Fri Nov 23, 2007 6:19 am
Jacob wrote:Looks like we have a gaming plot for this week. Another Gaming Challenge. I take it this will be a yearly thing then? Instead of working on original plots, they can just keep bring back AAA? Not that it's bad, really. It makes the gaming aspect of the site more important, and allows users to discover what said games have to offer.pinkflamingonewsgirl wrote:Indeed...I need a plot...it's been so long...dailies are the only thing I have to do right now...please bring a plot, TNT.
Sat Nov 24, 2007 5:30 am
Mon Nov 26, 2007 5:47 pm
If the Gaming Challenge is a Site Event, then The Battle for Meridell is a site event...just look at the trophies section. It's the same area where you are calling the Gaming Challenge a Site Event. And the Altador Cup is a plot. A story is told, and it's something out of the norm of daily play, rewarding in prizes for user participation. That's what I believe a "plot" entails.Daze wrote:Jacob wrote:Looks like we have a gaming plot for this week. Another Gaming Challenge. I take it this will be a yearly thing then? Instead of working on original plots, they can just keep bring back AAA? Not that it's bad, really. It makes the gaming aspect of the site more important, and allows users to discover what said games have to offer.pinkflamingonewsgirl wrote:Indeed...I need a plot...it's been so long...dailies are the only thing I have to do right now...please bring a plot, TNT.
The Gaming Challenge is not a plot. Don't get tied down to one way of thinking.
This is a Site Event just like the Altador Cup.
A plot has been mentioned in the Neo Magazine, so hopefully we can expect a plot not long after this challenge finishes.
TNT consists of many people and I am sure each are working on different projects - just because we get AAA this week, does not mean TNT have not been working on the plot.
Mon Nov 26, 2007 6:18 pm
Tue Nov 27, 2007 5:42 am
If the Gaming Challenge is a Site Event, then The Battle for Meridell is a site event...just look at the trophies section. It's the same area where you are calling the Gaming Challenge a Site Event. And the Altador Cup is a plot. A story is told, and it's something out of the norm of daily play, rewarding in prizes for user participation. That's what I believe a "plot" entails.
And yes, this probably isn't the plot. I don't think TNT would create hype for something only a week long.
Fri Nov 30, 2007 2:47 pm
Fri Nov 30, 2007 8:23 pm
Karnatu wrote:I WANT A MAJOR PLOT!![]()
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I'm starting to get mad at TNT for not bringing any major plots, also it's been year since we had a war. I want a good war.
Fri Nov 30, 2007 8:25 pm
euphoniumgirl_71 wrote:Karnatu wrote:I WANT A MAJOR PLOT!![]()
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I'm starting to get mad at TNT for not bringing any major plots, also it's been year since we had a war. I want a good war.
I think everyone agrees with you. But hopefully a new one will float our way soon.
Sun Dec 02, 2007 9:35 am
How plots are presented now versus in the past is no difference. Most plots of the past had animations, or just images, or no images as all (Tyrannian Invasion anyone?). All the same, a story is told, along with an interactive and limited time interaction. In this way, Defenders of Neopia could be considered a long run out plot as well (told in parts).Moongewl wrote:I think the easiest way to distinguish between the two is to declare that modern plots must have comics and follow a story, while site events are limited-time challenges in which users can take part. So most plots are also site events, but not all site events are plots. (I also still think that the Altador "plot" was neither a plot nor a site event, because it does not fit with either of these groups, but that's a personal quirk.)
while I'm still disagreeable, I think it's viable enough to consider. Will be linking to this thread in the "plot" article of the NeoDex (which is a little sloppy at this point...been left behind, as you an say).Daze wrote:If the Gaming Challenge is a Site Event, then The Battle for Meridell is a site event...just look at the trophies section. It's the same area where you are calling the Gaming Challenge a Site Event. And the Altador Cup is a plot. A story is told, and it's something out of the norm of daily play, rewarding in prizes for user participation. That's what I believe a "plot" entails.
And yes, this probably isn't the plot. I don't think TNT would create hype for something only a week long.
We have had 3 previous AAA Game Challenges, but they did not give out trophies, and I have not seen any 'hype' surrounding the challenges - TNT stated once in the news that the challenge had started.
