. The prize was a &#039;&#039;&#039;Shadow Ixi Plushie&#039;&#039;&#039;. Quoted saying...&amp;lt;blockquote&amp;gt;&#039;&#039;So... you think you can beat me at my own game, do you? Why, even my Meowclops could beat you. Now shoo! I&#039;m trying out a new potion and I don&#039;t want to be bothered by your silly notions about beating my score!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The [[Neopet TCG]] card [http://www.neopets.com/tcg/displayCard.phtml?edid=11&amp;amp;id=18 Sophie] says she is a [[hero]], contrary to the card [http://www.neopets.com/tcg/displayCard.phtml?edid=8&amp;amp;id=17 Sophie the Swamp Witch] which states she is a [[villain]]. This change may come bout due to the recent &#039;&#039;The Tale of Woe&#039;&#039; plot.&lt;br /&gt;
*An [[Avatar]] featuring Sophie can be gained by visiting the [http://www.neopets.com/halloween/costumes.phtml Halloween Paint Brushes] page. An unreleased version of this avatar exists in the Neopets server, but only one is officially released.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;&#039;Games:&#039;&#039;&#039; [[Sophie&#039;s Stew]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&#039;&#039;&#039;NeoDeck:&#039;&#039;&#039; [http://www.neopets.com/games/neodeck/colcardlookup.phtml?colcard_id=354 Sophie the Swamp Witch]&lt;br /&gt;
*&#039;&#039;&#039;Neopets TCG:&#039;&#039;&#039; [http://www.neopets.com/tcg/displayCard.phtml?edid=8&amp;amp;id=17 Sophie the Swamp Witch], [http://www.neopets.com/tcg/displayCard.phtml?edid=9&amp;amp;id=92 Sophies Whim], [http://www.neopets.com/tcg/displayCard.phtml?edid=11&amp;amp;id=18 Sophie]&lt;br /&gt;
&lt;br /&gt;
[[category: Villains]]&lt;br /&gt;
[[category: heroes]]&lt;br /&gt;
[[category: Ixi]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Neovia&amp;diff=8451</id>
		<title>Neovia</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Neovia&amp;diff=8451"/>
		<updated>2006-10-28T20:28:12Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* The Tale of Woe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Currentevent}}&lt;br /&gt;
&#039;&#039;&#039;Neovia&#039;&#039;&#039; is a city within the [[Haunted Woods]] released on October 6, 2006 with the release of part 3 of the prolouge in [[The Tale of Woe]]. Neovia is currently desolated, and the only places of interest as of October 12, 2006 is a burnt out mansion and a road leading to [[Sophie]]&#039;s home.&lt;br /&gt;
&lt;br /&gt;
==Plot Summaries==&lt;br /&gt;
===The Tale of Woe===&lt;br /&gt;
:&#039;&#039;Main Article: [[The Tale of Woe]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a tale told to [[Gilly]], she learns of Neovia which was a populated town within the Haunted Woods. The Neopians there lived in releative peace until [[Mr. Krawley]] started selling elixers to the townspeople to &amp;quot;fullfill their heart&#039;s desires&amp;quot;. At first it achieved this but their wishes soon transformed them into horribly twisted forms. After putting the blame on one family, they forced two of it&#039;s members into the woods ([[Sophie]] and [[Bruno]]) and burned their house down. The townspeople started to attack each other but the Mayor managed to assemble order, saying they needed to be cured by [[The Spirit of Slumber]]. This spirit had lifited the elixer&#039;s curse, but at a terrible price, which is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&#039;&#039;&#039;Neopets TCG:&#039;&#039;&#039; [http://neopets.com/tcg/displayCard.phtml?edid=11&amp;amp;id=64 Neovia]&lt;br /&gt;
&lt;br /&gt;
[[Category: Neopia]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Hannah_and_the_Ice_Caves_(game)&amp;diff=9034</id>
		<title>Hannah and the Ice Caves (game)</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Hannah_and_the_Ice_Caves_(game)&amp;diff=9034"/>
		<updated>2006-10-28T17:50:28Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=right&lt;br /&gt;
|http://images.neopets.com/games/playbuttons/play473.gif&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This article is about the game Hannah and the Ice Caves. If you are looking for the Plot, see [[Hannah and the Ice Caves: Plot]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having completed the [[Hannah and the Pirate Caves]], Hannah&#039;s back, and this time she&#039;s not alone. In &#039;&#039;&#039;Hannah and the Ice Caves&#039;&#039;&#039; you have help from your friend [[Armin]] the [[Bori]]. He may not be able to jump as high as Hannah, and he can&#039;t swim, but Armin can crawl through snow and destroy some enemies by running them over.&lt;br /&gt;
&lt;br /&gt;
*World : [[Terror Mountain]]&lt;br /&gt;
*Game Type : Action&lt;br /&gt;
*[[NP]] Ratio: 2 NP per 100 [[pts]] scored&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
To complete each level you must guide both Hannah and Armin to the exit. Open the door by collecting every piece of treasure on the level. Be careful when running as the icy ground will make you slide all over the place!&lt;br /&gt;
&lt;br /&gt;
To play, use the &#039;&#039;&#039;arrow keys&#039;&#039;&#039; to move and the &#039;&#039;&#039;space bar&#039;&#039;&#039; to jump. Use &#039;&#039;&#039;S&#039;&#039;&#039; key to switch between Hannah and Armin. Good luck!&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Game Link: [http://www.neopets.com/games/hannah_icecaves.phtml Hannah and the Ice Caves]&lt;br /&gt;
*Neopedia: [http://www.neopets.com/neopedia.phtml?neopedia_id=258 Hannah], [http://www.neopets.com/neopedia.phtml?neopedia_id=94 Armin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;br /&gt;
[[Category: Action Games]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Hannah_and_the_Ice_Caves_(game)&amp;diff=8268</id>
		<title>Hannah and the Ice Caves (game)</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Hannah_and_the_Ice_Caves_(game)&amp;diff=8268"/>
		<updated>2006-10-27T20:03:21Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=right&lt;br /&gt;
|http://images.neopets.com/games/playbuttons/play473.gif&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This article is about the game Hannah and the Ice Caves. If you are looking for the Plot, see [[Hannah and the Ice Caves: Plot]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Having completed the [[Hannah and the Pirate Caves]], Hannah&#039;s back, and this time she&#039;s not alone. In &#039;&#039;&#039;Hannah and the Ice Caves&#039;&#039;&#039; you have help from your friend [[Armin]] the [[Bori]]. He may not be able to jump as high as Hannah, and he can&#039;t swim, but Armin can crawl through snow and destroy some enemies by running them over.&lt;br /&gt;
&lt;br /&gt;
*World : [[Terror Mountain]]&lt;br /&gt;
*Game Type : Action&lt;br /&gt;
*[[NP]] Ratio: 2 NP per 100 [[pts]] scored&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
To complete each level you must guide both Hannah and Armin to the exit. Open the door by collecting every piece of treasure on the level. Be careful when running as the icy ground will make you slide all over the place!&lt;br /&gt;
&lt;br /&gt;
To play, use the &#039;&#039;&#039;arrow keys&#039;&#039;&#039; to move and the &#039;&#039;&#039;space bar&#039;&#039;&#039; to jump. Use &#039;&#039;&#039;S&#039;&#039;&#039; key to switch between Hannah and Armin. Good luck!&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Game Link: [http://www.neopets.com/games/hannah_icecaves.phtml Hannah and the Ice Caves]&lt;br /&gt;
*Neopedia: [http://www.neopets.com/neopedia.phtml?neopedia_id=258 Hannah] [http://www.neopets.com/neopedia.phtml?neopedia_id=94 Armin]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Games]]&lt;br /&gt;
[[Category: Action Games]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=The_Tale_of_Woe&amp;diff=8260</id>
		<title>The Tale of Woe</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=The_Tale_of_Woe&amp;diff=8260"/>
		<updated>2006-10-27T19:52:42Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{currentevent}}&lt;br /&gt;
{|align=right&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/gypsy/gypsy_camp_8f1a24bbcd.gif&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;The Tale of Woe&#039;&#039;&#039; is a [[plot]] based in the [[Haunted Woods]] and entails the release of [[Neovia]]. It began on October 2, 2006, and appears to be designed to coincide with [[Wikipedia:Halloween|Halloween]]. The plot follows the travels of [[Gilly]], who first appeared as the star of [[The Castle of Eliv Thade]].&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
===The Gypsy Camp===&lt;br /&gt;
Deep within the Haunted Woods users happen upon a [[Gypsy Camp]], where a Pink [[Elephante]] greets and warns them of the dangers of the woods - &amp;quot;[...] Trees and creatures roam the night, and they can swallow the unwary. It&#039;s no accident that so many legends and myths surround this place [...]&amp;quot; - and reads the user a story of [[Gilly]], when she visited the Camp and heard the story of Neovia...&lt;br /&gt;
&lt;br /&gt;
===The Legend of Neovia===&lt;br /&gt;
The Elephante began his tale of a family of [[Edmund]] and [[Alice]], and their three children: sons [[Bruno]] and [[Reginald]], and daughter [[Sophie]] (who the Elephante avoids mentioning until his story is almost over). They lived in [[Neovia]], and had many troubles. Bruno sought the affection of [[Lily]], but lacked the charm and strength to court her, and was not helped in his attempts by [[Oscar]], Lily&#039;s current protective companion.&lt;br /&gt;
&lt;br /&gt;
After Oscar hit Bruno for talking to Lilly, Bruno resigned to his fate but stumbled upon [[Mr. Krawley]], who offered him a potion which would make all his troubles go away for only a few [[Neopoints]]. After drinking the potion, the very next day he was handsome, strong and much more presentable to Lily.&lt;br /&gt;
&lt;br /&gt;
Edmund claimed Bruno was foolish to take such an action, complaining that one must work for success. However, when he was offered the potion by [[Mr. Krawley]], he reluctantly took it to resolve the family&#039;s financial hardship. Like Bruno, the elixir worked and he became rich within the next few days.  With the testimonials of Bruno and his father, word of the potions spread quickly. When Reginald took a potion as well, increasing his intelligence and knowledge, the popularity of the elixir was assured. Before long, everyone was taking the potions to have their wishes - such things as height, beauty and youth - granted with a single swig, and only the innocent, such as [[Sophie]], refrained from drinking the potion.&lt;br /&gt;
&lt;br /&gt;
The potion seemed to give everyone in Neovia happiness... but as the days passed, the effects of the potion continued to make their wishes more twisted. Edmund became suspicious of everyone, carefully guarding over his fortune. Bruno became a muscular, deformed monster. Reginald became lonely, seeking refuge in his books when people couldn&#039;t stand to talk to him and his great intellect. Curses like this spread to everyone who drank the potion, and the angry town joined together and searched for [[Mr. Krawley]], only to find he had disappeared. They then decided to put the blame on the family which advertised the elixir, and attacked Edmund&#039;s home.&lt;br /&gt;
&lt;br /&gt;
Bruno ran outside to distract the villagers while Reginald and Sophie sneaked out the back and ran for the woods. In the forest, they encountered [[Ilere]], who said Sophie had no where else to go but in her care. Reginald refused such an action, but relented when Sophie went of her own free will, saying she felt safe with Ilere. Returning back to Neovia, Reginald saw Bruno being chased into the woods outside of town, and escorted his parents to an abandoned mansion on the other side of town, used in the past for games of hide-and-seek.&lt;br /&gt;
&lt;br /&gt;
Bruno lost those chasing him in the forest, and when the towns people returned they attacked, determined for retribution. Suddenly, the Mayor of the town stopped them, realizing they must be cured before they can hold those responsible to account. The Neovians summon [[The Spirit of Slumber]], who cures them with magic, but extracts a terrible price...&lt;br /&gt;
