Round 2
Re-reformed Attack system: Only Hurts for -3 and Heals for +2. Also,
it is required to chose a character for attacking and that character's victim, which is important since
only attackers can use weapons, unless otherwise noted, and no other action can be done by the attacker. There are
unlimited heals per character per round, but there will be
a HP cap at 50 HP. Special moves will be handed out to a select few characters each round. If every character attacks in a round, the 'attack roster' is cleared and they may attack again. There are two ways to post actions. One is the preferred way that helps me keep track of actions better. The other is the quicky version that I originally planned on using, but dumped because it required more work from myself.
Preferred Attack format: ‘
[Character A] attacks
[Character B] for
-3 damage’ [Do not forget the
underline,
red, and
bold.]
Example attack: ‘
Ness attacks
Link for
-3 damage’
Example weapon use: ‘
Zelda uses a Warp Star to deal
-3 damage to
Mr Game & Watch and Mewtwo.’
Preferred Heal format: ‘
[Character] heals for
+2 HP [Do not forget the
green and
bold.]
Example heal: ‘
Kirby heals for
+2 HP’
Simple Attack format: ‘
[Character A] attacks [Character B] for-3 damage’ [Do not forget the
bold.]
Example attack: ‘
Ness attacks Link for-3 damage’
Example weapon use: ‘
Zelda uses a Warp Star to deal -3 damage to Mr Game & Watch and Mewtwo’
Simple Heal format: ‘
[Character] heals for +2 HP [Do not forget the
bold.]
Example heal: ‘
Kirby heals for +2 HP’
Examples of using
Specials of most types (don’t forgets the same formats for damage and heals):
Luigi’s Fireball ability - ‘
Luigi uses Fireball to hit
Ice Climbers for
-4 damage’
Link’s Spin Attack - ‘
Link uses Spin Attack to hit
Zelda and Kirby for
-3 damage each’
Zelda’s Nayru’s Love - ‘
Zelda uses Nayru’s Love to heal for
+4 HP’ [Note: Nayru’s Love also reflects the next attack against Zelda back at the attacker or other effects to be revealed later.]
Luigi’s Fireball ability - ‘
Luigi uses Fireball to hit Ice Climbers for-4 damage’
Link’s Spin Attack - ‘
Link use Spin Attack to hit Zelda and Kirby for -3 damage each’
Zelda’s Nayru’s Love - ‘
Zelda uses Nayru’s Love to heal for +4 HP’ [Note: Nayru’s Love also reflects the next attack against Zelda back at the attacker.]
Ness’s PK Magnet - This is an automatic ability. Ness can not attack or heal, but absorbs all attacks sent his way for the current round.
Mewtwo’s Teleport - This is also automatic. Mewtwo can not attack, heal, or be attacked for the current round.
Starting/Maximum HP = 50
Mario--------------------50
Luigi---------------------49
Peach--------------------50
Bowser------------------50
Dr Mario----------------50
Yoshi--------------------50
Pikachu------------------50
Pichu---------------------44
Mewtwo-----------------50
Purin---------------------50
DK-----------------------50
Capt Falcon-------------48
Fox-----------------------48
Falco---------------------50
Ness----------------------32
Ice Climbers-------------49
Kirby---------------------50
Samus--------------------37
Link----------------------50
Young Link-------------50
Zelda---------------------47
Sheik---------------------50
Ganondorf---------------50
Mr Game & Watch-----50
Roy----------------------50
Marth--------------------50
Round 2 Notes:
1: Healing is allowed from here to the end.
2: There have been some changes to the Attack System, so please re-read everything. Those that don't like the new system should lay off using weapons and specials and stick with the simple format.
3: To Ness lovers: He can not attack or heal, but this is the round to attack Ness. Each attack will heal him for +3 instead of only +2.
4:
Ness can not be targeted by Yoshi. I forgot the Yoshi could jinx Ness' special. Sorry.
5: Don't worry about being an expert with the new rules right away. Ease into them and ask questions.
This Round's Weapons:
2 Super Scopes: -1 damage to up to four characters, or -2 damage for up to two characters, or -4 damage to one character
This Round's Specials:
Ness - PK Magnet: This is an automatic ability. Ness can not attack or heal, but absorbs all attacks sent his way for the current round.
Yoshi - Egg Lay: -2 damage to one character and target can not attack or heal for the rest of the round, or two characters can not attack or heal for the rest of the round. (Please be specific with which effect so action can be easily determined).
Bowser - Fire Breath: -1 damage to three characters
Quick but important poll!
If you want to be polled (no need to enter), please post what timezone you are in, based on GMT. I am in PST which is GMT -8. This way I can keep track of double posts better.
Thank you!
Last edited by
Skynetmain on Mon Jan 30, 2006 6:34 am, edited 4 times in total.