Yes, all plots are Site Events - I made the statement that the Games challenge is a site event like the Altador CUP (which is not a plot). I am talking about the soccer/lacrosse type game that we have had 2 years in a row, NOT the Altador Plot, which we all know is a plot.
Plots are completely different to just playing games - and as you stated, a story is told in a plot - there is no story here, just a challenge to finish all 35 game challenges in a week.
A plot is either a War (we have a distinct enemy or side to choose) or a Puzzle plot (tasks/puzzles to solve to move on to next step) or even a combination of both. In recent years, plots have included a comic which gives us the backstory and sometimes a clue for the plot.
A plot involves a story and an interactive element to solve - AAA is a Games Challenge, nothing more.
Sun Dec 02, 2007 8:35 pm
Jacob wrote:How plots are presented now versus in the past is no difference. Most plots of the past had animations, or just images, or no images as all (Tyrannian Invasion anyone?). All the same, a story is told, along with an interactive and limited time interaction. In this way, Defenders of Neopia could be considered a long run out plot as well (told in parts).
Mon Dec 03, 2007 12:01 pm
Funny you should mention the NeoQuest games. They are considered plots to me.Moongewl wrote:Jacob wrote:How plots are presented now versus in the past is no difference. Most plots of the past had animations, or just images, or no images as all (Tyrannian Invasion anyone?). All the same, a story is told, along with an interactive and limited time interaction. In this way, Defenders of Neopia could be considered a long run out plot as well (told in parts).
And that's why I disagree. DoN doesn't FEEL like a plot to me--the community surrounding feels different from the sort of community that sprung up around, for instance, the Tale of Woe. Besides, by your definition, couldn't the Neoquest games be lumped in under plots? After all, neither of them are closed(or will be any time soon), and Neoquest I and II have far more storyline and interaction than DoN.
Note that I identified "modern plots" as having comics, because that seems to be the form they've settled on for plots. Past plots differed in this respect, but in the past few years the site events that I would call plots have been overwhelmingly in comic format. Neopets has abandoned the other formats when it comes to plots. That might be subject to change in the future, but for now I include it as an easy way to tell whether or not it's a plot.
Mon Dec 03, 2007 6:27 pm
Jacob wrote:Funny you should mention the NeoQuest games. They are considered plots to me.A story takes place, with characters real and imaginary (depending if it's I or II, and that's speculation), and prizes are given.
Tue Dec 04, 2007 3:19 pm
Jacob wrote:while I'm still disagreeable, I think it's viable enough to consider. Will be linking to this thread in the "plot" article of the NeoDex (which is a little sloppy at this point...been left behind, as you an say).
Note: Some of the plots on the list are not technically plots. They are video games, on-site games, and one-time events made by Neopets.
Structure
Plot has structure at several levels and forms.
Cause and effect
At the smallest level, plot consists of a stimulus and response, also referred to as action and reaction, or cause and effect. (Bickham 1993, pp. 12-22)
Scene and sequel
At midlevel, plot is structured in scenes and sequels, with scenes providing drama and sequels providing an aftermath. (Bickham 1993, pp. 23-62)
Beginning, middle, and end
The larger structure of plot is often divided into three parts: beginning, middle, and ending.
Story arc
Plot is often schematically represented as an arc reflecting the rising action described in the following phases:
Initial situation – the beginning. It is the first incident that makes the story move.
Conflict or Problem – goal which the main character of the story has to achieve.
Complication or Rising action – obstacles which the main character has to overcome.
Climax – highest point of interest of the story.
Dénouement or Resolution – what happens to the character after overcoming all obstacles and reaching his goal, or failing to achieve the desired result and not reaching his goal.
Conclusion – the end result
Wed Dec 05, 2007 1:44 am
Wed Dec 05, 2007 7:14 am
Penguin wrote:I agree with Jacob that Neoquest is a sort of plot. Think about it, you don't have a set time limit and you are given rewards.
Penguin wrote:If the Altador Plot is in infact a plot then I don't see why Neoquest can't be a plot, if anything Neoquest offers more variety in rewards