&lt;br /&gt;
===The Ruins of Neovia===&lt;br /&gt;
[[Image:Tow locket1.gif|frame|The locket that was found in the ghost town.]]&lt;br /&gt;
The story ends and Gilly goes to sleep, and after a night&#039;s rest she sets out into the woods and stumbles upon Neovia itself. The small town is in ruins, but after looking through a burnt wreck of a house she found a strange silver locket hidden, with the picture inside decayed beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Gilly headed to the [[Deserted Fairground]] and took the locket to [[Lyanka]], of the [[Cork Gun Gallery]]; [[Leeroy]], of the [[Coconut Shy]]; [[Harker]], of the [[Bagatelle]] stall; and [[Ssidney]], of [[Ssidney&#039;s Scratch Cards]]. None of them knew who the owner was, although some seemed impressed with the metalwork and one mentioned they were quite popular a long time ago. Heading back to Neovia for more information, she discovers a path leading to a hut in the swampy part of the woods.&lt;br /&gt;
&lt;br /&gt;
===Bruno&#039;s Cave===&lt;br /&gt;
[[Image:Sophies shack.gif|frame|left|Sophie&#039;s Shack.]]&lt;br /&gt;
At the hut, Gilly met the adult Sophie, who snatched the locket and shouted for the Usul to leave and not to disturb her. Gilly ran off through the rain and took shelter in a cave. Inside, amongst strange, old artifacts, she was stalked by a dark creature. By arranging a mirror, a broken lamp post, and a chair around a pile of food for bait, Gilly managed to get the monster to eat some of the food, leap back from its own reflection, and stumble across the lamp post and into the chair, where it banged its head and fell into the moonlight, revealing itself to be the horribly disfigured Bruno.&lt;br /&gt;
&lt;br /&gt;
Taking pity on Bruno for her actions, even though he was trying to scare her, Gilly approached him, only to be chased outside of the cave. Gilly ran all the way back to Sophie&#039;s hut, asking to be let in from the chasing Bruno, and Sophie answered the door angrily, but calmed into shock when she saw Bruno was alive.&lt;br /&gt;
&lt;br /&gt;
Exposition ensues as brother and sister relate their stories:  Bruno, hiding from the townspeople, had hidden in the deepest, darkest recesses of the Haunted Woods, never daring to return to Neovia.  Sophie, on the other hand, had indeed gone with Ilere... only to be given a chest with &amp;quot;all you need to survive&amp;quot;, as well as the hut, and effectively left to fend for herself.&lt;br /&gt;
&lt;br /&gt;
Sophie explained that some days after she had settled into the hut, she returned to Neovia to find only deserted buildings. Sophie returned several times in the weeks that followed, but there was no sign of what had happened to the residents - until she visited the town on Halloween night.&lt;br /&gt;
&lt;br /&gt;
When Sophie returned to Neovia that night, its streets bustled with life again. She noticed something was wrong, however. The Neovian&#039;s faces were blank, they walked about doing their daily actions in silence - no speech, no play, no desire or thought or emotion:  Just action, without need. Upon accidentally touching one of the returned townsmen, she put her hand straight through him. Sophie quickly concluded that they were not physically there, and returned to her hut to work on a cure. The next day, however, the town was once again deserted. For ten years, Sophie revealed, she had been working to cure the Neovians, and had little else left to try.&lt;br /&gt;
&lt;br /&gt;
Gilly, almost forgotten in the exchange between brother and sister, spoke up, remembering the Gypsy Elephante&#039;s story. She explained the Spirit of Slumber&#039;s involvement, realizing that this must be the &amp;quot;terrible price&amp;quot; mentioned in the story - while the spirit restored them to their forms before their  use of Mr Krawley&#039;s potion, the residents of Neovia were no longer aware of themselves, unable to enjoy their restoration.  Sophie is skeptical that this will help at all, but finally elects to try for information from Ilere.  She&#039;s even more reluctant to bring Gilly along, but Bruno pleads the Usul&#039;s case; she relents, providing Gilly won&#039;t &amp;quot;... get in the way.  Got it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Finding Ilere===&lt;br /&gt;
[[Image:Ileres tree.gif|frame|right|Ilere&#039;s residence, deep in the Haunted Woods.]]&lt;br /&gt;
After much searching, the trio finally found their way to Ilere&#039;s home - a large and admittedly spooky tree, deep in the heart of the woods. They inquired within, and Ilere acknowledged Sophie. Sophie explained that they needed her help to restore the people of Neovia, and Gilly explained that it was a spell cast by the Spirit of Slumber.&lt;br /&gt;
&lt;br /&gt;
Ilere claimed that the Spirit of Slumber had power &amp;quot;not to be trifled with&amp;quot;, and that her visitors should abandon their efforts before they got hurt.&lt;br /&gt;
&lt;br /&gt;
Suddenly, an enraged Bruno attacked Ilere, who brought up a shield of green magic. Before anything further could develop, Sophie caught the Faerie and her brother in a magical spell.  Bruno explained that he could feel Ilere&#039;s power, and it was great; yet she had done nothing to help Neovia ten years ago, and refused to even give a helping word.&lt;br /&gt;
&lt;br /&gt;
Ilere acknowledged that the three were not as weak as she had thought; when prompted by Sophie, she told them that the Spirit of Slumber was an ancient, powerful spirit of a Neopet that had died long ago. The Earth Faerie said that there were others in the Haunted Woods that would be better versed on the legends surrounding the creature.&lt;br /&gt;
&lt;br /&gt;
As the trio turned to leave, Ilere spoke once more.  &amp;quot;Sophie... for your own sake... I hope you fail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Seeking the Spirit===&lt;br /&gt;
&lt;br /&gt;
As Bruno groused over Ilere&#039;s lack of help, Gilly had an idea; since they needed to know who the Spirit of Slumber was, why not ask the Brain Tree?  Sophie refused; she said that she had had a bad experience with the Brain Tree, and refused to elaborate.  Gilly, brimming with enthusiasm, started dragging her along, only to receive a blast of Sophie&#039;s magic as a blatant refusal.&lt;br /&gt;
&lt;br /&gt;
Bruno rebuked her - Gilly was only a little girl, after all, and the Brain Tree likely had information they needed.  Blasting her was completely uncalled for.  Reluctantly apologizing, Sophie finally accepted their new destination.&lt;br /&gt;
&lt;br /&gt;
The Brain Tree offered the trio the Spirit&#039;s name, but required its date of death before hand. On visiting the Esophagor (as users do on Brain Tree Quests, and over Sophie&#039;s considerably-milder objection) in order to find the date of death, the Esophagor pleaded ignorance; because the Spirit of Slumber had not truly died, he required the name in order to give the date.&lt;br /&gt;
&lt;br /&gt;
This stymied Gilly, as it created a circular paradox; they needed the name to get the date, and the date to get the name.  Sophie, however, had an idea; if they could find the Spirit of Slumber&#039;s earthly bones, she could brew a potion that would tell them his date of death.  In answer to Bruno&#039;s observation that, without the Spirit&#039;s name, they couldn&#039;t know which grave was his, Sophie answered, &amp;quot;It&#039;s obvious; we&#039;ll have to dig up every grave in the Haunted Woods.&amp;quot;  Her brother and Gilly gulped in understandable fear at the thought.&lt;br /&gt;
&lt;br /&gt;
===Seeking the Spirit&#039;s Name===&lt;br /&gt;
&lt;br /&gt;
The three heroes arrived at the Caretaker&#039;s Shack to find that the Caretaker&#039;s indices had been stolen; without them, no list of graveyards or graves could be made, and thus no search.  After an extended hunt through a maze (corresponding to the plot action of the Fetch! game), the indices were recovered and &amp;quot;borrowed&amp;quot; by Sophie.&lt;br /&gt;
&lt;br /&gt;
True enough, Bruno did have to dig up just about every grave in the Haunted Woods; but finally, much to the relief of all concerned, the bones of the Spirit of Slumber were located.  &amp;quot;Which grave did these come from?&amp;quot;, Sophie asked Gilly in excitement.  Gilly turned and pointed to...&lt;br /&gt;
&lt;br /&gt;
... the jaged remains of a headstone.  The name section had been smashed to rubble.  After all that work, our adventurers now found they needed to go back through every single graveyard, marking the legible names out in the indices as they went!  This, of course, did not please the Caretaker, as he was not too keen on the permanent &amp;quot;borrowing&amp;quot; of his indices...&lt;br /&gt;
&lt;br /&gt;
==Plot Solution==&lt;br /&gt;
&lt;br /&gt;
===Finding the Locket===&lt;br /&gt;
&lt;br /&gt;
In [[Neovia]], the user must visit the burnt-down, although fairly structurally intact, house in the lower right section of the [http://www.neopets.com/halloween/hwp/neovia.phtml Neovia map]. At this point in the plot, this house is the only visitable place in the town.&lt;br /&gt;
&lt;br /&gt;
Every co-ordinate of the map is linked, but only certain key co-ordinates produce an individual result. These co-ordinates are:&lt;br /&gt;
&lt;br /&gt;
*(67,201) -- Chair&lt;br /&gt;
*(80,135) -- Fireplace&lt;br /&gt;
*(147,218) -- Couch End&lt;br /&gt;
*(150,115) -- Bookcase&lt;br /&gt;
*(175,145) -- Crack in the Wall&lt;br /&gt;
*(186,186) -- Sofa Couch&lt;br /&gt;
*(210,130) -- Broken Staircase&lt;br /&gt;
*(235,232) -- Broken Boards&lt;br /&gt;
*(308,199) -- Pillow Spring&lt;br /&gt;
*(364,195) -- Table Leg&lt;br /&gt;
&lt;br /&gt;
The co-ordinates exist in the URL of the links. The structure of the URL used in conjunction with the locations in the map follow the following format: &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;http://www.neopets.com/halloween/hwp/neovia.phtml?hvh=&amp;lt;/nowiki&amp;gt;&#039;&#039;[House Code Identifier]&#039;&#039;?&#039;&#039;[x,y]&#039;&#039;&#039;&#039;&#039; thus the co-ordinates can be manipulated by changing them at the end of the URL link. This makes hopping to the above locations very easy.&lt;br /&gt;
&lt;br /&gt;
When visiting the locations above, there will be one of the ten (which is random for each user) where Gilly finds the charred silver locket. A form button will appear beneath the locket, which when clicked will add the locket to the Quest Inventory.&lt;br /&gt;
&lt;br /&gt;
===At the Fairground===&lt;br /&gt;
&lt;br /&gt;
After the locket has been gained, the user must head to the [[Deserted Fairground]], where the following four characters will talk to Gilly about the locket she has found:&lt;br /&gt;
&lt;br /&gt;
*Harker the [[Lupe]], at the Bagatelle stall.&lt;br /&gt;
*Lyanka the [[Aisha]], at the Cork Gun Gallery.&lt;br /&gt;
*Leeroy the [[Quiggle]], at the Coconut Shy.&lt;br /&gt;
*Ssidney the [[Nimmo]], at Ssidney&#039;s Scratch Cards.&lt;br /&gt;
&lt;br /&gt;
The conversations appear bellow the games themselves. There have been some bugs where the conversations do not appear. Methods of rectifying it include clearing one&#039;s cache, refreshing, or playing one of the four games.&lt;br /&gt;
&lt;br /&gt;
Each of the characters will give a different conversation, and while these are four set characters, it is random for each user which character has which conversation. Each conversation starts with one of the following opening lines:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Why, certainly, little miss... Well, what a pretty little trinket this is.  I haven&#039;t seen one like it in years.&amp;quot;&lt;br /&gt;
*&amp;quot;Amazing!  I haven&#039;t seen such metalwork in, oh, must be ten years.  Where did you say you found it?&amp;quot;&lt;br /&gt;
*&amp;quot;That piece of junk?  It looks like a hundred other lockets I&#039;ve seen.&amp;quot;&lt;br /&gt;
