Sat May 13, 2006 9:52 pm
Sat May 13, 2006 9:54 pm
Gondra wrote:I posted this on the last thread but everyone seemed to have gone to bed by then as i live in a different time zone to most and the theory didnt get much respons so I will repost.Someone on the Neoboards said there are 13 possible combinations (I know there are actually way more) that are the CORRECT combinations, and each person randomly gets given one of the 13 as the one they have to find.
This kinda makes sense because if it was completley random then you could possible be stuck there for days and days if not weeks trying to figure it out randomly as there are A LOT of combinations that can be used and u may (without even thinking about it) just be going over the same incorrect ones over and over again (ignoring the possible 13 correct ones)
Also there are 12 heros right? and someone said something about tehre being room for an extra person in the book? and also I assume that altador himself would not steal all the history etc. so there must be another person in the plot.. hence the 13th person.. 13 combinations.. 13th person may have casted a spell to make everyone forget tehy even existed too..
Its just a theory based on what the neoboards person said about there being 13 correct combinations for the water place.
In which case if everyone posted the combinations that worked for them, and the 13 correct combinations is a true theory.. we could then figure out what the 13 combinations are and anyone who has not yet figured it out can just go through the 13 combinations to find out which one is their correct one.
umm.. did that make any sense at all? sorry im real bad at explaining things.
and also as i said .. the"13th person thing is just a theory based on the 13 correct answers for the water pump station theory
Sat May 13, 2006 9:58 pm
polomoche wrote:Gondra wrote:I posted this on the last thread but everyone seemed to have gone to bed by then as i live in a different time zone to most and the theory didnt get much respons so I will repost.Someone on the Neoboards said there are 13 possible combinations (I know there are actually way more) that are the CORRECT combinations, and each person randomly gets given one of the 13 as the one they have to find.
This kinda makes sense because if it was completley random then you could possible be stuck there for days and days if not weeks trying to figure it out randomly as there are A LOT of combinations that can be used and u may (without even thinking about it) just be going over the same incorrect ones over and over again (ignoring the possible 13 correct ones)
Also there are 12 heros right? and someone said something about tehre being room for an extra person in the book? and also I assume that altador himself would not steal all the history etc. so there must be another person in the plot.. hence the 13th person.. 13 combinations.. 13th person may have casted a spell to make everyone forget tehy even existed too..
Its just a theory based on what the neoboards person said about there being 13 correct combinations for the water place.
In which case if everyone posted the combinations that worked for them, and the 13 correct combinations is a true theory.. we could then figure out what the 13 combinations are and anyone who has not yet figured it out can just go through the 13 combinations to find out which one is their correct one.
umm.. did that make any sense at all? sorry im real bad at explaining things.
and also as i said .. the"13th person thing is just a theory based on the 13 correct answers for the water pump station theory
Yes, that's what I think! Which would explain why certain combinations work for some people and other combos work for others. It's random which set of combinations you get, but that's the only random factor. It wouldn't make sense if all of it was TOTALLY random, that would be way too much to deal with...this is supposed to be a mini-plot after all...
Also I'm quite certain that in order for a combo to work you need to "reset" your rooms by "flooding" Altador (with the proven combination for flooding), and then try a combination from there...
Sat May 13, 2006 9:59 pm
Sat May 13, 2006 10:02 pm
Gondra wrote:polomoche wrote:Gondra wrote:I posted this on the last thread but everyone seemed to have gone to bed by then as i live in a different time zone to most and the theory didnt get much respons so I will repost.Someone on the Neoboards said there are 13 possible combinations (I know there are actually way more) that are the CORRECT combinations, and each person randomly gets given one of the 13 as the one they have to find.
This kinda makes sense because if it was completley random then you could possible be stuck there for days and days if not weeks trying to figure it out randomly as there are A LOT of combinations that can be used and u may (without even thinking about it) just be going over the same incorrect ones over and over again (ignoring the possible 13 correct ones)
Also there are 12 heros right? and someone said something about tehre being room for an extra person in the book? and also I assume that altador himself would not steal all the history etc. so there must be another person in the plot.. hence the 13th person.. 13 combinations.. 13th person may have casted a spell to make everyone forget tehy even existed too..
