Mon Apr 11, 2005 1:36 am
Mon Apr 11, 2005 2:07 am
meowth1982 wrote:Woah...she wasn't even voted for...which means any of us have a chance at being done if a majority isn't reached. That actually scares the heck out of me...
Mon Apr 11, 2005 2:09 am
Background: You’ve been able to hone your powers to manipulate the spirits to help protect those who are still living… to a limit.
Abilities
1- Spirit Call- Each night you have the ability to protect a person from death by the Werewolves. Before the end of night, send me a list of 3 people. Whoever is on top and still alive will be protected! You cannot protect yourself.
2- Spirit Revival- (1x) After 6 people are in the Motel, you may revive one of their spirits and bring them back to the Hotel. Upon resurrection, that person will be immune from ANY death except executions. However, when YOU die, the person you resurrected will die as well.
Background: Spice up this game a bit with your parallax flux machine and swap the two actions that would occur to a person.
1– Activate machine- Every night, send me TWO lists of 3 people on it. Whoever is on top of both lists will have whatever would happen to them swapped. (Meaning: If Person A was to be protected and you flip-flop the effects to Person B, Person B would be protected instead of Person A)
Note: This is the FIRST action taken place at night. Neither player will be informed of what has happened.
2- Yellow Button- Before the start of Day 3, you must decide whether or not you wish to activate this button. At the end of Day 3, the effects will be revealed.
1- You have the ability to create two ingenious objects: The duck-chuck and the goose-fuse. Unfortunately, you can only make 1 goose-fuse after 2 duck-chucks. A duck-chuck contains a Special Power. A goose-fuse is a bomb.
2- Each night, send me a list of 3 people who you would like to give an object to. If it is a duck-chuck, choose one of the Special powers (in a PM I will give you at a later time) to place in it and PM me who you would like to give it to. If it is a goose-fuse, simply tell me who you would like to give it to.
3- All the recipient will see is that there is a present waiting for them. The recipient has the option to ACCEPT or REJECT the invention. If they accept it they will receive the SP (if the Duck) or die (if the Goose). If they reject it, it goes on the public thread and whoever picks it up will receive the appropriate consequences. Inventions fade after 1 day/night cycle if not picked up.
Background: Magical stones taken from your expertise will help you out here. It allows you to have divine premonitions in your sleep, use them wisely.
Abilities
1- Dream- Each night you have the ability to dream if a person is a MAFIA or NOT. Before the end of night, send me a list of 3 people. Whoever is on top and still alive by the time your role is enqueued will be dreamt of.
2- Encircled Emblem- // // //
Mon Apr 11, 2005 2:11 am
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