*&amp;quot;It looks familiar... where did you get it?  I know someone who&#039;d pay a thousand Neopoints for that locket, though.  At least, I used to.  Haven&#039;t seen her in ages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the characters are visited so that the conversations appear in the above order, Gilly will decide that nobody will help her there. Back in Neovia, a small path that leads away from the town becomes hyperlinked to a new site, Sophie&#039;s Shack.&lt;br /&gt;
&lt;br /&gt;
===At the Cave===&lt;br /&gt;
&lt;br /&gt;
After visiting Sophie&#039;s Shack, Sophie will run the user off. Clicking the form button bellow, &amp;quot;Flee in Terror&amp;quot;, will bring Gilly to a dark cave. Clicking the &amp;quot;Go into the scary cave...&amp;quot; button will send Gilly inside.&lt;br /&gt;
&lt;br /&gt;
The cave is unique to everyone, but consists of a 3 x 3 grid of rooms, which all have at least one doorway into them. In the cave, there are several items, some of which can be carried and some of which can&#039;t. The chest and the table cannot be picked up, but the lamppost, chair, mirror, rotten food, and key can. Additionally, at least one of the rooms will have a pool of moonlight in the centre.&lt;br /&gt;
&lt;br /&gt;
The user can pick up one object at a time, and can be placed down at a certain co-ordinate in the same way as the user searched for the locket in Neovia.&lt;br /&gt;
&lt;br /&gt;
When moving about the cave, occasionally the message &amp;quot;Something seems to be following you...&amp;quot; will appear under the picture of the room. It will eventually catch up with you, and it will scare Gilly into a random room. By placing the Rotten Food object on the ground in one of the rooms, when the monster passes through it, they will, instead of scaring Gilly into a random location, stop and eat. They will then become disoriented and run off to a random room.&lt;br /&gt;
&lt;br /&gt;
The user must set up a trap in a moonlit room in order to illuminate the creature. To do this, the following items must be placed at the following co-ordinates of a room with a pool of moonlight in the centre:&lt;br /&gt;
&lt;br /&gt;
*Mirror at (240,330).&lt;br /&gt;
*Lamppost at (240,215).&lt;br /&gt;
*Chair at (235,160), or sometimes (225,155).&lt;br /&gt;
*Rotten Food at (330,325).&lt;br /&gt;
&lt;br /&gt;
When the monster follows Gilly into the room, it will eat the bait, see its reflection in the mirror, stumble backwards over the lamppost, crack its head on the chair and collapse into the light.&lt;br /&gt;
&lt;br /&gt;
===Into the Woods===&lt;br /&gt;
&lt;br /&gt;
When the user returns to Sophie&#039;s Shack, a section of dialogue will be visible of the troupe - Gilly, Sophie and Bruno - where they decide to head out to find Ilere.&lt;br /&gt;
&lt;br /&gt;
There are three sections to find Ilere, each section works in a similar way. Each section is a [[Wikipedia:Adobe Flash|Flash]] maze, where you will see a screen with several paths leading from it. One of these (except for the first screen of each maze) will take the user back to the previous screen. In each section, there is an item, or several items, that must be collected to advance.&lt;br /&gt;
&lt;br /&gt;
====The Swamp====&lt;br /&gt;
&lt;br /&gt;
In the first section, there is a two-headed [[Hissi]] blocking one of the paths. When the user clicks on him, they are told that one of the Hissi&#039;s heads will always speak the truth, and the other will always lie. The Hissi is too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved simply by using logic.&lt;br /&gt;
&lt;br /&gt;
The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. The user must then return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi&#039;s heads will deny that you poked it, so the other head must be telling the truth. This opens the way into the next section.&lt;br /&gt;
&lt;br /&gt;
====The High Woods====&lt;br /&gt;
&lt;br /&gt;
In the section segment, there is a clearing somewhere in the woods where there is a break in the trees. This is where there is a cliff, and to proceed, you must descend it.&lt;br /&gt;
&lt;br /&gt;
Around the maze are five types of vine, six of each, which can be picked up in the same manner as the stick in the previous section. These vines must be assembled in a combination, random to each person, to construct a rope for a descent of the cliff.&lt;br /&gt;
&lt;br /&gt;
An effective way of determining which combination to use is to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in one&#039;s inventory until the user is shown a cutscene of the cliff, where the rope is too short. The user should add a vine from the next pile to the inventory, and continue doing so, testing after each vine, until the vine becomes too weak or the bottom is reached. In the former event, the last vine added should be removed, and a vine from the next pile included, with the process continuing.&lt;br /&gt;
&lt;br /&gt;
Once the vine-rope reaches the base of the cliff, the three Neopets will climb down, and the next section will start.  Note that it is possible to construct a rope with more than three sets of vines, but inadvisable; the rope will then be snatched away by a monster, and the vines scattered through the woods again.&lt;br /&gt;
&lt;br /&gt;
====The Deep Woods====&lt;br /&gt;
&lt;br /&gt;
In this maze, the object is to collect the seven ghost [[Meepits]], and then use them to open the lock to Ilere&#039;s tree residence.&lt;br /&gt;
&lt;br /&gt;
When the user first encounters a Meepit in the forest, it will run away. After this happens, the user must play [[Meepit Juice Break]] and send a score of 400 points or more. This will place a glass of Meepit Juice into the Quest Inventory. The next time a Meepit is encountered, clicking on this in the inventory, then clicking on the Meepit, will offer the juice to the [[Petpet]]. The juice will splash through it, however, and it will run off. Sophie will turn the Meepit Juice into Ghost Meepit Juice, and when the above procedure is repeated, this time the Meepit will become entranced and follow as part of the Quest Inventory.&lt;br /&gt;
&lt;br /&gt;
Once all seven Meepits are collected, Ilere&#039;s tree must be found. It is covered by a stone barricade, engraved with runes, and seven spots of light sit on the floor in front of it. Clicking on the Meepit picture in the Quest Inventory, then on the floor, will cause the seven Meepits to hop onto the spots. The Meepits must be rearranged, by clicking two adjacent the Ghost Meepits (which will exchange their positions), until all the Meepits are dancing. Visual hints make this relatively simple:&lt;br /&gt;
&lt;br /&gt;
*  Happy Meepits are one space from their proper position.&lt;br /&gt;
*  Staring Meepits are two spaces from their proper position.&lt;br /&gt;
*  Sad Meepits are more than two spaces from their proper position.&lt;br /&gt;
&lt;br /&gt;
As there are only seven positions, this reduces the possibilities to two for each Meepit.&lt;br /&gt;
&lt;br /&gt;
When all the Meepits dance, the stone door will move and Ilere&#039;s home will be open.&lt;br /&gt;
&lt;br /&gt;
===The Graveyard===&lt;br /&gt;
&lt;br /&gt;
The user next needs to find the graveyard of the Spirit. At the [[Game Graveyard]], there is a new picture of The Caretaker&#039;s Vault: click on it to enter.&lt;br /&gt;
&lt;br /&gt;
The Caretaker (an easily-angered blue Yurble) angrily informs the user that his indices are missing.  Without them, he cannot locate a the graveyard or grave of anyone.&lt;br /&gt;
&lt;br /&gt;
The books must be found. If the user plays [[Fetch!]] on hard difficulty, they will find somewhere in the maze a pile of books. When the user reaches it, as it&#039;s certainly not what the Master asked for, you&#039;ll be told to &amp;quot;Flee&amp;quot;, with that being the only button on the page.&lt;br /&gt;
&lt;br /&gt;
After clicking the &amp;quot;Fleeing sounds pretty good right now...&amp;quot; button, the Fetch! game is over; when the user returns to the Caretaker&#039;s vault, the Yurble will be happy to see the return of his records.&lt;br /&gt;
&lt;br /&gt;
===Grave Digging===&lt;br /&gt;
&lt;br /&gt;
With the indices carefully checked, the user then must begin to search for the correct grave. There are three different tasks to perform as part of this section: digging up the graves, retrieving potion ingredients to increase the drops of potion available, and using the potion on dug up bones in order to determine if it is a bone from the Spirit of Slumber.&lt;br /&gt;
&lt;br /&gt;
These tasks are not performed in sequence and finished in the same way as finding Ilere. Every single grave from a multitude of graveyards must be dug up, and every single grave tested with the potion. It is a dauntingly huge task, but fortunately, every user working on the plot works together, much like working on the repository of the [[Lost Desert Plot]].&lt;br /&gt;
&lt;br /&gt;
To start searching for the Spirit&#039;s mortal body, the user must visit the Caretaker&#039;s Vault again and click the &amp;quot;Examine the graveyards list&amp;quot; button. Then, a graveyard must be selected from a list of graveyard designations, and the user is brought up to the graveyard&#039;s control panel, where each task can be selected.&lt;br /&gt;
&lt;br /&gt;
====Digging Up Graves====&lt;br /&gt;
&lt;br /&gt;
This section of the plot began October 20, 2006, and was completed October 23, 2006.  The graveyards are no longer active.&lt;br /&gt;
&lt;br /&gt;
Clicking the &#039;Enter graveyard&#039; button brought the user to a map of the graveyard. The graveyard was divided up into many squares. The square the user was currently on was shown by a black border around the square. The user moved around the graveyard by clicking other squares to go to them (the user could only click on squares they could reach from their current position without walking over graves or barriers).&lt;br /&gt;
&lt;br /&gt;
Many of the squares contained gravestones. If the gravestone had a small pile of dirt in front of it, it signified that the digging was underway. If there was a large section of dirt in front of it, it signified that the grave was open and empty. If there was a large section of dirt with bones in front of it, it signified that the grave was open and the coffin exposed. If there was no dirt in front of it, digging had yet to begin (although diggers may be waiting to commence).&lt;br /&gt;
&lt;br /&gt;
To interact with a grave, the user had to be on a square adjacent to one, then click the grave&#039;s square.&lt;br /&gt;
&lt;br /&gt;
To dig up a grave, there had to be four users (represented by their active Neopet) at the grave site, which then had to dig in sequence, each user&#039;s turn indicated to them by a pink highlight around their Neopet. To join a digging team, there had to be at least one empty space, shown by a question mark instead of a Neopet&#039;s image, around the grave, and then the form button &amp;quot;Join the diggers&amp;quot; was to be clicked. Between their turns at digging, the users clicked the &amp;quot;Wait&amp;quot; form button.&lt;br /&gt;
&lt;br /&gt;
While digging, several items could be found by the users in the dirt. Most commonly, these were &#039;&#039;&#039;Spooky Doughnut&#039;&#039;&#039;s or &#039;&#039;&#039;Ghost Marshmallows&#039;&#039;&#039;, but &#039;&#039;&#039;Fetch! Stamp&#039;&#039;&#039;s, &#039;&#039;&#039;Meowclops Statue&#039;&#039;&#039;s and &#039;&#039;&#039;Sludgy&#039;&#039;&#039;s could also be found, and there were claims that &#039;&#039;&#039;Halloween [[Paint Brush]]&#039;&#039;&#039;es had been dug up also.&lt;br /&gt;
&lt;br /&gt;
If you were not quick enough in digging, you could be kicked out of the digging team. If this happened, or if you chose to leave the digging team once you had joined, you were unable to dig for some minutes. After a coffin had been successfully exhumed, the user became exhausted and had to wait several minutes before they could dig up graves again.  (This is similar to an activity in the Lost Desert Plot, as remarked by many users.  Due to a shortened time limit, however, dialup users experienced difficulty, as their page load times could exceed the time limit, causing them to be removed from their digging team on their first or second click.)&lt;br /&gt;