Its just a theory based on what the neoboards person said about there being 13 correct combinations for the water place.
In which case if everyone posted the combinations that worked for them, and the 13 correct combinations is a true theory.. we could then figure out what the 13 combinations are and anyone who has not yet figured it out can just go through the 13 combinations to find out which one is their correct one.
umm.. did that make any sense at all? sorry im real bad at explaining things.
and also as i said .. the"13th person thing is just a theory based on the 13 correct answers for the water pump station theory
Yes, that's what I think! Which would explain why certain combinations work for some people and other combos work for others. It's random which set of combinations you get, but that's the only random factor. It wouldn't make sense if all of it was TOTALLY random, that would be way too much to deal with...this is supposed to be a mini-plot after all...
Also I'm quite certain that in order for a combo to work you need to "reset" your rooms by "flooding" Altador (with the proven combination for flooding), and then try a combination from there...
Yea exactly, I think itd be too much to ahve the whole thing just completley random too, there must be sum sort of sequence and i think the idea of the 13 correct combinations is right, as you always see people post.. Hey your combo worked for me thanks! .. and ... nah that didnt work for me ... but 5 mins down the post another persons combo worked for them!
But alas, im far too lazy to go around collecting details of everyones winning combos to see if there are a true 13
Sat May 13, 2006 10:06 pm
polomoche wrote:Yes, that's what I think! Which would explain why certain combinations work for some people and other combos work for others. It's random which set of combinations you get, but that's the only random factor. It wouldn't make sense if all of it was TOTALLY random, that would be way too much to deal with...this is supposed to be a mini-plot after all...
Also I'm quite certain that in order for a combo to work you need to "reset" your rooms by "flooding" Altador (with the proven combination for flooding), and then try a combination from there...
Sat May 13, 2006 10:07 pm
Sat May 13, 2006 10:07 pm
Gondra wrote:Yea exactly, I think itd be too much to ahve the whole thing just completley random too, there must be sum sort of sequence and i think the idea of the 13 correct combinations is right, as you always see people post.. Hey your combo worked for me thanks! .. and ... nah that didnt work for me ... but 5 mins down the post another persons combo worked for them!
But alas, im far too lazy to go around collecting details of everyones winning combos to see if there are a true 13
Sat May 13, 2006 10:25 pm
Sat May 13, 2006 10:31 pm
Sat May 13, 2006 10:34 pm
Sat May 13, 2006 10:35 pm
Sat May 13, 2006 10:36 pm
Fizzy wrote:Is anyone collecting the water puzzle data? I happened upon my combination by accident, and on my first real try (the first thing I did was flood the city, just because it sounded funny).
So my winning combo is ++ ++U UDD. I can't remember what I started with, but I know that I flooded the city, and went back and repeated the exact same thing, except I changed the very last switch to down before finishing, and I got it.
For some reason, I'm thinking that my last set was was set to UUD for flooding, but I've got a bad memory, so I could be wrong.
Sat May 13, 2006 10:40 pm
squeaky0032 wrote:for some reason i cant get the door to the water plant to open, i did all the steps, i went to the plant, then the quarry, then the animal thing, then the farm, then the plant and it didnt work... can anyone tell me why?
Sat May 13, 2006 10:40 pm
shapu wrote:On the subject of the water plant, I noticed that my solution was effectively the same as flooding the city. HOWEVER, one wheel was changed from the flooding.
When it flooded, my wheels/levers looked like this:
SS SSU UUU
When I got the correct solution, it was like this:
SS CSU UUU
I don't know if it's the same for everyone, but that's just me. I think the quickest way to solve the thing would be to flood the city, then change one wheel at a time and see if that works. If that doesn't do it, change another (and revert the other one back to what it was...make sure you do the second change BEFORE undoing the first change).