Sat May 13, 2006 3:59 am
pipsqueeek wrote:Also- doesn't the archivist say that the lights go out after you take the amulet?
Sat May 13, 2006 4:00 am
Sat May 13, 2006 4:01 am
Sat May 13, 2006 4:01 am
Sat May 13, 2006 4:02 am
natuhlee wrote:I saw this on the NeoBoards, and it worked for me, so here's hoping it works for you as well:
All your valves will be "straight", meaning they'll all look like a + sign, not an X. In the room to the left, you should just have the two valves pointing straight. In the main room, the first you come to when you go through the door, both valves should be straight, and the lever needs to point up. In the third room, what I believe to be the varying room, you have to alternate up down up, or down up down. In my case, it was UP-DOWN-UP, and then they rejoiced that I fixed the plant. Hope this helps you
Sat May 13, 2006 4:02 am
theonlysaneone wrote:Truffles wrote:AySz88 wrote:No, the result does not depend on your choice of which room you're in. The switches in the other rooms matter (or it probably does). In other words, it's not (one of 2 states)^(each of 3 valves) * (one of 3 rooms), but ((one of two states)^(each of 3 valves))^(each of 3 rooms).
Actually, now that I look again, the first room only has 2 valves, so it's 2^2 * 2^3 * 2^3, or 256.
You're completely right now that I've looked through the rooms. That's going to be a pain trying to do 256 combinations...maybe I'll hit the right one early onHow long did it take you guys?
The best way to do it is to do it systematically. When you reset your valves, go to the 3rd room and set the last lever to down. Then set the rest to up, including in other rooms. (Do the same for the wheels). Go through the last room, though every possible combination, then go back to the second room, and back again. It goes by pretty fast. You'll eventually find it. If it's just random, then it's a more fun way to do it than haphazardly clicking.
Sat May 13, 2006 4:03 am
Sat May 13, 2006 4:04 am
Kess wrote:Huh. If you change your room coordinates to a negative number you get this:
Aaahhhhhh!!
Oh no! You seem to have found your way into some kind of spatial abyss! What a ridiculous feature to build into a library.
Sat May 13, 2006 4:04 am
AySz88 wrote:Truffles wrote:pipsqueeek wrote:Actually, no. It would be 8^3, not 8*3. So 512 combinations.
Mathematically, it would be 8^3. But the rooms should not be part of the permutation. Since it's 8 combinations in each room, it's not as if you could could combine the rooms as a fourth element into the combinations...or am I approaching this with the wrong logic?
When I asked if I was right in my calculation, I referred more to whether or not if there were more possible position of wheels than I discovered.
No, the result does not depend on your choice of which room you're in. The switches in the other rooms matter (or it probably does). In other words, it's not (one of 2 states)^(each of 3 valves) * (one of 3 rooms), but ((one of two states)^(each of 3 valves))^(each of 3 rooms).
Actually, now that I look again, the first room only has 2 valves, so it's 2^2 * 2^3 * 2^3, or 256.
Sat May 13, 2006 4:05 am
vernanonix wrote:rawr.... i went to the water plant, then went to the amulet, then went to the farm and i still can't get in the water plant. what's wrong?
Sat May 13, 2006 4:06 am
Sat May 13, 2006 4:08 am
Rauven wrote:pipsqueeek wrote:Also- doesn't the archivist say that the lights go out after you take the amulet?
what i think he says is that the lights go out when you take the amulet
Sat May 13, 2006 4:11 am
Sat May 13, 2006 4:19 am
Kess wrote:Huh. If you change your room coordinates to a negative number you get this:
Aaahhhhhh!!
Oh no! You seem to have found your way into some kind of spatial abyss! What a ridiculous feature to build into a library.
Sat May 13, 2006 4:22 am