&lt;br /&gt;
The graveyard could be left by leaving through the gate the user arrived next to. This took the user back to the control panel.&lt;br /&gt;
&lt;br /&gt;
====Testing the Bones====&lt;br /&gt;
&lt;br /&gt;
In order to test whether the dug up bones are those of the Spirit of Slumber, the user took some potion from the control panel, entered the graveyard and found an open grave. The user could &amp;quot;Wait&amp;quot; at a grave being dug up until the coffin was exhumed to test it, as well as looking for a coffin already available.&lt;br /&gt;
&lt;br /&gt;
If the user was first to the coffin with the potion, they were asked to &amp;quot;Continue&amp;quot;, and were then given the mass and volume of one of the bones. They were then asked to decide how many drops of potion, up to 250, were needed to test the bone correctly. The formula for working out the number of droplets needed was: ((mass/volume)^2)*25, that is, the mass divided by the volume, squared, times 25. The result was to be rounded to its nearest whole number.&lt;br /&gt;
&lt;br /&gt;
After testing a bone, the user saw whether or not the bone was the Spirit&#039;s. If it wasn&#039;t, the user gained 150 [[NP]] and had to wait a while before being able to test a bone again. The user could return the potion to Sophie on the control panel after taking it if they were unable to, or did not wish to, test a bone. They would not be able to use the potion again for a few minutes.&lt;br /&gt;
&lt;br /&gt;
====Finding Ingredients====&lt;br /&gt;
&lt;br /&gt;
On the control panel, the third option was to retrieve ingredients for Sophie. She would give you the name of the ingredient, and the user would then visit her Shack (entering it by clicking on the door) and retrieve the appropriate ingredient. The user returned to Sophie, and was rewarded 50 NP if the vial is correct.&lt;br /&gt;
&lt;br /&gt;
There were no labels on the potions in Sophie&#039;s Shack, however. At the end of the URL for each unlabeled ingredient was an ID number. The ID conformed to a certain ingredient. The known ID and ingredient matches were:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ID 1&#039;&#039;&#039;:  Bagguss Juice&lt;br /&gt;
*&#039;&#039;&#039;ID 2&#039;&#039;&#039;:  Juppie Extract&lt;br /&gt;
*&#039;&#039;&#039;ID 3&#039;&#039;&#039;:  Kadoatie Essence&lt;br /&gt;
*&#039;&#039;&#039;ID 4&#039;&#039;&#039;:  Tanglevine Sap&lt;br /&gt;
*&#039;&#039;&#039;ID 5&#039;&#039;&#039;:  Liquid Chokato Mould &lt;br /&gt;
*&#039;&#039;&#039;ID 6&#039;&#039;&#039;:  Moonwater&lt;br /&gt;
*&#039;&#039;&#039;ID 7&#039;&#039;&#039;:  Liquid meepit&lt;br /&gt;
*&#039;&#039;&#039;ID 8&#039;&#039;&#039;:  Alyseth&lt;br /&gt;
*&#039;&#039;&#039;ID 9&#039;&#039;&#039;:  Bloatershroom Extract &lt;br /&gt;
*&#039;&#039;&#039;ID 10&#039;&#039;&#039;: Liquified Bumroot&lt;br /&gt;
*&#039;&#039;&#039;ID 11&#039;&#039;&#039;: Crushweed juice&lt;br /&gt;
*&#039;&#039;&#039;ID 12&#039;&#039;&#039;: Boiled tree bark&lt;br /&gt;
*&#039;&#039;&#039;ID 13&#039;&#039;&#039;: Worm snot&lt;br /&gt;
*&#039;&#039;&#039;ID 14&#039;&#039;&#039;: Soaked Babaa Wool &lt;br /&gt;
*&#039;&#039;&#039;ID 15&#039;&#039;&#039;: Spicy Mortogberry&lt;br /&gt;
*&#039;&#039;&#039;ID 16&#039;&#039;&#039;: Jurple butter&lt;br /&gt;
*&#039;&#039;&#039;ID 17&#039;&#039;&#039;: Boiled Meowclops Saliva&lt;br /&gt;
*&#039;&#039;&#039;ID 18&#039;&#039;&#039;: Barkroot Dew &lt;br /&gt;
*&#039;&#039;&#039;ID 19&#039;&#039;&#039;: Unknown&lt;br /&gt;
*&#039;&#039;&#039;ID 20&#039;&#039;&#039;: Grundo Goo&lt;br /&gt;
*&#039;&#039;&#039;ID 21&#039;&#039;&#039;: Powdered Bloodfern&lt;br /&gt;
*&#039;&#039;&#039;ID 22&#039;&#039;&#039;: Pureed sharpgrass&lt;br /&gt;
*&#039;&#039;&#039;ID 23&#039;&#039;&#039;: Mutant Gruel&lt;br /&gt;
*&#039;&#039;&#039;ID 24&#039;&#039;&#039;: Evaporated Snorkle Juice &lt;br /&gt;
*&#039;&#039;&#039;ID 25&#039;&#039;&#039;: Ghostbeef Essence&lt;br /&gt;
*&#039;&#039;&#039;ID 26&#039;&#039;&#039;: Zomutt Mucus&lt;br /&gt;
&lt;br /&gt;
===Back to the Graveyards===&lt;br /&gt;
&lt;br /&gt;
With the bones found, now it&#039;s time to eliminate all the names that are not the Spirit of Slumber.  The user must go back through the graveyards, clicking on gravestones to add the name to the list of checked stones; the stone will then receive a red mark at the upper right to signify that it has been noted.  As before, new graveyards will be added to the list as old ones are marked off.&lt;br /&gt;
&lt;br /&gt;
==Quest Inventory==&lt;br /&gt;
This plot brought in a feature called the &#039;&#039;&#039;Quest Inventory&#039;&#039;&#039;, where items discovered in the plot are stored. Items in this inventory cannot be used, traded, or stolen in the way items in the [[Inventory]] can, like previous plot quest items in the past.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*An [[Aisha]] resembling [[Megan]] can be seen in images of the Gypsy camp.&lt;br /&gt;
*This plot seems to be based off the movie/book [http://en.wikipedia.org/wiki/Something_Wicked_This_Way_Comes_%281983_movie%29 Something Wicked This Way Comes].&lt;br /&gt;
*When part 3 of the plot was released on October 13, 2006, the new section of the plot came upon many database issues, requiring [[The Neopets Team]] to move the database, replacing all pages relating to the plot with the following texts (as the errors were happening more than once)&lt;br /&gt;
**&#039;&#039;&#039;TEMPORARY DB MOVE - WILL BE BACK SHORTLY&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;MORE DATABASE ISSUES -- GEEZ THERE&#039;S A LOT OF YOU GUYS -- DON&#039;T HOLD YOUR BREATH&#039;&#039;&#039;&lt;br /&gt;
*On October 23, 2006 around 6:25 NST, the following message appeared when any user tried to access the graveyards or any other related pages along with an [http://images.neopets.com/halloween/hwp/graveyard/femur_glow_edbd8280f3.gif image of a glowing bone]...&amp;lt;blockquote&amp;gt;&#039;&#039;heavenest found the Spirit of Slumber&#039;s bones!&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The bones glow with an unearthly silver light.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
It is currently believed the user &#039;&#039;heavenest&#039;&#039; found the bones, and as such there is no reason to continue searching graves. About 1 hour after this, users who roamed around the Haunted Woods recieved the following [[Random Event]]s, with different [[Ghost]] [[Neopets]]:&lt;br /&gt;
{|align=center width=&amp;quot;450&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:orange&amp;quot;&lt;br /&gt;
!colspan=2| Something has haunted!&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/pets/angry/koi_ghost_baby.gif || &#039;&#039;&#039;BOO!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uh oh! It looks like all that digging up of graves has disturbed some of the more... eerie denizens of the Haunted Woods. A peace offering would be nice... or perhaps you should just RUN!!&lt;br /&gt;
|}&lt;br /&gt;
It&#039;s unknown what will come from this, and what the ghosts of the defiled graves will do in the Haunted Woods.&lt;br /&gt;
*The name &amp;quot;Mr. Krawley&amp;quot;, given to the Krawk with the potions, is taken from the Haunted Woods Expansion Set for the Neopets TCG; in the actual plot, the Krawk has not yet been named.&lt;br /&gt;
*There are considerable differences between the plot&#039;s information and the flavor text of the Haunted Woods Expansion Set for the Neopets TCG; while characters, names and settings remain constant, the &amp;quot;plague&amp;quot; mentioned on the card, &amp;quot;Curing the Plague&amp;quot; (which depicts a slightly-altered Spirit of Slumber, who appears to be a blue Lupe with an earring) is nowhere to be found.  Likewise, Ilere is a Villain in the TCG, but a reluctant aide in the plot.&lt;br /&gt;
*The keen-eyed user may note that Krawley&#039;s potion bottles are seen on the card, &amp;quot;Hissi Oil&amp;quot;.&lt;br /&gt;
*The Caretaker in the plot bears a remarkable resemblance to [[The Foreman]], a character in the Lost Desert Plot, who likewise bears a strong resemblance to the Janitor in the Altador Plot.  The only difference is, the Caretaker is a blue Yurble, while the other two are orange Yurbles.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&#039;&#039;&#039;Plot Info:&#039;&#039;&#039; [http://neopets.com/halloween/hwp/gypsy_camp.phtml The Gypsy Camp], [http://neopets.com/halloween/hwp/comic.phtml The Tale of Woe (comic)], [http://www.neopets.com/halloween/hwp/neovia.phtml? Neovia], [http://www.neopets.com/halloween/hwp/shack.phtml Sophie&#039;s Shack], [http://www.neopets.com/halloween/hwp/neovia.phtml?hvh=7e82eb43e7bf50a688a9c729ab116780 Burned-down House], [http://www.neopets.com/halloween/hwp/cave.phtml Bruno&#039;s Cave]&lt;br /&gt;
*[http://www.neopets.com/halloween/hwp/quest_inv.phtml Quest Inventory]&lt;br /&gt;
*&#039;&#039;&#039;Neopets TCG:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Plots]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=The_Tale_of_Woe&amp;diff=8242</id>
		<title>The Tale of Woe</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=The_Tale_of_Woe&amp;diff=8242"/>
		<updated>2006-10-27T19:51:59Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{currentevent}}&lt;br /&gt;
{|align=right&lt;br /&gt;
|http://images.neopets.com/halloween/hwp/gypsy/gypsy_camp_8f1a24bbcd.gif&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;The Tale of Woe&#039;&#039;&#039; is a [[plot]] based in the [[Haunted Woods]] and entails the release of [[Neovia]]. It began on October 2, 2006, and appears to be designed to coincide with [[Wikipedia:Halloween|Halloween]]. The plot follows the travels of [[Gilly]], who first appeared as the star of [[The Castle of Eliv Thade]].&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
===The Gypsy Camp===&lt;br /&gt;
Deep within the Haunted Woods users happen upon a [[Gypsy Camp]], where a Pink [[Elephante]] greets and warns them of the dangers of the woods - &amp;quot;[...] Trees and creatures roam the night, and they can swallow the unwary. It&#039;s no accident that so many legends and myths surround this place [...]&amp;quot; - and reads the user a story of [[Gilly]], when she visited the Camp and heard the story of Neovia...&lt;br /&gt;
&lt;br /&gt;
===The Legend of Neovia===&lt;br /&gt;
The Elephante began his tale of a family of [[Edmund]] and [[Alice]], and their three children: sons [[Bruno]] and [[Reginald]], and daughter [[Sophie]] (who the Elephante avoids mentioning until his story is almost over). They lived in [[Neovia]], and had many troubles. Bruno sought the affection of [[Lily]], but lacked the charm and strength to court her, and was not helped in his attempts by [[Oscar]], Lily&#039;s current protective companion.&lt;br /&gt;
&lt;br /&gt;
After Oscar hit Bruno for talking to Lilly, Bruno resigned to his fate but stumbled upon [[Mr. Krawley]], who offered him a potion which would make all his troubles go away for only a few [[Neopoints]]. After drinking the potion, the very next day he was handsome, strong and much more presentable to Lily.&lt;br /&gt;
&lt;br /&gt;
Edmund claimed Bruno was foolish to take such an action, complaining that one must work for success. However, when he was offered the potion by [[Mr. Krawley]], he reluctantly took it to resolve the family&#039;s financial hardship. Like Bruno, the elixir worked and he became rich within the next few days.  With the testimonials of Bruno and his father, word of the potions spread quickly. When Reginald took a potion as well, increasing his intelligence and knowledge, the popularity of the elixir was assured. Before long, everyone was taking the potions to have their wishes - such things as height, beauty and youth - granted with a single swig, and only the innocent, such as [[Sophie]], refrained from drinking the potion.&lt;br /&gt;
