Mon Mar 27, 2006 7:25 pm
moihaha wrote:Yesterday, some people started to compare there datas, including the statue they find their oil behind. I think that would be a good idea to continue, because not two people with the same statue have given their datas, so we cant compare anything. It would be great if we realise that there's not thousands of unique maps, but twelve of them, or anything of that kind.
And for the space station, I dont think it's anything revelent, I mean, we do see satellites in the sky and it have nothing to do with stars behind, it's just part of the scenery.
Mon Mar 27, 2006 7:47 pm
Mon Mar 27, 2006 7:49 pm
JhasNeeh wrote:moihaha wrote:Yesterday, some people started to compare there datas, including the statue they find their oil behind. I think that would be a good idea to continue, because not two people with the same statue have given their datas, so we cant compare anything. It would be great if we realise that there's not thousands of unique maps, but twelve of them, or anything of that kind.
And for the space station, I dont think it's anything revelent, I mean, we do see satellites in the sky and it have nothing to do with stars behind, it's just part of the scenery.
Theres a reason we stopped going down that line - because it's been proven false, the statues are random. Please don't try to set the masses going again - we've only just about got rid of it and it was started in the first thread.
Mon Mar 27, 2006 7:53 pm
Mon Mar 27, 2006 7:54 pm
farside wrote:I disagree with you. Nothing has been proven at all. If so, what was the proof? Sure, the statues seem "random", but so do these star maps. And whether there is any link between the statues and the star maps is a secondary point. The primary goal is to establish whether or not all of these maps are truly unique.
Think about it. Neopets is somehow remembering the coordinates data for everyone. Otherwise, the servers should be giving you a new star map every single time. Now, let's say everyone's map is unique. That means Neopets must store the data points for everyone on the mini-plot. This would take significantly more disk space than simply storing pointers to a set batch of possible maps.
But, even though storing unique maps is more resource-intensive, it is far from impossible. The greater challenge in issuing unique maps to everyone would be in generating the maps in the first place and then checking them. The maps cannot be entirely random or unique as they must contain one or more similar sets of constellations. In regards to checking solutions, if the star maps are limited, the server can simply check data points and lines versus the solution set for the assigned map. If all star maps are unique, the server would have to first check that the data points in the proposed solution are valid to the unique map and then run through assorted calculations (like area or distance and slope of lines or between star points, etc.) trying to validate versus known constellation formations. Again, though not impossible, it is much more difficult to write and way more resource-intensive.
Anyway, I believe trying to figure out how maps are created/assigned and checked will lead us towards the expected solution.
Mon Mar 27, 2006 7:59 pm
Mon Mar 27, 2006 8:07 pm
soymimi wrote:Ok, I have just sifted through three threads and found that most all of them say the same thing.
1) People are confused about the second map, it's unknown when the second map occurs (thought to happen just by refreshing);
Mon Mar 27, 2006 8:09 pm
Mon Mar 27, 2006 8:12 pm
farside wrote:Again, these star maps CANNOT be entirely random and unique versus one another. If we are all looking for the same constellation or constellations on our "unique" maps, they must have certain formations in common. If we are not all looking for the same constellation on our map but are looking for one specifically assigned to us per star map, then everyone assigned to that same constellation must have a certain formation of stars in common.
Does that make sense?
If so, then it stands to reason that determining the commonalities will lead to the solution(s).
Mon Mar 27, 2006 8:15 pm
Mon Mar 27, 2006 8:19 pm
dawnmomoffour wrote:I figure there is a "Step" we are missing or that isn't released yet, that tells us how to find the first set of coordinates..then we do that step over again to get 2nd set of coordinates..etc...til they are all found. Of course, this is only MY opinion LOL
Mon Mar 27, 2006 8:20 pm
Mon Mar 27, 2006 8:21 pm
JhasNeeh wrote:I'm trying not to get angry here.
Mon Mar 27, 2006 8:24 pm
Kamil wrote:dawnmomoffour wrote:I figure there is a "Step" we are missing or that isn't released yet, that tells us how to find the first set of coordinates..then we do that step over again to get 2nd set of coordinates..etc...til they are all found. Of course, this is only MY opinion LOL
I think we're missing a step too - or the next step isn't activated, one or the other. If not, surely, out of all of the thousands of users working on this right now, surely someone would have found a working set of coordinates.
I think the next step involves finding a way for the janitor to join the a club. I think this because he's wishing he could join a club - and in the LDP every time a npc wished for something, be it a tee-shirt or a vial of smoke, and we found it for them we also advanced a step.
Now how to find someone or something to mop for him so he can join a club instead? I have no idea. But I think that's likely to be the way the next advance is made.
Or, yanno, not. Whichever. =D
Mon Mar 27, 2006 8:26 pm
moihaha wrote:First, i dont think finding any link between two people maps will gives us any definite answer now, i still think we need some more info released by TNT. BUT I dont think anybody proved that all maps where individuals (I dont say it's impossible, but for me it's unlikely), so I think we should at least continue to compare it until we find anything or it PROVES false.