Wed Oct 06, 2004 2:44 pm
Alex wrote:Slowing, Haste, and the two Innates?
Wed Oct 06, 2004 4:25 pm
Wed Oct 06, 2004 5:08 pm
Qanda wrote:Alex wrote:Slowing, Haste, and the two Innates?
I agree with the innates, but I feel that slowing and hasting is better done using potions.
Wed Oct 06, 2004 10:26 pm
Wed Oct 06, 2004 10:56 pm
Wed Oct 06, 2004 11:47 pm
Thu Oct 07, 2004 1:13 am
Thu Oct 07, 2004 2:00 am
Thu Oct 07, 2004 3:34 am
Neopetsmom wrote:Well, I've distributed Mipsy's points all kinds of ways (I've completed normal once, insane once, and evil 5 times). This last time I concentrated mostly on DD but did put a few points in GD so I would finish off multiple players. I also found that putting 11 points into Damage Shields worked out extremely well.
Thu Oct 07, 2004 5:34 am
Sat Oct 09, 2004 10:18 am
Sat Oct 09, 2004 2:16 pm
Sat Oct 09, 2004 3:31 pm
vivian58 wrote:Should I just use haste potions instead of Mispy's Group Haste? (I think I maxed out her Group Haste..)
Use both. Let mipsy cast group haste on first turn, then make everyone drink potion. Recast the group haste spell once in a while not to be left out of the rain when the potions wear out.
Slowing potions I just throw continously at Terask until one hits in the very beginning?
Yep
Does Velm's group shield last forever? I've never seen it go away, but I assume it can't be indefinite. O.o Likewise for Mispy's Group Haste.
Nope, neither lasts forever. They last about 40-60 game seconds
And since I've never -ever- used haste/slowing potions, I think I'll just use the assumption that they each last for around 25 seconds. (Er, is that too long or too short?)
Too short. The potions have approximately the same duration as spells.
Finally, the general strategy is for Rohane, Talinia, and Mispy to attack while Velm heals, and occasionally throw damage potions?
I find that Talinia can also throw potions. See what works
Sat Oct 09, 2004 4:22 pm
Sat Oct 09, 2004 5:25 pm