&lt;br /&gt;
The potion seemed to give everyone in Neovia happiness... but as the days passed, the effects of the potion continued to make their wishes more twisted. Edmund became suspicious of everyone, carefully guarding over his fortune. Bruno became a muscular, deformed monster. Reginald became lonely, seeking refuge in his books when people couldn&#039;t stand to talk to him and his great intellect. Curses like this spread to everyone who drank the potion, and the angry town joined together and searched for [[Mr. Krawley]], only to find he had disappeared. They then decided to put the blame on the family which advertised the elixir, and attacked Edmund&#039;s home.&lt;br /&gt;
&lt;br /&gt;
Bruno ran outside to distract the villagers while Reginald and Sophie sneaked out the back and ran for the woods. In the forest, they encountered [[Ilere]], who said Sophie had no where else to go but in her care. Reginald refused such an action, but relented when Sophie went of her own free will, saying she felt safe with Ilere. Returning back to Neovia, Reginald saw Bruno being chased into the woods outside of town, and escorted his parents to an abandoned mansion on the other side of town, used in the past for games of hide-and-seek.&lt;br /&gt;
&lt;br /&gt;
Bruno lost those chasing him in the forest, and when the towns people returned they attacked, determined for retribution. Suddenly, the Mayor of the town stopped them, realizing they must be cured before they can hold those responsible to account. The Neovians summon [[The Spirit of Slumber]], who cures them with magic, but extracts a terrible price...&lt;br /&gt;
&lt;br /&gt;
===The Ruins of Neovia===&lt;br /&gt;
[[Image:Tow locket1.gif|frame|The locket that was found in the ghost town.]]&lt;br /&gt;
The story ends and Gilly goes to sleep, and after a night&#039;s rest she sets out into the woods and stumbles upon Neovia itself. The small town is in ruins, but after looking through a burnt wreck of a house she found a strange silver locket hidden, with the picture inside decayed beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Gilly headed to the [[Deserted Fairground]] and took the locket to [[Lyanka]], of the [[Cork Gun Gallery]]; [[Leeroy]], of the [[Coconut Shy]]; [[Harker]], of the [[Bagatelle]] stall; and [[Ssidney]], of [[Ssidney&#039;s Scratch Cards]]. None of them knew who the owner was, although some seemed impressed with the metalwork and one mentioned they were quite popular a long time ago. Heading back to Neovia for more information, she discovers a path leading to a hut in the swampy part of the woods.&lt;br /&gt;
&lt;br /&gt;
===Bruno&#039;s Cave===&lt;br /&gt;
[[Image:Sophies shack.gif|frame|left|Sophie&#039;s Shack.]]&lt;br /&gt;
At the hut, Gilly met the adult Sophie, who snatched the locket and shouted for the Usul to leave and not to disturb her. Gilly ran off through the rain and took shelter in a cave. Inside, amongst strange, old artifacts, she was stalked by a dark creature. By arranging a mirror, a broken lamp post, and a chair around a pile of food for bait, Gilly managed to get the monster to eat some of the food, leap back from its own reflection, and stumble across the lamp post and into the chair, where it banged its head and fell into the moonlight, revealing itself to be the horribly disfigured Bruno.&lt;br /&gt;
&lt;br /&gt;
Taking pity on Bruno for her actions, even though he was trying to scare her, Gilly approached him, only to be chased outside of the cave. Gilly ran all the way back to Sophie&#039;s hut, asking to be let in from the chasing Bruno, and Sophie answered the door angrily, but calmed into shock when she saw Bruno was alive.&lt;br /&gt;
&lt;br /&gt;
Exposition ensues as brother and sister relate their stories:  Bruno, hiding from the townspeople, had hidden in the deepest, darkest recesses of the Haunted Woods, never daring to return to Neovia.  Sophie, on the other hand, had indeed gone with Ilere... only to be given a chest with &amp;quot;all you need to survive&amp;quot;, as well as the hut, and effectively left to fend for herself.&lt;br /&gt;
&lt;br /&gt;
Sophie explained that some days after she had settled into the hut, she returned to Neovia to find only deserted buildings. Sophie returned several times in the weeks that followed, but there was no sign of what had happened to the residents - until she visited the town on Halloween night.&lt;br /&gt;
&lt;br /&gt;
When Sophie returned to Neovia that night, its streets bustled with life again. She noticed something was wrong, however. The Neovian&#039;s faces were blank, they walked about doing their daily actions in silence - no speech, no play, no desire or thought or emotion:  Just action, without need. Upon accidentally touching one of the returned townsmen, she put her hand straight through him. Sophie quickly concluded that they were not physically there, and returned to her hut to work on a cure. The next day, however, the town was once again deserted. For ten years, Sophie revealed, she had been working to cure the Neovians, and had little else left to try.&lt;br /&gt;
&lt;br /&gt;
Gilly, almost forgotten in the exchange between brother and sister, spoke up, remembering the Gypsy Elephante&#039;s story. She explained the Spirit of Slumber&#039;s involvement, realizing that this must be the &amp;quot;terrible price&amp;quot; mentioned in the story - while the spirit restored them to their forms before their  use of Mr Krawley&#039;s potion, the residents of Neovia were no longer aware of themselves, unable to enjoy their restoration.  Sophie is skeptical that this will help at all, but finally elects to try for information from Ilere.  She&#039;s even more reluctant to bring Gilly along, but Bruno pleads the Usul&#039;s case; she relents, providing Gilly won&#039;t &amp;quot;... get in the way.  Got it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Finding Ilere===&lt;br /&gt;
[[Image:Ileres tree.gif|frame|right|Ilere&#039;s residence, deep in the Haunted Woods.]]&lt;br /&gt;
After much searching, the trio finally found their way to Ilere&#039;s home - a large and admittedly spooky tree, deep in the heart of the woods. They inquired within, and Ilere acknowledged Sophie. Sophie explained that they needed her help to restore the people of Neovia, and Gilly explained that it was a spell cast by the Spirit of Slumber.&lt;br /&gt;
&lt;br /&gt;
Ilere claimed that the Spirit of Slumber had power &amp;quot;not to be trifled with&amp;quot;, and that her visitors should abandon their efforts before they got hurt.&lt;br /&gt;
&lt;br /&gt;
Suddenly, an enraged Bruno attacked Ilere, who brought up a shield of green magic. Before anything further could develop, Sophie caught the Faerie and her brother in a magical spell.  Bruno explained that he could feel Ilere&#039;s power, and it was great; yet she had done nothing to help Neovia ten years ago, and refused to even give a helping word.&lt;br /&gt;
&lt;br /&gt;
Ilere acknowledged that the three were not as weak as she had thought; when prompted by Sophie, she told them that the Spirit of Slumber was an ancient, powerful spirit of a Neopet that had died long ago. The Earth Faerie said that there were others in the Haunted Woods that would be better versed on the legends surrounding the creature.&lt;br /&gt;
&lt;br /&gt;
As the trio turned to leave, Ilere spoke once more.  &amp;quot;Sophie... for your own sake... I hope you fail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Seeking the Spirit===&lt;br /&gt;
&lt;br /&gt;
As Bruno groused over Ilere&#039;s lack of help, Gilly had an idea; since they needed to know who the Spirit of Slumber was, why not ask the Brain Tree?  Sophie refused; she said that she had had a bad experience with the Brain Tree, and refused to elaborate.  Gilly, brimming with enthusiasm, started dragging her along, only to receive a blast of Sophie&#039;s magic as a blatant refusal.&lt;br /&gt;
&lt;br /&gt;
Bruno rebuked her - Gilly was only a little girl, after all, and the Brain Tree likely had information they needed.  Blasting her was completely uncalled for.  Reluctantly apologizing, Sophie finally accepted their new destination.&lt;br /&gt;
&lt;br /&gt;
The Brain Tree offered the trio the Spirit&#039;s name, but required its date of death before hand. On visiting the Esophagor (as users do on Brain Tree Quests, and over Sophie&#039;s considerably-milder objection) in order to find the date of death, the Esophagor pleaded ignorance; because the Spirit of Slumber had not truly died, he required the name in order to give the date.&lt;br /&gt;
&lt;br /&gt;
This stymied Gilly, as it created a circular paradox; they needed the name to get the date, and the date to get the name.  Sophie, however, had an idea; if they could find the Spirit of Slumber&#039;s earthly bones, she could brew a potion that would tell them his date of death.  In answer to Bruno&#039;s observation that, without the Spirit&#039;s name, they couldn&#039;t know which grave was his, Sophie answered, &amp;quot;It&#039;s obvious; we&#039;ll have to dig up every grave in the Haunted Woods.&amp;quot;  Her brother and Gilly gulped in understandable fear at the thought.&lt;br /&gt;
&lt;br /&gt;
===Seeking the Spirit&#039;s Name===&lt;br /&gt;
&lt;br /&gt;
The three heroes arrived at the Caretaker&#039;s Shack to find that the Caretaker&#039;s indices had been stolen; without them, no list of graveyards or graves could be made, and thus no search.  After an extended hunt through a maze (corresponding to the plot action of the Fetch! game), the indices were recovered and &amp;quot;borrowed&amp;quot; by Sophie.&lt;br /&gt;
&lt;br /&gt;
True enough, Bruno did have to dig up just about every grave in the Haunted Woods; but finally, much to the relief of all concerned, the bones of the Spirit of Slumber were located.  &amp;quot;Which grave did these come from?&amp;quot;, Sophie asked Gilly in excitement.  Gilly turned and pointed to...&lt;br /&gt;
&lt;br /&gt;
... the jaged remains of a headstone.  The name section had been smashed to rubble.  After all that work, our adventurers now found they needed to go back through every single graveyard, marking the legible names out in the indices as they went!  This, of course, did not please the Caretaker, as he was not too keen on the permanent &amp;quot;borrowing&amp;quot; of his indices...&lt;br /&gt;
&lt;br /&gt;
==Plot Solution==&lt;br /&gt;
&lt;br /&gt;
===Finding the Locket===&lt;br /&gt;
&lt;br /&gt;
In [[Neovia]], the user must visit the burnt-down, although fairly structurally intact, house in the lower right section of the [http://www.neopets.com/halloween/hwp/neovia.phtml Neovia map]. At this point in the plot, this house is the only visitable place in the town.&lt;br /&gt;
&lt;br /&gt;
Every co-ordinate of the map is linked, but only certain key co-ordinates produce an individual result. These co-ordinates are:&lt;br /&gt;
&lt;br /&gt;
*(67,201) -- Chair&lt;br /&gt;
*(80,135) -- Fireplace&lt;br /&gt;
*(147,218) -- Couch End&lt;br /&gt;
*(150,115) -- Bookcase&lt;br /&gt;
*(175,145) -- Crack in the Wall&lt;br /&gt;
*(186,186) -- Sofa Couch&lt;br /&gt;
*(210,130) -- Broken Staircase&lt;br /&gt;
*(235,232) -- Broken Boards&lt;br /&gt;
*(308,199) -- Pillow Spring&lt;br /&gt;
*(364,195) -- Table Leg&lt;br /&gt;
&lt;br /&gt;
The co-ordinates exist in the URL of the links. The structure of the URL used in conjunction with the locations in the map follow the following format: &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;http://www.neopets.com/halloween/hwp/neovia.phtml?hvh=&amp;lt;/nowiki&amp;gt;&#039;&#039;[House Code Identifier]&#039;&#039;?&#039;&#039;[x,y]&#039;&#039;&#039;&#039;&#039; thus the co-ordinates can be manipulated by changing them at the end of the URL link. This makes hopping to the above locations very easy.&lt;br /&gt;
&lt;br /&gt;
When visiting the locations above, there will be one of the ten (which is random for each user) where Gilly finds the charred silver locket. A form button will appear beneath the locket, which when clicked will add the locket to the Quest Inventory.&lt;br /&gt;
