For Neopets ONLY discussion.
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Sat May 13, 2006 3:59 am

pipsqueeek wrote:Also- doesn't the archivist say that the lights go out after you take the amulet?

what i think he says is that the lights go out when you take the amulet

Sat May 13, 2006 4:00 am

...after resetting the pipework 4 times, i flipped one switch and finished it

Sat May 13, 2006 4:01 am

Huh. If you change your room coordinates to a negative number you get this:
Image

Aaahhhhhh!!

Oh no! You seem to have found your way into some kind of spatial abyss! What a ridiculous feature to build into a library.

Sat May 13, 2006 4:01 am

Got it.

Mine was

closed open - open open off - off off on

(crooked straight - straight straight up - down down up)

Sat May 13, 2006 4:02 am

natuhlee wrote:I saw this on the NeoBoards, and it worked for me, so here's hoping it works for you as well:

All your valves will be "straight", meaning they'll all look like a + sign, not an X. In the room to the left, you should just have the two valves pointing straight. In the main room, the first you come to when you go through the door, both valves should be straight, and the lever needs to point up. In the third room, what I believe to be the varying room, you have to alternate up down up, or down up down. In my case, it was UP-DOWN-UP, and then they rejoiced that I fixed the plant. Hope this helps you :)

Didnt work for me

Sat May 13, 2006 4:02 am

theonlysaneone wrote:
Truffles wrote:
AySz88 wrote:No, the result does not depend on your choice of which room you're in. The switches in the other rooms matter (or it probably does). In other words, it's not (one of 2 states)^(each of 3 valves) * (one of 3 rooms), but ((one of two states)^(each of 3 valves))^(each of 3 rooms).

Actually, now that I look again, the first room only has 2 valves, so it's 2^2 * 2^3 * 2^3, or 256.


You're completely right now that I've looked through the rooms. That's going to be a pain trying to do 256 combinations...maybe I'll hit the right one early on :P How long did it take you guys?


The best way to do it is to do it systematically. When you reset your valves, go to the 3rd room and set the last lever to down. Then set the rest to up, including in other rooms. (Do the same for the wheels). Go through the last room, though every possible combination, then go back to the second room, and back again. It goes by pretty fast. You'll eventually find it. If it's just random, then it's a more fun way to do it than haphazardly clicking.


Yeah, that's how I like to do things. I wrote out the combinations and was just getting ready to set everything back to "normal" when I got it. Total accident, of course. But time-saving. :D Didn't even flood Altador...I wasn't aware that I could before I read other people's comments.

Sat May 13, 2006 4:03 am

rawr.... i went to the water plant, then went to the amulet, then went to the farm and i still can't get in the water plant. what's wrong?

Sat May 13, 2006 4:04 am

Kess wrote:Huh. If you change your room coordinates to a negative number you get this:
Aaahhhhhh!!
Oh no! You seem to have found your way into some kind of spatial abyss! What a ridiculous feature to build into a library.


Dude that is so awesome. :D

Sat May 13, 2006 4:04 am

AySz88 wrote:
Truffles wrote:
pipsqueeek wrote:Actually, no. It would be 8^3, not 8*3. So 512 combinations.


Mathematically, it would be 8^3. But the rooms should not be part of the permutation. Since it's 8 combinations in each room, it's not as if you could could combine the rooms as a fourth element into the combinations...or am I approaching this with the wrong logic?

When I asked if I was right in my calculation, I referred more to whether or not if there were more possible position of wheels than I discovered.


No, the result does not depend on your choice of which room you're in. The switches in the other rooms matter (or it probably does). In other words, it's not (one of 2 states)^(each of 3 valves) * (one of 3 rooms), but ((one of two states)^(each of 3 valves))^(each of 3 rooms).

Actually, now that I look again, the first room only has 2 valves, so it's 2^2 * 2^3 * 2^3, or 256.



ok i did it and it was eazy
the thing your suppose to do basicly is trail the water through out the rooms decently.. not fill everything up



and darn that dumb vice president

Sat May 13, 2006 4:05 am

vernanonix wrote:rawr.... i went to the water plant, then went to the amulet, then went to the farm and i still can't get in the water plant. what's wrong?

Try refreshing, thats what worked for me.

Sat May 13, 2006 4:06 am

Maybe the last constellation is in the archive, like the room coordinates coincide with the star coordinates. Will be trying it.

Err, or maybe I won't. If someone has the Hunter on their star mapper maybe they can try it, mine's not apparant, but I'll be checking around the edges.
Last edited by Kess on Sat May 13, 2006 4:09 am, edited 1 time in total.

Sat May 13, 2006 4:08 am

Rauven wrote:
pipsqueeek wrote:Also- doesn't the archivist say that the lights go out after you take the amulet?

what i think he says is that the lights go out when you take the amulet

er, yeah. that's what I meant.

Sat May 13, 2006 4:11 am

Theory as to the Hunter constellation:

Believe you me that this will not be a fun one. I believe we will need to brave the horrid monotony of the Archives to find the clue as to which statue the amulet goes on. Once that is done and the amulet is placed, the next step or the clue will be revealed.

Sat May 13, 2006 4:19 am

Kess wrote:Huh. If you change your room coordinates to a negative number you get this:
Image

Aaahhhhhh!!

Oh no! You seem to have found your way into some kind of spatial abyss! What a ridiculous feature to build into a library.


He looks like my ickle Moko. :( If Moko were a bit pudgier....

As for the library... maybe we have to hunt down something or someone in it (yay for more mazes :roll: )? Perhaps the Protector herself?

lalala

Sat May 13, 2006 4:22 am

why did the lights go out? the janitor was kinda upset about it. he told me to ask around. ^^
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