For Neopets ONLY discussion.
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Fri Jun 09, 2006 11:21 pm

pipsqueeek wrote:I can't seem to remember how to get to the council room. I'm curious to see if anything's changed. Does someone know how/have a link?


Go to the Hall of Heroes, there is a staircase on the opposite side of the stairs leading to the telescope. You should find it there.

And next plot like this, I really really want to contribute and help find the steps along the way. I didn't get really active until after the Gatherer or something, and I had an absolute blast. Call me crazy, but I loved staying up until 7 am working to find the correct spell number =)

And as for the next plot, there will probably be a Lutari Island subplot thing this month, but the next really big thing will indeed be Haunted Woods. It is confirmed that this is the next Neopets TCG expansion and they always coordinate with the site.

Sat Jun 10, 2006 3:40 am

I'm taking a controversial viewpoint. This was harder than the LDP. The LDP was tedious and long, but not that tricky to figure out. I say this was harder, especially the later constellations. I don't think the rewards will be even close to the ones from the LDP, but come on, that was five months long.

Sat Jun 10, 2006 3:47 am

I agree with Cilian, but I only want the prizes now!!!!

Sat Jun 10, 2006 5:12 am

Cilian wrote:I'm taking a controversial viewpoint. This was harder than the LDP. The LDP was tedious and long, but not that tricky to figure out. I say this was harder, especially the later constellations. I don't think the rewards will be even close to the ones from the LDP, but come on, that was five months long.


Speaking as one of the people who actually figured out how to do several of the scroll-reading steps during the LDP: that plot was way harder. This mini-plot was pretty much all tabbing around clicking pictures (which was easy because there was always only one new place added on the map, so you knew exactly where to start) or clicking various punch bowls/levers/gears until stuff happened, which you could very well do with no strategy at all (most of the people who got their water plant fixed early on lucked into it, while there was no way to luck into your proper scroll combos during the LDP). Only one time did it take Neopia at large more than a few minutes to figure out a step of this plot (the shop interest clue). Some of the LDP steps took us days as we read scrolls in combination after combination trying to figure out the trick, which I can guarantee gave some of us many a sleepless night.

I mean, just LOOK at this:

This time, eight of the 12 red, yellow, or blue colors from the first wall pattern were overlaid with another color, turning them into green, orange, or purple, as shown:

Combining the new color pattern with the Mysterious Tablet would result in eight color-symbol pairs in which the color is green, orange, or purple. (The four remaining primary color spots are ignored in this step.)

To complete this step, the player had to read the eight relevant scrolls in reverse order, from right to left. In the above example, the order would be: green lat (cup), purple set (vase), green kar (leaf), purple fer (paw), green kha (fish), purple kha (fish), orange ahn (ankh), and green ra (sun). But how did the player find those scrolls, since the card catalog doesn't contain green, orange, or purple entries?

In the example above, the first scroll that would need to be read is a green lat (cup) scroll. To find the location of this scroll, the player would have to read a blue and yellow lat (cup) scroll. Once the second of those two scrolls was read, it would reveal the room location of the green lat (cup) scroll. When the player proceeded to that room and read the green lat (cup) scroll, this fact would be recorded and the player could proceed to the next purple, orange, or green scroll.

The "component" scrolls -- in this case, the blue and yellow lat (cup) scrolls -- could obviously be read in one of two orders (blue first or yellow first). Which one the player should read first was determined by the left-to-right order of the card catalogs in this step.

Repeat this process for all eight secondary-color scrolls, and the player was given the next clue: "This clue does not exist." This is a reference to the fact that Jelly World does not exist; the player had to find a jelly blob trap in the Temple.


That was one step! And that took us days to figure out.

Sat Jun 10, 2006 5:17 am

I agree with Cran. If you were one of those who just followed the instructions on the PPT thread, it may have seemed easier. When it comes to following directions, the Altador plot was harder.... maybe.

;)
Last edited by stampsyne on Sat Jun 10, 2006 5:38 am, edited 2 times in total.

Sat Jun 10, 2006 5:19 am

LDP was definately harder, I was completely lost, whereas I think it would be fair to say most of us breezed through this one, with help form others.

