Fri Jun 09, 2006 11:21 pm
pipsqueeek wrote:I can't seem to remember how to get to the council room. I'm curious to see if anything's changed. Does someone know how/have a link?
Sat Jun 10, 2006 3:40 am
Sat Jun 10, 2006 3:47 am
Sat Jun 10, 2006 5:12 am
Cilian wrote:I'm taking a controversial viewpoint. This was harder than the LDP. The LDP was tedious and long, but not that tricky to figure out. I say this was harder, especially the later constellations. I don't think the rewards will be even close to the ones from the LDP, but come on, that was five months long.
This time, eight of the 12 red, yellow, or blue colors from the first wall pattern were overlaid with another color, turning them into green, orange, or purple, as shown:
Combining the new color pattern with the Mysterious Tablet would result in eight color-symbol pairs in which the color is green, orange, or purple. (The four remaining primary color spots are ignored in this step.)
To complete this step, the player had to read the eight relevant scrolls in reverse order, from right to left. In the above example, the order would be: green lat (cup), purple set (vase), green kar (leaf), purple fer (paw), green kha (fish), purple kha (fish), orange ahn (ankh), and green ra (sun). But how did the player find those scrolls, since the card catalog doesn't contain green, orange, or purple entries?
In the example above, the first scroll that would need to be read is a green lat (cup) scroll. To find the location of this scroll, the player would have to read a blue and yellow lat (cup) scroll. Once the second of those two scrolls was read, it would reveal the room location of the green lat (cup) scroll. When the player proceeded to that room and read the green lat (cup) scroll, this fact would be recorded and the player could proceed to the next purple, orange, or green scroll.
The "component" scrolls -- in this case, the blue and yellow lat (cup) scrolls -- could obviously be read in one of two orders (blue first or yellow first). Which one the player should read first was determined by the left-to-right order of the card catalogs in this step.
Repeat this process for all eight secondary-color scrolls, and the player was given the next clue: "This clue does not exist." This is a reference to the fact that Jelly World does not exist; the player had to find a jelly blob trap in the Temple.
Sat Jun 10, 2006 5:17 am
Sat Jun 10, 2006 5:19 am
Sat Jun 10, 2006 5:32 am
Sat Jun 10, 2006 5:41 am
Sat Jun 10, 2006 6:15 am
Cranberry wrote:Haha! Yeah, at least this mini-plot didn't require me to do anything like THIS!
Sat Jun 10, 2006 6:17 am
Cranberry wrote:Haha! Yeah, at least this mini-plot didn't require me to do anything like THIS!
Sat Jun 10, 2006 6:54 am
Sat Jun 10, 2006 6:55 am
Sat Jun 10, 2006 7:07 am
Sat Jun 10, 2006 7:09 am
Sat Jun 10, 2006 8:58 am
Huggles wrote:And everyone's entitled to still think you're nuts.Really, the plot was much longer, much more time consuming, and had quite a few random elements that were key to finishing quickly. There were countless time where if you somehow miscalculated or misunderstood directions you wasted hours if not days of effort.
Perhaps in a vacuum where you spoke with no one, neither here or the neoboards, your opinion might be less laughable to most people. The fact of the matter is, Snarkie and the TNT programmers knew about the star mappers. If they really wanted to, I'm quite sure they could have made it so using those were impossible or warranted instant freezing. They didn't. Seeing as how the only real potential difficulty would be in charting constellations, there really is no comparison when you can go to a website and get the exact locations.