&lt;br /&gt;
===At the Fairground===&lt;br /&gt;
&lt;br /&gt;
After the locket has been gained, the user must head to the [[Deserted Fairground]], where the following four characters will talk to Gilly about the locket she has found:&lt;br /&gt;
&lt;br /&gt;
*Harker the [[Lupe]], at the Bagatelle stall.&lt;br /&gt;
*Lyanka the [[Aisha]], at the Cork Gun Gallery.&lt;br /&gt;
*Leeroy the [[Quiggle]], at the Coconut Shy.&lt;br /&gt;
*Ssidney the [[Nimmo]], at Ssidney&#039;s Scratch Cards.&lt;br /&gt;
&lt;br /&gt;
The conversations appear bellow the games themselves. There have been some bugs where the conversations do not appear. Methods of rectifying it include clearing one&#039;s cache, refreshing, or playing one of the four games.&lt;br /&gt;
&lt;br /&gt;
Each of the characters will give a different conversation, and while these are four set characters, it is random for each user which character has which conversation. Each conversation starts with one of the following opening lines:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Why, certainly, little miss... Well, what a pretty little trinket this is.  I haven&#039;t seen one like it in years.&amp;quot;&lt;br /&gt;
*&amp;quot;Amazing!  I haven&#039;t seen such metalwork in, oh, must be ten years.  Where did you say you found it?&amp;quot;&lt;br /&gt;
*&amp;quot;That piece of junk?  It looks like a hundred other lockets I&#039;ve seen.&amp;quot;&lt;br /&gt;
*&amp;quot;It looks familiar... where did you get it?  I know someone who&#039;d pay a thousand Neopoints for that locket, though.  At least, I used to.  Haven&#039;t seen her in ages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the characters are visited so that the conversations appear in the above order, Gilly will decide that nobody will help her there. Back in Neovia, a small path that leads away from the town becomes hyperlinked to a new site, Sophie&#039;s Shack.&lt;br /&gt;
&lt;br /&gt;
===At the Cave===&lt;br /&gt;
&lt;br /&gt;
After visiting Sophie&#039;s Shack, Sophie will run the user off. Clicking the form button bellow, &amp;quot;Flee in Terror&amp;quot;, will bring Gilly to a dark cave. Clicking the &amp;quot;Go into the scary cave...&amp;quot; button will send Gilly inside.&lt;br /&gt;
&lt;br /&gt;
The cave is unique to everyone, but consists of a 3 x 3 grid of rooms, which all have at least one doorway into them. In the cave, there are several items, some of which can be carried and some of which can&#039;t. The chest and the table cannot be picked up, but the lamppost, chair, mirror, rotten food, and key can. Additionally, at least one of the rooms will have a pool of moonlight in the centre.&lt;br /&gt;
&lt;br /&gt;
The user can pick up one object at a time, and can be placed down at a certain co-ordinate in the same way as the user searched for the locket in Neovia.&lt;br /&gt;
&lt;br /&gt;
When moving about the cave, occasionally the message &amp;quot;Something seems to be following you...&amp;quot; will appear under the picture of the room. It will eventually catch up with you, and it will scare Gilly into a random room. By placing the Rotten Food object on the ground in one of the rooms, when the monster passes through it, they will, instead of scaring Gilly into a random location, stop and eat. They will then become disoriented and run off to a random room.&lt;br /&gt;
&lt;br /&gt;
The user must set up a trap in a moonlit room in order to illuminate the creature. To do this, the following items must be placed at the following co-ordinates of a room with a pool of moonlight in the centre:&lt;br /&gt;
&lt;br /&gt;
*Mirror at (240,330).&lt;br /&gt;
*Lamppost at (240,215).&lt;br /&gt;
*Chair at (235,160), or sometimes (225,155).&lt;br /&gt;
*Rotten Food at (330,325).&lt;br /&gt;
&lt;br /&gt;
When the monster follows Gilly into the room, it will eat the bait, see its reflection in the mirror, stumble backwards over the lamppost, crack its head on the chair and collapse into the light.&lt;br /&gt;
&lt;br /&gt;
===Into the Woods===&lt;br /&gt;
&lt;br /&gt;
When the user returns to Sophie&#039;s Shack, a section of dialogue will be visible of the troupe - Gilly, Sophie and Bruno - where they decide to head out to find Ilere.&lt;br /&gt;
&lt;br /&gt;
There are three sections to find Ilere, each section works in a similar way. Each section is a [[Wikipedia:Adobe Flash|Flash]] maze, where you will see a screen with several paths leading from it. One of these (except for the first screen of each maze) will take the user back to the previous screen. In each section, there is an item, or several items, that must be collected to advance.&lt;br /&gt;
&lt;br /&gt;
====The Swamp====&lt;br /&gt;
&lt;br /&gt;
In the first section, there is a two-headed [[Hissi]] blocking one of the paths. When the user clicks on him, they are told that one of the Hissi&#039;s heads will always speak the truth, and the other will always lie. The Hissi is too busy arguing with himself to listen to any questions you give it, so the problem cannot be solved simply by using logic.&lt;br /&gt;
&lt;br /&gt;
The user must find a stick in the maze, and click on it to bring it into their Quest Inventory. The user must then return to the Hissi and, by clicking on the stick in the inventory then on the Neopet, prod it. One of the Hissi&#039;s heads will deny that you poked it, so the other head must be telling the truth. This opens the way into the next section.&lt;br /&gt;
&lt;br /&gt;
====The High Woods====&lt;br /&gt;
&lt;br /&gt;
In the section segment, there is a clearing somewhere in the woods where there is a break in the trees. This is where there is a cliff, and to proceed, you must descend it.&lt;br /&gt;
&lt;br /&gt;
Around the maze are five types of vine, six of each, which can be picked up in the same manner as the stick in the previous section. These vines must be assembled in a combination, random to each person, to construct a rope for a descent of the cliff.&lt;br /&gt;
&lt;br /&gt;
An effective way of determining which combination to use is to drop all vines at the clearing by clicking them in the inventory and clicking on the terrain, putting them into piles of type, and then trying with six of each in one&#039;s inventory until the user is shown a cutscene of the cliff, where the rope is too short. The user should add a vine from the next pile to the inventory, and continue doing so, testing after each vine, until the vine becomes too weak or the bottom is reached. In the former event, the last vine added should be removed, and a vine from the next pile included, with the process continuing.&lt;br /&gt;
&lt;br /&gt;
Once the vine-rope reaches the base of the cliff, the three Neopets will climb down, and the next section will start.  Note that it is possible to construct a rope with more than three sets of vines, but inadvisable; the rope will then be snatched away by a monster, and the vines scattered through the woods again.&lt;br /&gt;
&lt;br /&gt;
====The Deep Woods====&lt;br /&gt;
&lt;br /&gt;
In this maze, the object is to collect the seven ghost [[Meepits]], and then use them to open the lock to Ilere&#039;s tree residence.&lt;br /&gt;
&lt;br /&gt;
When the user first encounters a Meepit in the forest, it will run away. After this happens, the user must play [[Meepit Juice Break]] and send a score of 400 points or more. This will place a glass of Meepit Juice into the Quest Inventory. The next time a Meepit is encountered, clicking on this in the inventory, then clicking on the Meepit, will offer the juice to the [[Petpet]]. The juice will splash through it, however, and it will run off. Sophie will turn the Meepit Juice into Ghost Meepit Juice, and when the above procedure is repeated, this time the Meepit will become entranced and follow as part of the Quest Inventory.&lt;br /&gt;
&lt;br /&gt;
Once all seven Meepits are collected, Ilere&#039;s tree must be found. It is covered by a stone barricade, engraved with runes, and seven spots of light sit on the floor in front of it. Clicking on the Meepit picture in the Quest Inventory, then on the floor, will cause the seven Meepits to hop onto the spots. The Meepits must be rearranged, by clicking two adjacent the Ghost Meepits (which will exchange their positions), until all the Meepits are dancing. Visual hints make this relatively simple:&lt;br /&gt;
&lt;br /&gt;
*  Happy Meepits are one space from their proper position.&lt;br /&gt;
*  Staring Meepits are two spaces from their proper position.&lt;br /&gt;
*  Sad Meepits are more than two spaces from their proper position.&lt;br /&gt;
&lt;br /&gt;
As there are only seven positions, this reduces the possibilities to two for each Meepit.&lt;br /&gt;
&lt;br /&gt;
When all the Meepits dance, the stone door will move and Ilere&#039;s home will be open.&lt;br /&gt;
&lt;br /&gt;
===The Graveyard===&lt;br /&gt;
&lt;br /&gt;
The user next needs to find the graveyard of the Spirit. At the [[Game Graveyard]], there is a new picture of The Caretaker&#039;s Vault: click on it to enter.&lt;br /&gt;
&lt;br /&gt;
The Caretaker (an easily-angered blue Yurble) angrily informs the user that his indices are missing.  Without them, he cannot locate a the graveyard or grave of anyone.&lt;br /&gt;
&lt;br /&gt;
The books must be found. If the user plays [[Fetch!]] on hard difficulty, they will find somewhere in the maze a pile of books. When the user reaches it, as it&#039;s certainly not what the Master asked for, you&#039;ll be told to &amp;quot;Flee&amp;quot;, with that being the only button on the page.&lt;br /&gt;
&lt;br /&gt;
After clicking the &amp;quot;Fleeing sounds pretty good right now...&amp;quot; button, the Fetch! game is over; when the user returns to the Caretaker&#039;s vault, the Yurble will be happy to see the return of his records.&lt;br /&gt;
&lt;br /&gt;
===Grave Digging===&lt;br /&gt;
&lt;br /&gt;
With the indices carefully checked, the user then must begin to search for the correct grave. There are three different tasks to perform as part of this section: digging up the graves, retrieving potion ingredients to increase the drops of potion available, and using the potion on dug up bones in order to determine if it is a bone from the Spirit of Slumber.&lt;br /&gt;
&lt;br /&gt;
These tasks are not performed in sequence and finished in the same way as finding Ilere. Every single grave from a multitude of graveyards must be dug up, and every single grave tested with the potion. It is a dauntingly huge task, but fortunately, every user working on the plot works together, much like working on the repository of the [[Lost Desert Plot]].&lt;br /&gt;
&lt;br /&gt;
To start searching for the Spirit&#039;s mortal body, the user must visit the Caretaker&#039;s Vault again and click the &amp;quot;Examine the graveyards list&amp;quot; button. Then, a graveyard must be selected from a list of graveyard designations, and the user is brought up to the graveyard&#039;s control panel, where each task can be selected.&lt;br /&gt;
&lt;br /&gt;
====Digging Up Graves====&lt;br /&gt;
&lt;br /&gt;
This section of the plot began October 20, 2006, and was completed October 23, 2006.  The graveyards are no longer active.&lt;br /&gt;
&lt;br /&gt;
Clicking the &#039;Enter graveyard&#039; button brought the user to a map of the graveyard. The graveyard was divided up into many squares. The square the user was currently on was shown by a black border around the square. The user moved around the graveyard by clicking other squares to go to them (the user could only click on squares they could reach from their current position without walking over graves or barriers).&lt;br /&gt;
&lt;br /&gt;
Many of the squares contained gravestones. If the gravestone had a small pile of dirt in front of it, it signified that the digging was underway. If there was a large section of dirt in front of it, it signified that the grave was open and empty. If there was a large section of dirt with bones in front of it, it signified that the grave was open and the coffin exposed. If there was no dirt in front of it, digging had yet to begin (although diggers may be waiting to commence).&lt;br /&gt;
