Fri Sep 23, 2005 7:15 am
Fri Sep 23, 2005 7:30 am
Fri Sep 23, 2005 7:31 am
Fri Sep 23, 2005 7:36 am
Cilian wrote:If TNT is being fair, it's a group thing and combined we need to remove x many loads. Individual isn't fair for those with way longer lockouts.
Fri Sep 23, 2005 7:38 am
Fri Sep 23, 2005 7:39 am
Cilian wrote:If TNT is being fair, it's a group thing and combined we need to remove x many loads. Individual isn't fair for those with way longer lockouts.
Fri Sep 23, 2005 7:41 am
Fri Sep 23, 2005 7:44 am
Fri Sep 23, 2005 7:46 am
the_dog_god wrote:It's not stat-based, its luck. Try this - cart off some sand, return to the page, change your active pet.
If the time it takes is based off stats, you wouldn't be able to change your pet without the time taken being altered
Cilian wrote:Why should agility be rewarded? I spent no time training. but had the points to spend on a lab map so I have high agility. I think the "we need to move x amount before #7" idea is much more valid. Especially with the weekend coming up, it keeps us busy while giving TNT more time to work on things. Makes sense to me since they're almost always late with things.
Fri Sep 23, 2005 7:49 am
Fri Sep 23, 2005 8:03 am
Fri Sep 23, 2005 8:04 am
Cilian wrote:I'm sure the agility probably does matter, but I don't think it's going to be significant in the long run.
Sidenote... I decided to work on getting some avatars while I wait to get back to the repository and I've refreshed my Draconack and cheese like 300 times with no avatar. I may be too insane by the time the next plot part comes out.
Fri Sep 23, 2005 8:10 am
Fri Sep 23, 2005 8:16 am
the_dog_god wrote:It's not stat-based, its luck. Try this - cart off some sand, return to the page, change your active pet.
If the time it takes is based off stats, you wouldn't be able to change your pet without the time taken being altered
Fri Sep 23, 2005 8:23 am