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Help With the Meerca Henchmen

Thu Oct 06, 2005 1:28 am

I am Attempting to beat the Meerca Henchmen but have been unsucessfull so far in my attempts
any sugestions?

Species Currently : Zafara, but that could change with the next Lab Zap

Level: 34
Health: 276 HP's
Strength: 109
Defence: 56
Movement: 80

Equipment I Have (not the greatest thats for sure)
Fire Snow
Virtupets Energy Sabre
Hand Painted Scarab
Dirty Snow
Blue Scorchstone

Re: Help With the Meerca Henchmen

Thu Oct 06, 2005 1:58 am

freddyflinstone wrote:I am Attempting to beat the Meerca Henchmen but have been unsucessfull so far in my attempts
any sugestions?

Species Currently : Zafara, but that could change with the next Lab Zap

Level: 34
Health: 276 HP's
Strength: 109
Defence: 56
Movement: 80

Equipment I Have (not the greatest thats for sure)
Fire Snow
Virtupets Energy Sabre
Hand Painted Scarab
Dirty Snow
Blue Scorchstone


Well firstly train your strength boost to 125 and hp to 280 and take out the hand painted scarab and the virtupets energy sabre by putting in dual (2) scarab rings, a leaf shield, a freezer (scroll of freezing,snowglobe staff black frost cannon or rainbow frost cannon etc), also put a downsize! and and if you want you can take out the snows and put 1 extra weapon in and the other slot can be your bomb (snowballs,muffins, honey potion

Thu Oct 06, 2005 3:13 am

I am working on the stats -using the lab ray so I am kinda at the mercy of it for any stat changes. As for neopoints, most of what i have goes into my yet to be finished Grarrl Gallery. So many expensive items so i try and battle on a budget. The other slot is taken up with a Blue scorchstone

Thu Oct 06, 2005 7:48 pm

well you should put dual scarab rings in because they can do a bit of damage (6 icons each plus 6 defence,3 fire 3 physical) and a downsize is very useful you need a freezer as well just freeze first turn then throw your bombs at the meerca henchman and they should go down to about 50 hp then just use burrow plus any other strong weapons
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