&lt;br /&gt;
To interact with a grave, the user had to be on a square adjacent to one, then click the grave&#039;s square.&lt;br /&gt;
&lt;br /&gt;
To dig up a grave, there had to be four users (represented by their active Neopet) at the grave site, which then had to dig in sequence, each user&#039;s turn indicated to them by a pink highlight around their Neopet. To join a digging team, there had to be at least one empty space, shown by a question mark instead of a Neopet&#039;s image, around the grave, and then the form button &amp;quot;Join the diggers&amp;quot; was to be clicked. Between their turns at digging, the users clicked the &amp;quot;Wait&amp;quot; form button.&lt;br /&gt;
&lt;br /&gt;
While digging, several items could be found by the users in the dirt. Most commonly, these were &#039;&#039;&#039;Spooky Doughnut&#039;&#039;&#039;s or &#039;&#039;&#039;Ghost Marshmallows&#039;&#039;&#039;, but &#039;&#039;&#039;Fetch! Stamp&#039;&#039;&#039;s, &#039;&#039;&#039;Meowclops Statue&#039;&#039;&#039;s and &#039;&#039;&#039;Sludgy&#039;&#039;&#039;s could also be found, and there were claims that &#039;&#039;&#039;Halloween [[Paint Brush]]&#039;&#039;&#039;es had been dug up also.&lt;br /&gt;
&lt;br /&gt;
If you were not quick enough in digging, you could be kicked out of the digging team. If this happened, or if you chose to leave the digging team once you had joined, you were unable to dig for some minutes. After a coffin had been successfully exhumed, the user became exhausted and had to wait several minutes before they could dig up graves again.  (This is similar to an activity in the Lost Desert Plot, as remarked by many users.  Due to a shortened time limit, however, dialup users experienced difficulty, as their page load times could exceed the time limit, causing them to be removed from their digging team on their first or second click.)&lt;br /&gt;
&lt;br /&gt;
The graveyard could be left by leaving through the gate the user arrived next to. This took the user back to the control panel.&lt;br /&gt;
&lt;br /&gt;
====Testing the Bones====&lt;br /&gt;
&lt;br /&gt;
In order to test whether the dug up bones are those of the Spirit of Slumber, the user took some potion from the control panel, entered the graveyard and found an open grave. The user could &amp;quot;Wait&amp;quot; at a grave being dug up until the coffin was exhumed to test it, as well as looking for a coffin already available.&lt;br /&gt;
&lt;br /&gt;
If the user was first to the coffin with the potion, they were asked to &amp;quot;Continue&amp;quot;, and were then given the mass and volume of one of the bones. They were then asked to decide how many drops of potion, up to 250, were needed to test the bone correctly. The formula for working out the number of droplets needed was: ((mass/volume)^2)*25, that is, the mass divided by the volume, squared, times 25. The result was to be rounded to its nearest whole number.&lt;br /&gt;
&lt;br /&gt;
After testing a bone, the user saw whether or not the bone was the Spirit&#039;s. If it wasn&#039;t, the user gained 150 [[NP]] and had to wait a while before being able to test a bone again. The user could return the potion to Sophie on the control panel after taking it if they were unable to, or did not wish to, test a bone. They would not be able to use the potion again for a few minutes.&lt;br /&gt;
&lt;br /&gt;
====Finding Ingredients====&lt;br /&gt;
&lt;br /&gt;
On the control panel, the third option was to retrieve ingredients for Sophie. She would give you the name of the ingredient, and the user would then visit her Shack (entering it by clicking on the door) and retrieve the appropriate ingredient. The user returned to Sophie, and was rewarded 50 NP if the vial is correct.&lt;br /&gt;
&lt;br /&gt;
There were no labels on the potions in Sophie&#039;s Shack, however. At the end of the URL for each unlabeled ingredient was an ID number. The ID conformed to a certain ingredient. The known ID and ingredient matches were:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ID 1&#039;&#039;&#039;:  Bagguss Juice&lt;br /&gt;
*&#039;&#039;&#039;ID 2&#039;&#039;&#039;:  Juppie Extract&lt;br /&gt;
*&#039;&#039;&#039;ID 3&#039;&#039;&#039;:  Kadoatie Essence&lt;br /&gt;
*&#039;&#039;&#039;ID 4&#039;&#039;&#039;:  Tanglevine Sap&lt;br /&gt;
*&#039;&#039;&#039;ID 5&#039;&#039;&#039;:  Liquid Chokato Mould &lt;br /&gt;
*&#039;&#039;&#039;ID 6&#039;&#039;&#039;:  Moonwater&lt;br /&gt;
*&#039;&#039;&#039;ID 7&#039;&#039;&#039;:  Liquid meepit&lt;br /&gt;
*&#039;&#039;&#039;ID 8&#039;&#039;&#039;:  Alyseth&lt;br /&gt;
*&#039;&#039;&#039;ID 9&#039;&#039;&#039;:  Bloatershroom Extract &lt;br /&gt;
*&#039;&#039;&#039;ID 10&#039;&#039;&#039;: Liquified Bumroot&lt;br /&gt;
*&#039;&#039;&#039;ID 11&#039;&#039;&#039;: Crushweed juice&lt;br /&gt;
*&#039;&#039;&#039;ID 12&#039;&#039;&#039;: Boiled tree bark&lt;br /&gt;
*&#039;&#039;&#039;ID 13&#039;&#039;&#039;: Worm snot&lt;br /&gt;
*&#039;&#039;&#039;ID 14&#039;&#039;&#039;: Soaked Babaa Wool &lt;br /&gt;
*&#039;&#039;&#039;ID 15&#039;&#039;&#039;: Spicy Mortogberry&lt;br /&gt;
*&#039;&#039;&#039;ID 16&#039;&#039;&#039;: Jurple butter&lt;br /&gt;
*&#039;&#039;&#039;ID 17&#039;&#039;&#039;: Boiled Meowclops Saliva&lt;br /&gt;
*&#039;&#039;&#039;ID 18&#039;&#039;&#039;: Barkroot Dew &lt;br /&gt;
*&#039;&#039;&#039;ID 19&#039;&#039;&#039;: Unknown&lt;br /&gt;
*&#039;&#039;&#039;ID 20&#039;&#039;&#039;: Grundo Goo&lt;br /&gt;
*&#039;&#039;&#039;ID 21&#039;&#039;&#039;: Powdered Bloodfern&lt;br /&gt;
*&#039;&#039;&#039;ID 22&#039;&#039;&#039;: Pureed sharpgrass&lt;br /&gt;
*&#039;&#039;&#039;ID 23&#039;&#039;&#039;: Mutant Gruel&lt;br /&gt;
*&#039;&#039;&#039;ID 24&#039;&#039;&#039;: Evaporated Snorkle Juice &lt;br /&gt;
*&#039;&#039;&#039;ID 25&#039;&#039;&#039;: Ghostbeef Essence&lt;br /&gt;
*&#039;&#039;&#039;ID 26&#039;&#039;&#039;: Zomutt Mucus&lt;br /&gt;
&lt;br /&gt;
===Back to the Graveyards===&lt;br /&gt;
&lt;br /&gt;
With the bones found, now it&#039;s time to eliminate all the names that are not the Spirit of Slumber.  The user must go back through the graveyards, clicking on gravestones to add the name to the list of checked stones; the stone will then receive a red mark at the upper right to signify that it has been noted.  As before, new graveyards will be added to the list as old ones are marked off.&lt;br /&gt;
&lt;br /&gt;
==Quest Inventory==&lt;br /&gt;
This plot brought in a feature called the &#039;&#039;&#039;Quest Inventory&#039;&#039;&#039;, where items discovered in the plot are stored. Items in this inventory cannot be used, traded, or stolen in the way items in the [[Inventory]] can, like previous plot quest items in the past.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*An [[Aisha]] resembling [[Megan]] can be seen in images of the Gypsy camp.&lt;br /&gt;
*This plot seems to be based off the movie/book [http://en.wikipedia.org/wiki/Something_Wicked_This_Way_Comes_%281983_movie%29 Something Wicked This Way Comes].&lt;br /&gt;
*When part 3 of the plot was released on October 13, 2006, the new section of the plot came upon many database issues, requiring [[The Neopets Team]] to move the database, replacing all pages relating to the plot with the following texts (as the errors were happening more than once)&lt;br /&gt;
**&#039;&#039;&#039;TEMPORARY DB MOVE - WILL BE BACK SHORTLY&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;MORE DATABASE ISSUES -- GEEZ THERE&#039;S A LOT OF YOU GUYS -- DON&#039;T HOLD YOUR BREATH&#039;&#039;&#039;&lt;br /&gt;
*On October 23, 2006 around 6:25 NST, the following message appeared when any user tried to access the graveyards or any other related pages along with an [http://images.neopets.com/halloween/hwp/graveyard/femur_glow_edbd8280f3.gif image of a glowing bone]...&amp;lt;blockquote&amp;gt;&#039;&#039;heavenest found the Spirit of Slumber&#039;s bones!&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The bones glow with an unearthly silver light.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
It is currently believed the user &#039;&#039;heavenest&#039;&#039; found the bones, and as such there is no reason to continue searching graves. About 1 hour after this, users who roamed around the Haunted Woods recieved the following [[Random Event]]s, with different [[Ghost]] [[Neopets]]:&lt;br /&gt;
{|align=center width=&amp;quot;450&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:orange&amp;quot;&lt;br /&gt;
!colspan=2| Something has haunted!&lt;br /&gt;
|-&lt;br /&gt;
|http://images.neopets.com/pets/angry/koi_ghost_baby.gif || &#039;&#039;&#039;BOO!&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uh oh! It looks like all that digging up of graves has disturbed some of the more... eerie denizens of the Haunted Woods. A peace offering would be nice... or perhaps you should just RUN!!&lt;br /&gt;
|}&lt;br /&gt;
It&#039;s unknown what will come from this, and what the ghosts of the defiled graves will do in the Haunted Woods.&lt;br /&gt;
*The name &amp;quot;Mr. Krawley&amp;quot;, given to the Krawk with the potions, is taken from the Haunted Woods Expansion Set for the Neopets TCG; in the actual plot, the Krawk has not yet been named.&lt;br /&gt;
*There are considerable differences between the plot&#039;s information and the flavor text of the Haunted Woods Expansion Set for the Neopets CCG; while characters, names and settings remain constant, the &amp;quot;plague&amp;quot; mentioned on the card, &amp;quot;Curing the Plague&amp;quot; (which depicts a slightly-altered Spirit of Slumber, who appears to be a blue Lupe with an earring) is nowhere to be found.  Likewise, Ilere is a Villain in the CCG, but a reluctant aide in the plot.&lt;br /&gt;
*The keen-eyed user may note that Krawley&#039;s potion bottles are seen on the card, &amp;quot;Hissi Oil&amp;quot;.&lt;br /&gt;
*The Caretaker in the plot bears a remarkable resemblance to [[The Foreman]], a character in the Lost Desert Plot, who likewise bears a strong resemblance to the Janitor in the Altador Plot.  The only difference is, the Caretaker is a blue Yurble, while the other two are orange Yurbles.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&#039;&#039;&#039;Plot Info:&#039;&#039;&#039; [http://neopets.com/halloween/hwp/gypsy_camp.phtml The Gypsy Camp], [http://neopets.com/halloween/hwp/comic.phtml The Tale of Woe (comic)], [http://www.neopets.com/halloween/hwp/neovia.phtml? Neovia], [http://www.neopets.com/halloween/hwp/shack.phtml Sophie&#039;s Shack], [http://www.neopets.com/halloween/hwp/neovia.phtml?hvh=7e82eb43e7bf50a688a9c729ab116780 Burned-down House], [http://www.neopets.com/halloween/hwp/cave.phtml Bruno&#039;s Cave]&lt;br /&gt;
*[http://www.neopets.com/halloween/hwp/quest_inv.phtml Quest Inventory]&lt;br /&gt;
*&#039;&#039;&#039;Neopets TCG:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Plots]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Kanrik&amp;diff=16102</id>
		<title>Kanrik</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Kanrik&amp;diff=16102"/>
		<updated>2006-10-27T19:09:15Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* Battledome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:kanrik.gif|frame|Kanrik&#039;s close attack in the Battledome]]&lt;br /&gt;
&#039;&#039;&#039;Kanrik&#039;&#039;&#039; is a Thief.  He is a blue [[Gelert]] and is Currently leader of the Thieves Guild. Betrayed [[Galem]] at the proddings of [[Masila]], and tried to overthrow him with the help of the [[Bringer of Night]], but failed in his attempt, and was banished. Disgruntled after being poisoned by Masila and abandoned by the Thieves guild, he joined forces with [[Hannah]] and [[Armin]].  Together they successfully saved the [[Bori]] in [[Terror Mountain]]. &lt;br /&gt;
&lt;br /&gt;
Ultimately, Kanrik defeated Galem and took his place as leader of the Thieves Guild. Before returning however, he carried Hannah, weaked from her accursed condition, to [[Taelia]] for medical assistance. Rumor has it that Hannah and Kanrik remain in close contact to this day.&lt;br /&gt;