Sat Jun 10, 2006 5:32 am

Cough Cough Cough

1) Mapping the temple!

2) All of these things (was kinda easy)

3) Figuring out these!

4) The really hard one!

5) Making graphics and posting all those instruction lists for PPT members *still tired*

:P

Sat Jun 10, 2006 5:41 am

Haha! Yeah, at least this mini-plot didn't require me to do anything like THIS! ;)

Sat Jun 10, 2006 6:15 am

Cranberry wrote:Haha! Yeah, at least this mini-plot didn't require me to do anything like THIS! ;)


woah, too bad i wasn't on when the ldp was still going, i would've shared the head aches with you guys :)

Sat Jun 10, 2006 6:17 am

Cranberry wrote:Haha! Yeah, at least this mini-plot didn't require me to do anything like THIS! ;)


thats nuts, im glad i missed that plot.. was having a good 2 year break from neopets when that happened.

Sat Jun 10, 2006 6:54 am

I had intended to let my previous post stand alone, but now I feel compelled to defend myself given the negativity of other responses. I was stating an opinion. Everyone can have one, no matter what it is. The LDP was pure logic. Nothing was random. I never mapped my temple because I didn't find it necessary to do so. I never had a problem with any of the crystals because I find color mixing an extremely easy concept. Even with the secondary colors. In fact I also knew within a minute of my first viewing of it when the last crystal produced white light it would require reading all three scrolls (I posted such as well), but frankly I was too lazy and too aware of my life outside of neopets to devote the time just then to figuring out the order. I in no way want to diminish the efforts of others who were elemental in deciphering steps to the LDP, you worked hard, you should be proud. I just did not find working with logic to be more difficult than the times in this plot where you were faced with random chance alot. Logic didn't get you far solving the water works for example. And if we had to work within the confines of what Neopets gave us and had to find the constellations with only the telescope that would have been extremely difficult. Things such as the star mapper and constellation finder made things infinitely easier. My statement was based on the fact that if I had never had anything to do with forums, I could have made it through LDP on my own (even if I wasn't one of the first) where as I would have had to give up on this plot much sooner. I mean, even saying I had managed to stumble through and get to the spellbook, randomly trying to find the correct spell given the range of possibilities would have taken days. I knew it was controversial when I said it the first time, but I still firmly defend my opinion that this plot was harder than the LDP.

Sat Jun 10, 2006 6:55 am

LDP was a lot harder. I didnt even find my first door. I spent so long looking for that door and never found it

Sat Jun 10, 2006 7:07 am

I must say that I thought LDP was much more... fair... compared to the randomness of the waterworks and other parts of the Altador plot.

Sat Jun 10, 2006 7:09 am

And everyone's entitled to still think you're nuts. ;) Really, the plot was much longer, much more time consuming, and had quite a few random elements that were key to finishing quickly. There were countless time where if you somehow miscalculated or misunderstood directions you wasted hours if not days of effort.

Perhaps in a vacuum where you spoke with no one, neither here or the neoboards, your opinion might be less laughable to most people. The fact of the matter is, Snarkie and the TNT programmers knew about the star mappers. If they really wanted to, I'm quite sure they could have made it so using those were impossible or warranted instant freezing. They didn't. Seeing as how the only real potential difficulty would be in charting constellations, there really is no comparison when you can go to a website and get the exact locations.

Sat Jun 10, 2006 8:58 am

Huggles wrote:And everyone's entitled to still think you're nuts. ;) Really, the plot was much longer, much more time consuming, and had quite a few random elements that were key to finishing quickly. There were countless time where if you somehow miscalculated or misunderstood directions you wasted hours if not days of effort.

Perhaps in a vacuum where you spoke with no one, neither here or the neoboards, your opinion might be less laughable to most people. The fact of the matter is, Snarkie and the TNT programmers knew about the star mappers. If they really wanted to, I'm quite sure they could have made it so using those were impossible or warranted instant freezing. They didn't. Seeing as how the only real potential difficulty would be in charting constellations, there really is no comparison when you can go to a website and get the exact locations.


Just becuase you don't agree doesn't mean you have to get personal.

One persons idea of whats difficult will be diffrent from another. Just becuase you find maths easy doesn't mean everyone else does.
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