&lt;br /&gt;
==Plot Summaries== &lt;br /&gt;
===Hannah and the Ice Caves===&lt;br /&gt;
:&#039;&#039;Main Article: [[Hannah and the Ice Caves: Plot|Hannah and the Ice Caves]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;to be added&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Battledome==&lt;br /&gt;
{| align=right border=1&lt;br /&gt;
| Difficulty || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Starting HP || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| HP gain per win || ?&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Steal || ?&lt;br /&gt;
|-&lt;br /&gt;
| Location || War Challenger&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;...to be added...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
&#039;&#039;&#039;During Fight...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*(unknown)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After Win...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*(unknown)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frozen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*(unknown)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*(unknown)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Win&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*(unknown)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although Kanrik&#039;s weapon of choice appears to be &#039;&#039;&#039;Kanriks Blade&#039;&#039;&#039;, as he carries is all of the time throughout the [[plot]], he did not use it against the [[Bringer of Night]] or the Thieves Guild while fighting in the [[Battledome]]. He did however use two of them to defeat Galem.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Plot Info: [http://www.neopets.com/winter/plot_hic.phtml?chapter=1 Hannah and the Ice Caves]&lt;br /&gt;
*Neopedia: [http://www.neopets.com/neopedia.phtml?neopedia_id=90 Kanrik, Neopedia Article]&lt;br /&gt;
*Neopets TCG: [Ancient Tomb], [Kanrik], [Kanriks Blade]&lt;br /&gt;
&lt;br /&gt;
[[Category: Heroes]]&lt;br /&gt;
[[Category: Villains]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Armin&amp;diff=10506</id>
		<title>Armin</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Armin&amp;diff=10506"/>
		<updated>2006-10-27T19:04:56Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=right&lt;br /&gt;
|http://images.neopets.com/galleryofheroes/heroes/armin.gif&lt;br /&gt;
|}&lt;br /&gt;
{{Construction| reason=Wiki images to be used, plot summary, and external links to be filled}}&lt;br /&gt;
&#039;&#039;&#039;Armin&#039;&#039;&#039; is a young [[Bori]] and one of the first of the Bori to be released from a curse. One of Neopia&#039;s smallest [[heroes]], Armin saved Hannah after discovering her lying ill on [[Terror Mountain]], weakened by the [[Bringer of Night]]&#039;s curse. Eventually he teamed up with both her and [[Kanrik]] to save the Bori. It was a hit from Armin&#039;s slingshot that defeated the [[Bringer of Night]], who was encased in a layer of ice after striking the [[Heart of the Mountain]].&lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
===Hannah and the Ice Caves===&lt;br /&gt;
:&#039;&#039;Main Article: [[Hannah and the Ice Caves (Plot)|Hannah and the Ice Caves]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...to be added...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Armin stars alongside Hannah in the [[Hannah and the Ice Caves]] game.&lt;br /&gt;
*His slingshot bears most resemblance to [[Little Timmys Slingshot]].&lt;br /&gt;
*In Armin&#039;s [[Neopedia]] released on &#039;&#039;(need date)&#039;&#039; his age is described as &amp;quot;quite young&amp;quot;.&lt;br /&gt;
*Armin was the &#039;&#039;first&#039;&#039; famous Bori ever in Neopia.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*&#039;&#039;&#039;Plot Info:&#039;&#039;&#039; [http://www.neopets.com/winter/plot_hic.phtml?chapter=1 Hannah and the Ice Caves]&lt;br /&gt;
*&#039;&#039;&#039;Gallery of Heroes:&#039;&#039;&#039; [http://www.neopets.com/hero/showhero.phtml?pos=24 Armin]&lt;br /&gt;
*&#039;&#039;&#039;Neopedia:&#039;&#039;&#039; [http://www.neopets.com/neopedia.phtml?neopedia_id=94 Armin]&lt;br /&gt;
*&#039;&#039;&#039;NeoDeck:&#039;&#039;&#039; [Armin the Small]&lt;br /&gt;
*&#039;&#039;&#039;Neopets TCG:&#039;&#039;&#039; [Armin the Small]&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Bori]]&lt;br /&gt;
[[Category:Gallery of Heroes]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=Talinia&amp;diff=7436</id>
		<title>Talinia</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=Talinia&amp;diff=7436"/>
		<updated>2006-09-06T21:53:10Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the team members in [[NeoQuest II]], Talinia is an archer who fires arrows at your opponents. She is located on [[Terror Mountain]] in part 2 of the game.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.digifort.com/idnq PinkPT&#039;s In Depth Neoquest Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NQ2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Eyries]]&lt;br /&gt;
[[Category:Neoquest II]]&lt;br /&gt;
&lt;br /&gt;
Eyrie is good. But acara is bad.&lt;br /&gt;
Velm is not a techo.&lt;br /&gt;
Mipsy is not a acara.&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
	<entry>
		<id>https://pinkpt.com//neodex/index.php?title=NeoQuest_II&amp;diff=7437</id>
		<title>NeoQuest II</title>
		<link rel="alternate" type="text/html" href="https://pinkpt.com//neodex/index.php?title=NeoQuest_II&amp;diff=7437"/>
		<updated>2006-09-06T21:50:58Z</updated>

		<summary type="html">&lt;p&gt;64.180.247.102: /* Plot Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neoquest is a game within [[Neopets]] created by [[Mr. Insane]].&lt;br /&gt;
&lt;br /&gt;
The sequel &#039;&#039;&#039;Neoquest II&#039;&#039;&#039; also follows the same &amp;quot;in the past feel&amp;quot;, but in actuality takes place in a hologram aboard a hijacked space ship. This surprised many players upon finding out, as they were expecting a story set in a medieval land. In this installation, a new battle system was implemented, along with the use of more party members (a total of 4). The party members are [[Velm]], [[Rohane]], [[Talinia]], and [[Mipsy]]. You start out with Rohane in the village of [[Trestin]], in [[Meridell]]. You are led to believe that to beat the game, you must defeat [[Ramtor]], King Skarl&#039;s usurping advisor.  It later turns out that you must journey through [[Terror Mountain]], The [[Lost Desert]], The [[Haunted Woods]], and [[Faerieland]]. &lt;br /&gt;
&lt;br /&gt;
==Plot Summary==&lt;br /&gt;
Elevator is fire&lt;br /&gt;
&lt;br /&gt;
==Difficuty==&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic gameplay, where the boss&#039;s hitpoints and difficulty are lowest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Monster hit points are raised %50 and Boss&#039;s 25% of those in &#039;&#039;Normal&#039;&#039;, and their strength and defenses against certain skills is also increased, requiring the user to be a level or 2 higher to defeat monsters than they did in &#039;&#039;Normal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;InSaNe!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate challenge, monster hit points are raised %100 and Boss&#039;s 50% of those in &#039;&#039;Evil&#039;&#039;, and strength and defenses against certain skills is raised even higher. If a user should be defeated at any time during the game, they start over from the very beginning of the game, losing all progress.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Should a user play through any of the difficulties of NeoQuest II, the user receives a set sum of 14,100 [[Neopoints]] for defeating all the bosses. It&#039;s also possible to receive the &#039;&#039;Weakling&#039;&#039;, &#039;&#039;Devilpuss&#039;&#039;, and &#039;&#039;Bionic Cybunny&#039;&#039; [[Avatar]] through gameplay. The rewards for completing each gameplay are...&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Normal&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;10,000 [[NP]], a bronze (third place) trophy, and one of the following weapons (random)... || http://images.neopets.com/trophies/372_3.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mipsy&#039;s Charm Bracelet&#039;&#039;&#039;&amp;lt;br&amp;gt;4 Defense Icons (2 Air, 2 Dark). 2 Attack Icons (2 Light) || http://images.neopets.com/items/bd_nq2_mipsy_bracelet.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rohanes Armour Polish&#039;&#039;&#039; 6 Attack Icons (3 Physical, 3 Earth) || http://images.neopets.com/items/bd_nq2_rohane_polish.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Velms Healing Potion&#039;&#039;&#039;&amp;lt;br&amp;gt;Heals 10% of your maximum hp. Good for users who have 100&#039;s of hp. || http://images.neopets.com/items/bd_nq2_velm_potion.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Talinias Whittling Knife&#039;&#039;&#039;&amp;lt;br&amp;gt;6 Attack Icons (3 Fire, 3 Physical) || http://images.neopets.com/items/bd_nq2_talinia_knife.gif&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Evil&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30,000 [[NP]], a silver (second place) trophy, and one of the following weapons (random)... || http://images.neopets.com/trophies/372_2.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Halo of Devilpuss&#039;&#039;&#039;&amp;lt;br&amp;gt;6+4 Attack Icons (5 dark, 1 Physical;+4 Physical) || http://images.neopets.com/items/bd_nq2_devilpuss_halo.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ramtors Spellbook&#039;&#039;&#039;&amp;lt;br&amp;gt;10 Attack Icons (5 Light, 5 Dark) || http://images.neopets.com/items/bd_nq2_ramtor_book.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuzzys Comb&#039;&#039;&#039;&amp;lt;br&amp;gt;10 Attack Icons (5 Light, 5 Physical) || http://images.neopets.com/items/bd_nq2_scuzzy_comb.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tooth of Terask&#039;&#039;&#039;&amp;lt;br&amp;gt;6 Attack, 3 Defense Icons (3 Water and 3 Air Attack, 3 Dark Defens) || http://images.neopets.com/items/bd_nq2_terask_tooth.gif&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;InSaNe!&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50,000 [[NP]], a gold (first place) trophy, and one of the following items. WARNING: The InSaNe! weapon prize is also random, but only one is rewarded for the first play through. || http://images.neopets.com/trophies/372_1.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wand of Reality&#039;&#039;&#039;&amp;lt;br&amp;gt;13 Attack Icons (5 Light, 5 Air, 3 Physical) || http://images.neopets.com/items/bd_nq2_reality_wand.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bow of Destiny&#039;&#039;&#039;&amp;lt;br&amp;gt;13 Attack Icons (5 Earth, 5 Air, 3 Fire) || http://images.neopets.com/items/bd_nq2_destiny_bow.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Staff Of Righteous Fury&#039;&#039;&#039;&amp;lt;br&amp;gt;8+4 Attack Icons (7 Light, 1 Physical, +4 Physical) || http://images.neopets.com/items/bd_nq2_fury_staff.gif&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sword Of Apocalypse&#039;&#039;&#039;&amp;lt;br&amp;gt;9+4 Attack Icons (3 Fire, 5 Dark, 1 Physical, +4 Physical) || http://images.neopets.com/items/bd_nq2_apocolypse_sword.gif&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*As of August 2006, there are a total of 61 NeoQuest II related [[item]]s, 25 of which are [[Stamps]] specifically for the &#039;&#039;NeoQuest II&#039;&#039; section of the [[Stamp Album]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.neopets.com/games/nq2 NeoQuest II]&lt;br /&gt;
*[http://www.digifort.com/idnq PinkPT&#039;s In-Depth Neoquest Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NQ2}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Plots]]&lt;br /&gt;
[[Category: Puzzle Games]]&lt;br /&gt;
[[Category: Neoquest II]]&lt;/div&gt;</summary>
		<author><name>64.180.247.102</name></author>
	</entry>
</feed>